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-rw-r--r--src/core/file_sys/program_metadata.cpp4
-rw-r--r--src/core/file_sys/program_metadata.h4
-rw-r--r--src/core/hle/kernel/process.cpp1
-rw-r--r--src/core/hle/kernel/process.h11
-rw-r--r--src/core/hle/kernel/svc.cpp110
-rw-r--r--src/core/hle/kernel/svc_wrap.h5
-rw-r--r--src/core/hle/kernel/vm_manager.cpp320
-rw-r--r--src/core/hle/kernel/vm_manager.h41
8 files changed, 475 insertions, 21 deletions
diff --git a/src/core/file_sys/program_metadata.cpp b/src/core/file_sys/program_metadata.cpp
index eb76174c5..7310b3602 100644
--- a/src/core/file_sys/program_metadata.cpp
+++ b/src/core/file_sys/program_metadata.cpp
@@ -94,6 +94,10 @@ u64 ProgramMetadata::GetFilesystemPermissions() const {
return aci_file_access.permissions;
}
+u32 ProgramMetadata::GetSystemResourceSize() const {
+ return npdm_header.system_resource_size;
+}
+
const ProgramMetadata::KernelCapabilityDescriptors& ProgramMetadata::GetKernelCapabilities() const {
return aci_kernel_capabilities;
}
diff --git a/src/core/file_sys/program_metadata.h b/src/core/file_sys/program_metadata.h
index 43bf2820a..88ec97d85 100644
--- a/src/core/file_sys/program_metadata.h
+++ b/src/core/file_sys/program_metadata.h
@@ -58,6 +58,7 @@ public:
u32 GetMainThreadStackSize() const;
u64 GetTitleID() const;
u64 GetFilesystemPermissions() const;
+ u32 GetSystemResourceSize() const;
const KernelCapabilityDescriptors& GetKernelCapabilities() const;
void Print() const;
@@ -76,7 +77,8 @@ private:
u8 reserved_3;
u8 main_thread_priority;
u8 main_thread_cpu;
- std::array<u8, 8> reserved_4;
+ std::array<u8, 4> reserved_4;
+ u32_le system_resource_size;
u32_le process_category;
u32_le main_stack_size;
std::array<u8, 0x10> application_name;
diff --git a/src/core/hle/kernel/process.cpp b/src/core/hle/kernel/process.cpp
index f45ef05f6..51245cbb4 100644
--- a/src/core/hle/kernel/process.cpp
+++ b/src/core/hle/kernel/process.cpp
@@ -172,6 +172,7 @@ ResultCode Process::LoadFromMetadata(const FileSys::ProgramMetadata& metadata) {
program_id = metadata.GetTitleID();
ideal_core = metadata.GetMainThreadCore();
is_64bit_process = metadata.Is64BitProgram();
+ system_resource_size = metadata.GetSystemResourceSize();
vm_manager.Reset(metadata.GetAddressSpaceType());
diff --git a/src/core/hle/kernel/process.h b/src/core/hle/kernel/process.h
index 83ea02bee..b0e795577 100644
--- a/src/core/hle/kernel/process.h
+++ b/src/core/hle/kernel/process.h
@@ -168,8 +168,9 @@ public:
return capabilities.GetPriorityMask();
}
- u32 IsVirtualMemoryEnabled() const {
- return is_virtual_address_memory_enabled;
+ /// Gets the amount of secure memory to allocate for memory management.
+ u32 GetSystemResourceSize() const {
+ return system_resource_size;
}
/// Whether this process is an AArch64 or AArch32 process.
@@ -298,12 +299,16 @@ private:
/// Title ID corresponding to the process
u64 program_id = 0;
+ /// Specifies additional memory to be reserved for the process's memory management by the
+ /// system. When this is non-zero, secure memory is allocated and used for page table allocation
+ /// instead of using the normal global page tables/memory block management.
