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Diffstat (limited to 'src/yuzu_tester/emu_window/emu_window_sdl2_hide.h')
-rw-r--r--src/yuzu_tester/emu_window/emu_window_sdl2_hide.h41
1 files changed, 41 insertions, 0 deletions
diff --git a/src/yuzu_tester/emu_window/emu_window_sdl2_hide.h b/src/yuzu_tester/emu_window/emu_window_sdl2_hide.h
new file mode 100644
index 000000000..1a8953c75
--- /dev/null
+++ b/src/yuzu_tester/emu_window/emu_window_sdl2_hide.h
@@ -0,0 +1,41 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include "core/frontend/emu_window.h"
+
+struct SDL_Window;
+
+class EmuWindow_SDL2_Hide : public Core::Frontend::EmuWindow {
+public:
+ explicit EmuWindow_SDL2_Hide();
+ ~EmuWindow_SDL2_Hide();
+
+ /// Swap buffers to display the next frame
+ void SwapBuffers() override;
+
+ /// Polls window events
+ void PollEvents() override;
+
+ /// Makes the graphics context current for the caller thread
+ void MakeCurrent() override;
+
+ /// Releases the GL context from the caller thread
+ void DoneCurrent() override;
+
+ /// Whether the window is still open, and a close request hasn't yet been sent
+ bool IsOpen() const;
+
+private:
+ /// Whether the GPU and driver supports the OpenGL extension required
+ bool SupportsRequiredGLExtensions();
+
+ /// Internal SDL2 render window
+ SDL_Window* render_window;
+
+ using SDL_GLContext = void*;
+ /// The OpenGL context associated with the window
+ SDL_GLContext gl_context;
+};