diff options
Diffstat (limited to 'src/video_core')
-rw-r--r-- | src/video_core/renderer_vulkan/pipeline_helper.h | 50 | ||||
-rw-r--r-- | src/video_core/renderer_vulkan/vk_compute_pipeline.cpp | 46 | ||||
-rw-r--r-- | src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp | 63 |
3 files changed, 95 insertions, 64 deletions
diff --git a/src/video_core/renderer_vulkan/pipeline_helper.h b/src/video_core/renderer_vulkan/pipeline_helper.h index aaf9a735e..dd7d2cc0c 100644 --- a/src/video_core/renderer_vulkan/pipeline_helper.h +++ b/src/video_core/renderer_vulkan/pipeline_helper.h @@ -85,28 +85,30 @@ public: } void Add(const Shader::Info& info, VkShaderStageFlags stage) { - Add(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, stage, info.constant_buffer_descriptors.size()); - Add(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, stage, info.storage_buffers_descriptors.size()); - Add(VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, stage, info.texture_buffer_descriptors.size()); - Add(VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, stage, info.image_buffer_descriptors.size()); - Add(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, stage, info.texture_descriptors.size()); - Add(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, stage, info.image_descriptors.size()); + Add(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, stage, info.constant_buffer_descriptors); + Add(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, stage, info.storage_buffers_descriptors); + Add(VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, stage, info.texture_buffer_descriptors); + Add(VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, stage, info.image_buffer_descriptors); + Add(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, stage, info.texture_descriptors); + Add(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, stage, info.image_descriptors); } private: - void Add(VkDescriptorType type, VkShaderStageFlags stage, size_t num) { + template <typename Descriptors> + void Add(VkDescriptorType type, VkShaderStageFlags stage, const Descriptors& descriptors) { + const size_t num{descriptors.size()}; for (size_t i = 0; i < num; ++i) { bindings.push_back({ .binding = binding, .descriptorType = type, - .descriptorCount = 1, + .descriptorCount = descriptors[i].count, .stageFlags = stage, .pImmutableSamplers = nullptr, }); entries.push_back({ .dstBinding = binding, .dstArrayElement = 0, - .descriptorCount = 1, + .descriptorCount = descriptors[i].count, .descriptorType = type, .offset = offset, .stride = sizeof(DescriptorUpdateEntry), @@ -126,21 +128,29 @@ private: inline void PushImageDescriptors(const Shader::Info& info, const VkSampler*& samplers, const ImageId*& image_view_ids, TextureCache& texture_cache, VKUpdateDescriptorQueue& update_descriptor_queue) { - image_view_ids += info.texture_buffer_descriptors.size(); - image_view_ids += info.image_buffer_descriptors.size(); + for (const auto& desc : info.texture_buffer_descriptors) { + image_view_ids += desc.count; + } + for (const auto& desc : info.image_buffer_descriptors) { + image_view_ids += desc.count; + } for (const auto& desc : info.texture_descriptors) { - const VkSampler sampler{*(samplers++)}; - ImageView& image_view{texture_cache.GetImageView(*(image_view_ids++))}; - const VkImageView vk_image_view{image_view.Handle(desc.type)}; - update_descriptor_queue.AddSampledImage(vk_image_view, sampler); + for (u32 index = 0; index < desc.count; ++index) { + const VkSampler sampler{*(samplers++)}; + ImageView& image_view{texture_cache.GetImageView(*(image_view_ids++))}; + const VkImageView vk_image_view{image_view.Handle(desc.type)}; + update_descriptor_queue.AddSampledImage(vk_image_view, sampler); + } } for (const auto& desc : info.image_descriptors) { - ImageView& image_view{texture_cache.GetImageView(*(image_view_ids++))}; - if (desc.is_written) { - texture_cache.MarkModification(image_view.image_id); + for (u32 index = 0; index < desc.count; ++index) { + ImageView& image_view{texture_cache.GetImageView(*(image_view_ids++))}; + if (desc.is_written) { + texture_cache.MarkModification(image_view.image_id); + } + const VkImageView vk_image_view{image_view.StorageView(desc.type, desc.format)}; + update_descriptor_queue.AddImage(vk_image_view); } - const VkImageView