+ u32 system_resource_size = 0;
+
/// Resource limit descriptor for this process
SharedPtr<ResourceLimit> resource_limit;
/// The ideal CPU core for this process, threads are scheduled on this core by default.
u8 ideal_core = 0;
- u32 is_virtual_address_memory_enabled = 0;
/// The Thread Local Storage area is allocated as processes create threads,
/// each TLS area is 0x200 bytes, so one page (0x1000) is split up in 8 parts, and each part
diff --git a/src/core/hle/kernel/svc.cpp b/src/core/hle/kernel/svc.cpp
index 332573a95..abb374892 100644
--- a/src/core/hle/kernel/svc.cpp
+++ b/src/core/hle/kernel/svc.cpp
@@ -729,8 +729,8 @@ static ResultCode GetInfo(Core::System& system, u64* result, u64 info_id, u64 ha
StackRegionBaseAddr = 14,
StackRegionSize = 15,
// 3.0.0+
- IsVirtualAddressMemoryEnabled = 16,
- PersonalMmHeapUsage = 17,
+ SystemResourceSize = 16,
+ SystemResourceUsage = 17,
TitleId = 18,
// 4.0.0+
PrivilegedProcessId = 19,
@@ -756,8 +756,8 @@ static ResultCode GetInfo(Core::System& system, u64* result, u64 info_id, u64 ha
case GetInfoType::StackRegionSize:
case GetInfoType::TotalPhysicalMemoryAvailable:
case GetInfoType::TotalPhysicalMemoryUsed:
- case GetInfoType::IsVirtualAddressMemoryEnabled:
- case GetInfoType::PersonalMmHeapUsage:
+ case GetInfoType::SystemResourceSize:
+ case GetInfoType::SystemResourceUsage:
case GetInfoType::TitleId:
case GetInfoType::UserExceptionContextAddr:
case GetInfoType::TotalPhysicalMemoryAvailableWithoutMmHeap:
@@ -822,8 +822,22 @@ static ResultCode GetInfo(Core::System& system, u64* result, u64 info_id, u64 ha
*result = process->GetTotalPhysicalMemoryUsed();
return RESULT_SUCCESS;
- case GetInfoType::IsVirtualAddressMemoryEnabled:
- *result = process->IsVirtualMemoryEnabled();
+ case GetInfoType::SystemResourceSize:
+ *result = process->GetSystemResourceSize();
+ return RESULT_SUCCESS;
+
+ case GetInfoType::SystemResourceUsage:
+ // On hardware, this returns the amount of system resource memory that has
+ // been used by the kernel. This is problematic for Yuzu to emulate, because
+ // system resource memory is used for page tables -- and yuzu doesn't really
+ // have a way to calculate how much memory is required for page tables for
+ // the current process at any given time.
+ // TODO: Is this even worth implementing? No game should ever use it, since
+ // the amount of remaining page table space should never be relevant except
+ // for diagnostics. Is returning a value other than zero wise?
