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-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.cpp26
-rw-r--r--src/video_core/texture_cache/texture_cache.h3
2 files changed, 26 insertions, 3 deletions
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp
index 23948feed..a2c1599f7 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp
@@ -341,6 +341,20 @@ void ApplySwizzle(GLuint handle, PixelFormat format, std::array<SwizzleSource, 4
[[nodiscard]] CopyOrigin MakeCopyOrigin(VideoCommon::Offset3D offset,
VideoCommon::SubresourceLayers subresource, GLenum target) {
switch (target) {
+ case GL_TEXTURE_1D:
+ return CopyOrigin{
+ .level = static_cast<GLint>(subresource.base_level),
+ .x = static_cast<GLint>(offset.x),
+ .y = static_cast<GLint>(0),
+ .z = static_cast<GLint>(0),
+ };
+ case GL_TEXTURE_1D_ARRAY:
+ return CopyOrigin{
+ .level = static_cast<GLint>(subresource.base_level),
+ .x = static_cast<GLint>(offset.x),
+ .y = static_cast<GLint>(0),
+ .z = static_cast<GLint>(subresource.base_layer),
+ };
case GL_TEXTURE_2D_ARRAY:
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
return CopyOrigin{
@@ -366,6 +380,18 @@ void ApplySwizzle(GLuint handle, PixelFormat format, std::array<SwizzleSource, 4
VideoCommon::SubresourceLayers dst_subresource,
GLenum target) {
switch (target) {
+ case GL_TEXTURE_1D:
+ return CopyRegion{
+ .width = static_cast<GLsizei>(extent.width),
+ .height = static_cast<GLsizei>(1),
+ .depth = static_cast<GLsizei>(1),
+ };
+ case GL_TEXTURE_1D_ARRAY:
+ return CopyRegion{
+ .width = static_cast<GLsizei>(extent.width),
+ .height = static_cast<GLsizei>(1),
+ .depth = static_cast<GLsizei>(dst_subresource.num_layers),
+ };
case GL_TEXTURE_2D_ARRAY:
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
return CopyRegion{
diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h
index c7cfd02b6..d8dbd3824 100644
--- a/src/video_core/texture_cache/texture_cache.h
+++ b/src/video_core/texture_cache/texture_cache.h
@@ -1057,9 +1057,6 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
std::vector<ImageId> right_aliased_ids;
std::vector<ImageId> bad_overlap_ids;
ForEachImageInRegion(cpu_addr, size_bytes, [&](ImageId overlap_id, ImageBase& overlap) {
- if (info.type != overlap.info.type) {
- return;
- }
if (info.type == ImageType::Linear) {
if (info.pitch == overlap.info.pitch && gpu_addr == overlap.gpu_addr) {
// Alias linear images with the same pitch