vk_image_view{image_view.StorageView(desc.type, desc.format)}; - update_descriptor_queue.AddImage(vk_image_view); } } diff --git a/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp b/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp index 45d837ca4..6e9f66262 100644 --- a/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp +++ b/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp @@ -91,35 +91,41 @@ void ComputePipeline::Configure(Tegra::Engines::KeplerCompute& kepler_compute, const auto& qmd{kepler_compute.launch_description}; const auto& cbufs{qmd.const_buffer_config}; const bool via_header_index{qmd.linked_tsc != 0}; - const auto read_handle{[&](const auto& desc) { + const auto read_handle{[&](const auto& desc, u32 index) { ASSERT(((qmd.const_buffer_enable_mask >> desc.cbuf_index) & 1) != 0); + const u32 index_offset{index << desc.size_shift}; + const u32 offset{desc.cbuf_offset + index_offset}; const GPUVAddr addr{cbufs[desc.cbuf_index].Address() + desc.cbuf_offset}; if constexpr (std::is_same_v<decltype(desc), const Shader::TextureDescriptor&> || std::is_same_v<decltype(desc), const Shader::TextureBufferDescriptor&>) { if (desc.has_secondary) { ASSERT(((qmd.const_buffer_enable_mask >> desc.secondary_cbuf_index) & 1) != 0); + const u32 secondary_offset{desc.secondary_cbuf_offset + index_offset}; const GPUVAddr separate_addr{cbufs[desc.secondary_cbuf_index].Address() + - desc.secondary_cbuf_offset}; + secondary_offset}; const u32 lhs_raw{gpu_memory.Read<u32>(addr)}; const u32 rhs_raw{gpu_memory.Read<u32>(separate_addr)}; - const u32 raw{lhs_raw | rhs_raw}; - return TextureHandle{raw, via_header_index}; + return TextureHandle{lhs_raw | rhs_raw, via_header_index}; } } return TextureHandle{gpu_memory.Read<u32>(addr), via_header_index}; }}; const auto add_image{[&](const auto& desc) { - const TextureHandle handle{read_handle(desc)}; - image_view_indices.push_back(handle.image); + for (u32 index = 0; index < desc.count; ++index) { + const TextureHandle handle{read_handle(desc, index)}; + image_view_indices.push_back(handle.image); + } }}; std::ranges::for_each(info.texture_buffer_descriptors, add_image); std::ranges::for_each(info.image_buffer_descriptors, add_image); for (const auto& desc : info.texture_descriptors) { - const TextureHandle handle{read_handle(desc)}; - image_view_indices.push_back(handle.image); + for (u32 index = 0; index < desc.count; ++index) { + const TextureHandle handle{read_handle(desc, index)}; + image_view_indices.push_back(handle.image); - Sampler* const sampler = texture_cache.GetComputeSampler(handle.sampler); - samplers.push_back(sampler->Handle()); + Sampler* const sampler = texture_cache.GetComputeSampler(handle.sampler); + samplers.push_back(sampler->Handle()); + } } std::ranges::for_each(info.image_descriptors, add_image); @@ -130,16 +136,18 @@ void ComputePipeline::Configure(Tegra::Engines::KeplerCompute& kepler_compute, ImageId* texture_buffer_ids{image_view_ids.data()}; size_t index{}; const auto add_buffer{[&](const auto& desc) { - ASSERT(desc.count == 1); - bool is_written{false}; - if constexpr (std::is_same_v<decltype(desc), const Shader::ImageBufferDescriptor&>) { - is_written = desc.is_written; + for (u32 index = 0; index < desc.count; ++index) { + bool is_written{false}; + if constexpr (std::is_same_v<decltype(desc), const Shader::ImageBufferDescriptor&>) { + is_written = desc.is_written; + } + ImageView& image_view = texture_cache.GetImageView(*texture_buffer_ids); + buffer_cache.BindComputeTextureBuffer(index, image_view.GpuAddr(), + image_view.BufferSize(), image_view.format, + is_written); + ++texture_buffer_ids; + ++index; } - ImageView& image_view = texture_cache.GetImageView(*texture_buffer_ids); - buffer_cache.BindComputeTextureBuffer(index, image_view.GpuAddr(), image_view.BufferSize(), - image_view.format, is_written); - ++texture_buffer_ids; - ++index; }}; std::ranges::for_each(info.texture_buffer_descriptors, add_buffer); std::ranges::for_each(info.image_buffer_descriptors, add_buffer); diff --git a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp index 08f00b9ce..b7688aef9 100644 --- a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp +++ b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp @@ -161,23 +161,26 @@ void GraphicsPipeline::Configure(bool is_indexed) { const