+ LOG_WARNING(Kernel_SVC,
+ "(STUBBED) Attempted to query system resource usage, returned 0");
+ *result = 0;
return RESULT_SUCCESS;
case GetInfoType::TitleId:
@@ -946,6 +960,86 @@ static ResultCode GetInfo(Core::System& system, u64* result, u64 info_id, u64 ha
}
}
+/// Maps memory at a desired address
+static ResultCode MapPhysicalMemory(Core::System& system, VAddr addr, u64 size) {
+ LOG_DEBUG(Kernel_SVC, "called, addr=0x{:016X}, size=0x{:X}", addr, size);
+
+ if (!Common::Is4KBAligned(addr)) {
+ LOG_ERROR(Kernel_SVC, "Address is not aligned to 4KB, 0x{:016X}", addr);
+ return ERR_INVALID_ADDRESS;
+ }
+
+ if (!Common::Is4KBAligned(size)) {
+ LOG_ERROR(Kernel_SVC, "Size is not aligned to 4KB, 0x{:X}", size);
+ return ERR_INVALID_SIZE;
+ }
+
+ if (size == 0) {
+ LOG_ERROR(Kernel_SVC, "Size is zero");
+ return ERR_INVALID_SIZE;
+ }
+
+ if (!(addr < addr + size)) {
+ LOG_ERROR(Kernel_SVC, "Size causes 64-bit overflow of address");
+ return ERR_INVALID_MEMORY_RANGE;
+ }
+
+ auto* const current_process = Core::CurrentProcess();
+ auto& vm_manager = current_process->VMManager();
+
+ if (current_process->GetSystemResourceSize() == 0) {
+ LOG_ERROR(Kernel_SVC, "System Resource Size is zero");
+ return ERR_INVALID_STATE;
+ }
+
+ if (!vm_manager.IsWithinMapRegion(addr, size)) {
+ LOG_ERROR(Kernel_SVC, "Range not within map region");
+ return ERR_INVALID_MEMORY_RANGE;
+ }
+
+ return vm_manager.MapPhysicalMemory(addr, size);
+}
+
+/// Unmaps memory previously mapped via MapPhysicalMemory
+static ResultCode UnmapPhysicalMemory(Core::System& system, VAddr addr, u64 size) {
+ LOG_DEBUG(Kernel_SVC, "called, addr=0x{:016X}, size=0x{:X}", addr, size);
+
+ if (!Common::Is4KBAligned(addr)) {
+ LOG_ERROR(Kernel_SVC, "Address is not aligned to 4KB, 0x{:016X}", addr);
+ return ERR_INVALID_ADDRESS;
+ }
+
+ if (!Common::Is4KBAligned(size)) {
+ LOG_ERROR(Kernel_SVC, "Size is not aligned to 4KB, 0x{:X}", size);
+ return ERR_INVALID_SIZE;
+ }
+
+ if (size == 0) {
+ LOG_ERROR(Kernel_SVC, "Size is zero");
+ return ERR_INVALID_SIZE;
+ }
+
+ if (!(addr < addr + size)) {
+ LOG_ERROR(Kernel_SVC, "Size causes 64-bit overflow of address");
+ return ERR_INVALID_MEMORY_RANGE;
+ }
+
+ auto* const current_process = Core::CurrentProcess();
+ auto& vm_manager = current_process->VMManager();
+
+ if (current_process->GetSystemResourceSize() == 0) {
+ LOG_ERROR(Kernel_SVC, "System Resource Size is zero");
+ return ERR_INVALID_STATE;
+ }
+
+ if (!vm_manager.IsWithinMapRegion(addr, size)) {
+ LOG_ERROR(Kernel_SVC, "Range not within map region");
+ return ERR_INVALID_MEMORY_RANGE;
+ }
+
+ return vm_manager.UnmapPhysicalMemory(addr, size);
+}
+
/// Sets the thread activity
static ResultCode SetThreadActivity(Core::System& system, Handle handle, u32 activity) {
LOG_DEBUG(Kernel_SVC, "called, handle=0x{:08X}, activity=0x{:08X}", handle, activity);
@@ -2303,8 +2397,8 @@ static const FunctionDef SVC_Table[] = {
{0x29, SvcWrap<GetInfo>, "GetInfo"},
{0x2A, nullptr, "FlushEntireDataCache"},
{0x2B, nullptr, "FlushDataCache"},
- {0x2C, nullptr, "MapPhysicalMemory"},
- {0x2D, nullptr, "UnmapPhysicalMemory"},
+ {0x2C, SvcWrap<MapPhysicalMemory>, "MapPhysicalMemory"},
+ {0x2D, SvcWrap<UnmapPhysicalMemory>, "UnmapPhysicalMemory"},
{0x2E, nullptr, "GetFutureThreadInfo"},
{0x2F, nullptr, "GetLastThreadInfo"},
{0x30, SvcWrap<GetResourceLimitLimitValue>, "GetResourceLimitLimitValue"},
