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-rw-r--r--src/video_core/shader/shader_jit_x64.cpp8
-rw-r--r--src/video_core/shader/shader_jit_x64.h2
2 files changed, 5 insertions, 5 deletions
diff --git a/src/video_core/shader/shader_jit_x64.cpp b/src/video_core/shader/shader_jit_x64.cpp
index 9369d2fe5..b47d3beda 100644
--- a/src/video_core/shader/shader_jit_x64.cpp
+++ b/src/video_core/shader/shader_jit_x64.cpp
@@ -151,7 +151,7 @@ static void LogCritical(const char* msg) {
LOG_CRITICAL(HW_GPU, msg);
}
-void JitShader::RuntimeAssert(bool condition, const char* msg) {
+void JitShader::Compile_Assert(bool condition, const char* msg) {
if (!condition) {
ABI_CallFunctionP(reinterpret_cast<const void*>(LogCritical), const_cast<char*>(msg));
}
@@ -670,7 +670,7 @@ void JitShader::Compile_MAD(Instruction instr) {
}
void JitShader::Compile_IF(Instruction instr) {
- RuntimeAssert(instr.flow_control.dest_offset >= program_counter, "Backwards if-statements not supported");
+ Compile_Assert(instr.flow_control.dest_offset >= program_counter, "Backwards if-statements not supported");
// Evaluate the "IF" condition
if (instr.opcode.Value() == OpCode::Id::IFU) {
@@ -701,8 +701,8 @@ void JitShader::Compile_IF(Instruction instr) {
}
void JitShader::Compile_LOOP(Instruction instr) {
- RuntimeAssert(instr.flow_control.dest_offset >= program_counter, "Backwards loops not supported");
- RuntimeAssert(!looping, "Nested loops not supported");
+ Compile_Assert(instr.flow_control.dest_offset >= program_counter, "Backwards loops not supported");
+ Compile_Assert(!looping, "Nested loops not supported");
looping = true;
diff --git a/src/video_core/shader/shader_jit_x64.h b/src/video_core/shader/shader_jit_x64.h
index 005fbdbe3..cd6280ade 100644
--- a/src/video_core/shader/shader_jit_x64.h
+++ b/src/video_core/shader/shader_jit_x64.h
@@ -94,7 +94,7 @@ private:
* Assertion evaluated at compile-time, but only triggered if executed at runtime.
* @param msg Message to be logged if the assertion fails.
*/
- void RuntimeAssert(bool condition, const char* msg);
+ void Compile_Assert(bool condition, const char* msg);
/**
* Analyzes the entire shader program for `CALL` instructions before emitting any code,