Shader::Info& info{stage_infos[stage]}; buffer_cache.SetEnabledUniformBuffers(stage, info.constant_buffer_mask); buffer_cache.UnbindGraphicsStorageBuffers(stage); - size_t index{}; + size_t ssbo_index{}; for (const auto& desc : info.storage_buffers_descriptors) { ASSERT(desc.count == 1); - buffer_cache.BindGraphicsStorageBuffer(stage, index, desc.cbuf_index, desc.cbuf_offset, - desc.is_written); - ++index; + buffer_cache.BindGraphicsStorageBuffer(stage, ssbo_index, desc.cbuf_index, + desc.cbuf_offset, desc.is_written); + ++ssbo_index; } const auto& cbufs{maxwell3d.state.shader_stages[stage].const_buffers}; - const auto read_handle{[&](const auto& desc) { + const auto read_handle{[&](const auto& desc, u32 index) { ASSERT(cbufs[desc.cbuf_index].enabled); - const GPUVAddr addr{cbufs[desc.cbuf_index].address + desc.cbuf_offset}; + const u32 index_offset{index << desc.size_shift}; + const u32 offset{desc.cbuf_offset + index_offset}; + const GPUVAddr addr{cbufs[desc.cbuf_index].address + offset}; if constexpr (std::is_same_v<decltype(desc), const Shader::TextureDescriptor&> || std::is_same_v<decltype(desc), const Shader::TextureBufferDescriptor&>) { if (desc.has_secondary) { ASSERT(cbufs[desc.secondary_cbuf_index].enabled); + const u32 second_offset{desc.secondary_cbuf_offset + index_offset}; const GPUVAddr separate_addr{cbufs[desc.secondary_cbuf_index].address + - desc.secondary_cbuf_offset}; + second_offset}; const u32 lhs_raw{gpu_memory.Read<u32>(addr)}; const u32 rhs_raw{gpu_memory.Read<u32>(separate_addr)}; const u32 raw{lhs_raw | rhs_raw}; @@ -187,17 +190,21 @@ void GraphicsPipeline::Configure(bool is_indexed) { return TextureHandle{gpu_memory.Read<u32>(addr), via_header_index}; }}; const auto add_image{[&](const auto& desc) { - const TextureHandle handle{read_handle(desc)}; - image_view_indices.push_back(handle.image); + for (u32 index = 0; index < desc.count; ++index) { + const TextureHandle handle{read_handle(desc, index)}; + image_view_indices.push_back(handle.image); + } }}; std::ranges::for_each(info.texture_buffer_descriptors, add_image); std::ranges::for_each(info.image_buffer_descriptors, add_image); for (const auto& desc : info.texture_descriptors) { - const TextureHandle handle{read_handle(desc)}; - image_view_indices.push_back(handle.image); + for (u32 index = 0; index < desc.count; ++index) { + const TextureHandle handle{read_handle(desc, index)}; + image_view_indices.push_back(handle.image); - Sampler* const sampler{texture_cache.GetGraphicsSampler(handle.sampler)}; - samplers.push_back(sampler->Handle()); + Sampler* const sampler{texture_cache.GetGraphicsSampler(handle.sampler)}; + samplers.push_back(sampler->Handle()); + } } std::ranges::for_each(info.image_descriptors, add_image); } @@ -208,24 +215,30 @@ void GraphicsPipeline::Configure(bool is_indexed) { for (size_t stage = 0; stage < Maxwell::MaxShaderStage; ++stage) { size_t index{}; const auto add_buffer{[&](const auto& desc) { - ASSERT(desc.count == 1); - bool is_written{false}; - if constexpr (std::is_same_v<decltype(desc), const Shader::ImageBufferDescriptor&>) { - is_written = desc.is_written; + for (u32 index = 0; index < desc.count; ++index) { + bool is_written{false}; + if constexpr (std::is_same_v<decltype(desc), + const Shader::ImageBufferDescriptor&>) { + is_written = desc.is_written; + } + ImageView& image_view{texture_cache.GetImageView(*texture_buffer_index)}; + buffer_cache.BindGraphicsTextureBuffer(stage, index, image_view.GpuAddr(), + image_view.BufferSize(), image_view.format, + is_written); + ++index; + ++texture_buffer_index; } - ImageView& image_view{texture_cache.GetImageView(*texture_buffer_index)}; - buffer_cache.BindGraphicsTextureBuffer(stage, index, image_view.GpuAddr(), - image_view.BufferSize(), image_view.format, - is_written); - ++index; - ++texture_buffer_index; }}; const Shader::Info& info{stage_infos[stage]}; buffer_cache.UnbindGraphicsTextureBuffers(stage); std::ranges::for_each(info.texture_buffer_descriptors, add_buffer); std::ranges::for_each(info.image_buffer_descriptors, add_buffer); - texture_buffer_index += info.texture_descriptors.size(); - texture_buffer_index += info.image_descriptors.size(); + for (const auto& desc : info.texture_descriptors) { + texture_buffer_index += desc.count; + } + for (const auto& desc : info.image_descriptors) { + texture_buffer_index += desc.count; + } } buffer_cache.UpdateGraphicsBuffers(is_indexed); |