diff --git a/src/core/hle/kernel/svc_wrap.h b/src/core/hle/kernel/svc_wrap.h
index 865473c6f..c2d8d0dc3 100644
--- a/src/core/hle/kernel/svc_wrap.h
+++ b/src/core/hle/kernel/svc_wrap.h
@@ -32,6 +32,11 @@ void SvcWrap(Core::System& system) {
FuncReturn(system, func(system, Param(system, 0)).raw);
}
+template <ResultCode func(Core::System&, u64, u64)>
+void SvcWrap(Core::System& system) {
+ FuncReturn(system, func(system, Param(system, 0), Param(system, 1)).raw);
+}
+
template <ResultCode func(Core::System&, u32)>
void SvcWrap(Core::System& system) {
FuncReturn(system, func(system, static_cast<u32>(Param(system, 0))).raw);
diff --git a/src/core/hle/kernel/vm_manager.cpp b/src/core/hle/kernel/vm_manager.cpp
index 501544090..9385a8697 100644
--- a/src/core/hle/kernel/vm_manager.cpp
+++ b/src/core/hle/kernel/vm_manager.cpp
@@ -12,6 +12,8 @@
#include "core/core.h"
#include "core/file_sys/program_metadata.h"
#include "core/hle/kernel/errors.h"
+#include "core/hle/kernel/process.h"
+#include "core/hle/kernel/resource_limit.h"
#include "core/hle/kernel/vm_manager.h"
#include "core/memory.h"
#include "core/memory_setup.h"
@@ -49,9 +51,8 @@ bool VirtualMemoryArea::CanBeMergedWith(const VirtualMemoryArea& next) const {
type != next.type) {
return false;
}
- if (type == VMAType::AllocatedMemoryBlock &&
- (backing_block != next.backing_block || offset + size != next.offset)) {
- return false;
+ if (type == VMAType::AllocatedMemoryBlock) {
+ return true;
}
if (type == VMAType::BackingMemory && backing_memory + size != next.backing_memory) {
return false;
@@ -100,7 +101,7 @@ bool VMManager::IsValidHandle(VMAHandle handle) const {
ResultVal<VMManager::VMAHandle> VMManager::MapMemoryBlock(VAddr target,
std::shared_ptr<std::vector<u8>> block,
std::size_t offset, u64 size,
- MemoryState state) {
+ MemoryState state, VMAPermission perm) {
ASSERT(block != nullptr);
ASSERT(offset + size <= block->size());
@@ -119,7 +120,7 @@ ResultVal<VMManager::VMAHandle> VMManager::MapMemoryBlock(VAddr target,
VMAPermission::ReadWriteExecute);
final_vma.type = VMAType::AllocatedMemoryBlock;
- final_vma.permissions = VMAPermission::ReadWrite;
+ final_vma.permissions = perm;
final_vma.state = state;
final_vma.backing_block = std::move(block);
final_vma.offset = offset;
@@ -308,6 +309,258 @@ ResultVal<VAddr> VMManager::SetHeapSize(u64 size) {
return MakeResult<VAddr>(heap_region_base);
}
+ResultCode VMManager::MapPhysicalMemory(VAddr target, u64 size) {
+ const auto last_addr = target + size - 1;
+ VAddr cur_addr = target;
+ std::size_t mapped_size = 0;
+
+ ResultCode result = RESULT_SUCCESS;
+
+ // Check whether we've already mapped the desired memory.
+ {
+ auto vma = FindVMA(target);
+ ASSERT_MSG(vma != vma_map.end(), "MapPhysicalMemory vma != end");
+
+ while (true) {
+ const auto vma_start = vma->second.base;
+ const auto vma_size = vma->second.size;
+ const auto state = vma->second.state;
+
+ // Handle last block.
+ if (last_addr <= (vma_start + vma_size - 1)) {
+ if (state != MemoryState::Unmapped) {
+ mapped_size += last_addr - cur_addr + 1;
+ }
+ break;
+ }
+
+ if (state != MemoryState::Unmapped) {
+ mapped_size += vma_start + vma_size - cur_addr;
+ }
+ cur_addr = vma_start + vma_size;
+ vma++;
+ ASSERT_MSG(vma != vma_map.end(), "MapPhysicalMemory vma != end");
+ }
+
+ // If we already have the desired amount mapped, we're done.
+ if (mapped_size == size) {
+ return RESULT_SUCCESS;
+ }
+ }
+
+ // Check that we can map the memory we want.
+ const auto res_limit = Core::CurrentProcess()->GetResourceLimit();
+ const u64 physmem_remaining = res_limit->GetMaxResourceValue(ResourceType::PhysicalMemory) -
+ res_limit->GetCurrentResourceValue(ResourceType::PhysicalMemory);
+ if (physmem_remaining < (size - mapped_size)) {
+ return ERR_RESOURCE_LIMIT_EXCEEDED;
+ }
+
+ // Keep track of the memory regions we unmap.
+ std::vector<std::pair<u64, u64>> mapped_regions;
+
+ // Iterate, trying to map memory.
+ // Map initially with VMAPermission::None.
+ {
+ cur_addr = target;
+
+ auto vma = FindVMA(target);
+ ASSERT_MSG(vma != vma_map.end(), "MapPhysicalMemory vma != end");
+
+ while (true) {
+ const auto vma_start = vma->second.base;
+ const auto vma_size = vma->second.size;
+ const auto state = vma->second.state;
+
+ // Handle last block.
+ if (last_addr <= (vma_start + vma_size - 1)) {
+ if (state == MemoryState::Unmapped) {
+ const auto map_res = MapMemoryBlock(
+ cur_addr, std::make_shared<std::vector<u8>>(last_addr - cur_addr + 1, 0), 0,
+ last_addr - cur_addr + 1, MemoryState::Heap, VMAPermission::None);
+ result = map_res.Code();
+ if (result.IsSuccess()) {
+ mapped_regions.push_back(
+ std::make_pair(cur_addr, last_addr - cur_addr + 1));
+ }
+ }
+ break;
+ }
+
+ if (state == MemoryState::Unmapped) {
+ const auto map_res = MapMemoryBlock(
+ cur_addr, std::make_shared<std::vector<u8>>(vma_start + vma_size - cur_addr, 0),
+ 0, vma_start + vma_size - cur_addr, MemoryState::Heap, VMAPermission::None);
+ result = map_res.Code();
+ if (result.IsSuccess()) {
+ mapped_regions.push_back(
+ std::make_pair(cur_addr, vma_start + vma_size - cur_addr));
+ } else {
+ break;
+ }
+ }
+ cur_addr = vma_start + vma_size;
+ vma = FindVMA(cur_addr);
+ ASSERT_MSG(vma != vma_map.end(), "MapPhysicalMemory vma != end");
+ }
+ }
+
+ // If we failed, unmap memory.
+ if (result.IsError()) {
+ for (const auto& it : mapped_regions) {
+ const auto unmap_res = UnmapRange(it.first, it.second);
+ ASSERT_MSG(unmap_res.IsSuccess(), "MapPhysicalMemory un-map on error");
+ }
+
+ return result;
+ }
+
+ // We didn't fail, so reprotect all the memory to ReadWrite.
+ {
+ cur_addr = target;
+
+ auto vma = FindVMA(target);
+ ASSERT_MSG(vma != vma_map.end(), "MapPhysicalMemory vma != end");
+
+ while (true) {
+ const auto vma_start = vma->second.base;
+ const auto vma_size = vma->second.size;
+ const auto state = vma->second.state;
+ const auto perm = vma->second.permissions;
+
+ // Handle last block.
+ if (last_addr <= (vma_start + vma_size - 1)) {
+ if (state == MemoryState::Heap && perm == VMAPermission::None) {
+ ASSERT_MSG(
+ ReprotectRange(cur_addr, last_addr - cur_addr + 1, VMAPermission::ReadWrite)
+ .IsSuccess(),
+ "MapPhysicalMemory reprotect");
+ }
+ break;
+ }
+
+ if (state == MemoryState::Heap && perm == VMAPermission::None) {
+ ASSERT_MSG(ReprotectRange(cur_addr, vma_start + vma_size - cur_addr,
+ VMAPermission::ReadWrite)
+ .IsSuccess(),
+ "MapPhysicalMemory reprotect");
+ }
+ cur_addr = vma_start + vma_size;
+ vma = FindVMA(cur_addr);
+ ASSERT_MSG(vma != vma_map.end(), "MapPhysicalMemory vma != end");
+ }
+ }
+
+ // Update amount of mapped physical memory.
+ physical_memory_mapped += size - mapped_size;
+
+ return RESULT_SUCCESS;
+}
+
+ResultCode VMManager::UnmapPhysicalMemory(VAddr target, u64 size) {
+ auto last_addr = target + size - 1;
+ VAddr cur_addr = target;
+ std::size_t mapped_size = 0;
+
+ ResultCode result = RESULT_SUCCESS;
+
+ // Check how much of the memory is currently mapped.
+ {
+ auto vma = FindVMA(target);
+ ASSERT_MSG(vma != vma_map.end(), "UnmapPhysicalMemory vma != end");
+
+ while (true) {
+ const auto vma_start = vma->second.base;
+ const auto vma_size = vma->second.size;
+ const auto state = vma->second.state;
+ const auto attr = vma->second.attribute;
+
+ // Memory within region must be free or mapped heap.
+ if (!((state == MemoryState::Heap && attr == MemoryAttribute::None) ||
+ (state == MemoryState::Unmapped))) {
+ return ERR_INVALID_ADDRESS_STATE;
+ }
+
+ // If this is the last block and it's mapped, update mapped size.
+ if (last_addr <= (vma_start + vma_size - 1)) {
+ if (state == MemoryState::Heap) {
+ mapped_size += last_addr - cur_addr + 1;
+ }
+ break;
+ }
+
+ if (state == MemoryState::Heap) {
+ mapped_size += vma_start + vma_size - cur_addr;
+ }
+ cur_addr = vma_start + vma_size;
+ vma++;
+ ASSERT_MSG(vma != vma_map.end(), "UnmapPhysicalMemory vma != end");
+ }
+
+ // If memory is already unmapped, we're done.
+ if (mapped_size == 0) {
+ return RESULT_SUCCESS;
+ }
+ }
+
+ // Keep track of the memory regions we unmap.
+ std::vector<std::pair<u64, u64>> unmapped_regions;
+
+ // Try to unmap regions.
+ {
+ cur_addr = target;
+
+ auto vma = FindVMA(target);
+ ASSERT_MSG(vma != vma_map.end(), "UnmapPhysicalMemory vma != end");
+
+ while (true) {
+ const auto vma_start = vma->second.base;
+ const auto vma_size = vma->second.size;
+ const auto state = vma->second.state;
+ const auto perm = vma->second.permissions;
+
+ // Handle last block.
+ if (last_addr <= (vma_start + vma_size - 1)) {
+ if (state == MemoryState::Heap) {
+ result = UnmapRange(cur_addr, last_addr - cur_addr + 1);
+ if (result.IsSuccess()) {
+ unmapped_regions.push_back(
+ std::make_pair(cur_addr, last_addr - cur_addr + 1));
+ }
+ }
+ break;
+ }
+
+ if (state == MemoryState::Heap) {
+ result = UnmapRange(cur_addr, vma_start + vma_size - cur_addr);
+ if (result.IsSuccess()) {
+ unmapped_regions.push_back(
+ std::make_pair(cur_addr, vma_start + vma_size - cur_addr));
+ } else {
+ break;
+ }
+ }
+
+ cur_addr = vma_start + vma_size;
+ vma = FindVMA(cur_addr);
+ ASSERT_MSG(vma != vma_map.end(), "UnmapPhysicalMemory vma != end");
+ }
+ }
+
+ // If we failed, re-map regions.
+ // TODO: Preserve memory contents?
+ if (result.IsError()) {
+ for (const auto& it : unmapped_regions) {
+ const auto remap_res =
+ MapMemoryBlock(it.first, std::make_shared<std::vector<u8>>(it.second, 0), 0,
+ it.second, MemoryState::Heap, VMAPermission::None);
+ ASSERT_MSG(remap_res.Succeeded(), "UnmapPhysicalMemory re-map on error");
+ }
+ }
+
+ return RESULT_SUCCESS;
+}
+
ResultCode VMManager::MapCodeMemory(VAddr dst_address, VAddr src_address, u64 size) {
constexpr auto ignore_attribute = MemoryAttribute::LockedForIPC | MemoryAttribute::DeviceMapped;
const auto src_check_result = CheckRangeState(
@@ -455,7 +708,7 @@ ResultCode VMManager::MirrorMemory(VAddr dst_addr, VAddr src_addr, u64 size, Mem
// Protect mirror with permissions from old region
Reprotect(new_vma, vma->second.permissions);
// Remove permissions from old region
- Reprotect(vma, VMAPermission::None);
+ ReprotectRange(src_addr, size, VMAPermission::None);
return RESULT_SUCCESS;
}
@@ -588,14 +841,14 @@ VMManager::VMAIter VMManager::SplitVMA(VMAIter vma_handle, u64 offset_in_vma) {
VMManager::VMAIter VMManager::MergeAdjacent(VMAIter iter) {
const VMAIter next_vma = std::next(iter);
if (next_vma != vma_map.end() && iter->second.CanBeMergedWith(next_vma->second)) {
- iter->second.size += next_vma->second.size;
+ MergeAdjacentVMA(iter->second, next_vma->second);
vma_map.erase(next_vma);
}
if (iter != vma_map.begin()) {
VMAIter prev_vma = std::prev(iter);
if (prev_vma->second.CanBeMergedWith(iter->second)) {
- prev_vma->second.size += iter->second.size;
+ MergeAdjacentVMA(prev_vma->second, iter->second);
vma_map.erase(iter);
iter = prev_vma;
}
@@ -604,6 +857,57 @@ VMManager::VMAIter VMManager::MergeAdjacent(VMAIter iter) {
return iter;
}
+void VMManager::MergeAdjacentVMA(VirtualMemoryArea& left, const VirtualMemoryArea& right) {
+ ASSERT(left.CanBeMergedWith(right));
+
+ // Always merge allocated memory blocks, even when they don't share the same backing block.
+ if (left.type == VMAType::AllocatedMemoryBlock &&
+ (left.backing_block != right.backing_block || left.offset + left.size != right.offset)) {
+ // Check if we can save work.
+ if (left.offset == 0 && left.size == left.backing_block->size()) {
+ // Fast case: left is an entire backing block.
+ left.backing_block->insert(left.backing_block->end(),
+ right.backing_block->begin() + right.offset,
+ right.backing_block->begin() + right.offset + right.size);
+ } else {
+ // Slow case: make a new memory block for left and right.
+ auto new_memory = std::make_shared<std::vector<u8>>();
+ new_memory->insert(new_memory->end(), left.backing_block->begin() + left.offset,
+ left.backing_block->begin() + left.offset + left.size);
+ new_memory->insert(new_memory->end(), right.backing_block->begin() + right.offset,
+ right.backing_block->begin() + right.offset + right.size);
+ left.backing_block = new_memory;
+ left.offset = 0;
+ }
+
+ // Page table update is needed, because backing memory changed.
+ left.size += right.size;
+ UpdatePageTableForVMA(left);
+
+ // Update mappings for unicorn.
+ system.ArmInterface(0).UnmapMemory(left.base, left.size);
+ system.ArmInterface(1).UnmapMemory(left.base, left.size);
+ system.ArmInterface(2).UnmapMemory(left.base, left.size);
+ system.ArmInterface(3).UnmapMemory(left.base, left.size);
+
+ system.ArmInterface(0).MapBackingMemory(left.base, left.size,
+ left.backing_block->data() + left.offset,
+ VMAPermission::ReadWriteExecute);
+ system.ArmInterface(1).MapBackingMemory(left.base, left.size,
+ left.backing_block->data() + left.offset,
+ VMAPermission::ReadWriteExecute);
+ system.ArmInterface(2).MapBackingMemory(left.base, left.size,
+ left.backing_block->data() + left.offset,
+ VMAPermission::ReadWriteExecute);
+ system.ArmInterface(3).MapBackingMemory(left.base, left.size,
+ left.backing_block->data() + left.offset,
+ VMAPermission::ReadWriteExecute);
+ } else {
+ // Just update the size.
+ left.size += right.size;
+ }
+}
+
void VMManager::UpdatePageTableForVMA(const VirtualMemoryArea& vma) {
switch (vma.type) {
case VMAType::Free:
diff --git a/src/core/hle/kernel/vm_manager.h b/src/core/hle/kernel/vm_manager.h
index 9fe6ac3f4..16f40ad00 100644
--- a/src/core/hle/kernel/vm_manager.h
+++ b/src/core/hle/kernel/vm_manager.h
@@ -349,7 +349,8 @@ public:
* @param state MemoryState tag to attach to the VMA.
*/
ResultVal<VMAHandle> MapMemoryBlock(VAddr target, std::shared_ptr<std::vector<u8>> block,
- std::size_t offset, u64 size, MemoryState state);
+ std::size_t offset, u64 size, MemoryState state,
+ VMAPermission perm = VMAPermission::ReadWrite);
/**
* Maps an unmanaged host memory pointer at a given address.
@@ -450,6 +451,34 @@ public:
///
ResultVal<VAddr> SetHeapSize(u64 size);
+ /// Maps memory at a given address.
+ ///
+ /// @param addr The virtual address to map memory at.
+ /// @param size The amount of memory to map.
+ ///
+ /// @note The destination address must lie within the Map region.
+ ///
+ /// @note This function requires SystemResourceSize is non-zero,
+ /// however, this is just because if it were not then the
+ /// resulting page tables could be exploited on hardware by
+ /// a malicious program. SystemResource usage does not need
+ /// to be explicitly checked or updated here.
+ ResultCode MapPhysicalMemory(VAddr target, u64 size);
+
+ /// Unmaps memory at a given address.
+ ///
+ /// @param addr The virtual address to unmap memory at.
+ /// @param size The amount of memory to unmap.
+ ///
+ /// @note The destination address must lie within the Map region.
+ ///
+ /// @note This function requires SystemResourceSize is non-zero,
+ /// however, this is just because if it were not then the
+ /// resulting page tables could be exploited on hardware by
+ /// a malicious program. SystemResource usage does not need
+ /// to be explicitly checked or updated here.
+ ResultCode UnmapPhysicalMemory(VAddr target, u64 size);
+
/// Maps a region of memory as code memory.
///
/// @param dst_address The base address of the region to create the aliasing memory region.
@@ -657,6 +686,11 @@ private:
*/
VMAIter MergeAdjacent(VMAIter vma);
+ /**
+ * Merges two adjacent VMAs.
+ */
+ void MergeAdjacentVMA(VirtualMemoryArea& left, const VirtualMemoryArea& right);
+
/// Updates the pages corresponding to this VMA so they match the VMA's attributes.
void UpdatePageTableForVMA(const VirtualMemoryArea& vma);
@@ -742,6 +776,11 @@ private:
// end of the range. This is essentially 'base_address + current_size'.
VAddr heap_end = 0;
+ // The current amount of memory mapped via MapPhysicalMemory.
+ // This is used here (and in Nintendo's kernel) only for debugging, and does not impact
+ // any behavior.
+ u64 physical_memory_mapped = 0;
+
Core::System& system;
};
} // namespace Kernel