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-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp97
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.h11
2 files changed, 104 insertions, 4 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index 78fa7c051..81b4a64a7 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -21,10 +21,13 @@
#include "common/microprofile.h"
#include "common/scope_exit.h"
#include "common/vector_math.h"
+#include "core/core.h"
#include "core/frontend/emu_window.h"
+#include "core/hle/kernel/process.h"
#include "core/hle/kernel/vm_manager.h"
#include "core/memory.h"
#include "core/settings.h"
+#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/utils.h"
@@ -1098,9 +1101,97 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const void* config) {
}
SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
- bool using_color_fb, bool using_depth_fb, const MathUtil::Rectangle<s32>& viewport_rect) {
- UNIMPLEMENTED();
- return {};
+ bool using_color_fb, bool using_depth_fb, const MathUtil::Rectangle<s32>& viewport) {
+ const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
+ const auto& memory_manager = Core::System().GetInstance().GPU().memory_manager;
+ const auto& config = regs.rt[0];
+
+ // TODO(bunnei): This is hard corded to use just the first render buffer
+ LOG_WARNING(Render_OpenGL, "hard-coded for render target 0!");
+
+ // update resolution_scale_factor and reset cache if changed
+ // TODO (bunnei): This code was ported as-is from Citra, and is technically not thread-safe. We
+ // need to fix this before making the renderer multi-threaded.
+ static u16 resolution_scale_factor = GetResolutionScaleFactor();
+ if (resolution_scale_factor != GetResolutionScaleFactor()) {
+ resolution_scale_factor = GetResolutionScaleFactor();
+ FlushAll();
+ while (!surface_cache.empty())
+ UnregisterSurface(*surface_cache.begin()->second.begin());
+ }
+
+ MathUtil::Rectangle<u32> viewport_clamped{
+ static_cast<u32>(MathUtil::Clamp(viewport.left, 0, static_cast<s32>(config.width))),
+ static_cast<u32>(MathUtil::Clamp(viewport.top, 0, static_cast<s32>(config.height))),
+ static_cast<u32>(MathUtil::Clamp(viewport.right, 0, static_cast<s32>(config.width))),
+ static_cast<u32>(MathUtil::Clamp(viewport.bottom, 0, static_cast<s32>(config.height)))};
+
+ // get color and depth surfaces
+ SurfaceParams color_params;
+ color_params.is_tiled = true;
+ color_params.res_scale = resolution_scale_factor;
+ color_params.width = config.width;
+ color_params.height = config.height;
+ SurfaceParams depth_params = color_params;
+
+ color_params.addr = memory_manager->PhysicalToVirtualAddress(config.Address());
+ color_params.pixel_format = SurfaceParams::PixelFormatFromRenderTargetFormat(config.format);
+ color_params.UpdateParams();
+
+ ASSERT(!using_depth_fb, "depth buffer is unimplemented");
+ // depth_params.addr = config.GetDepthBufferPhysicalAddress();
+ // depth_params.pixel_format = SurfaceParams::PixelFormatFromDepthFormat(config.depth_format);
+ // depth_params.UpdateParams();
+
+ auto color_vp_interval = color_params.GetSubRectInterval(viewport_clamped);
+ auto depth_vp_interval = depth_params.GetSubRectInterval(viewport_clamped);
+
+ // Make sure that framebuffers don't overlap if both color and depth are being used
+ if (using_color_fb && using_depth_fb &&
+ boost::icl::length(color_vp_interval & depth_vp_interval)) {
+ LOG_CRITICAL(Render_OpenGL, "Color and depth framebuffer memory regions overlap; "
+ "overlapping framebuffers not supported!");
+ using_depth_fb = false;
+ }
+
+ MathUtil::Rectangle<u32> color_rect{};
+ Surface color_surface = nullptr;
+ if (using_color_fb)
+ std::tie(color_surface, color_rect) =
+ GetSurfaceSubRect(color_params, ScaleMatch::Exact, false);
+
+ MathUtil::Rectangle<u32> depth_rect{};
+ Surface depth_surface = nullptr;
+ if (using_depth_fb)
+ std::tie(depth_surface, depth_rect) =
+ GetSurfaceSubRect(depth_params, ScaleMatch::Exact, false);
+
+ MathUtil::Rectangle<u32> fb_rect{};
+ if (color_surface != nullptr && depth_surface != nullptr) {
+ fb_rect = color_rect;
+ // Color and Depth surfaces must have the same dimensions and offsets
+ if (color_rect.bottom != depth_rect.bottom || color_rect.top != depth_rect.top ||
+ color_rect.left != depth_rect.left || color_rect.right != depth_rect.right) {
+ color_surface = GetSurface(color_params, ScaleMatch::Exact, false);
+ depth_surface = GetSurface(depth_params, ScaleMatch::Exact, false);
+ fb_rect = color_surface->GetScaledRect();
+ }
+ } else if (color_surface != nullptr) {
+ fb_rect = color_rect;
+ } else if (depth_surface != nullptr) {
+ fb_rect = depth_rect;
+ }
+
+ if (color_surface != nullptr) {
+ ValidateSurface(color_surface, boost::icl::first(color_vp_interval),
+ boost::icl::length(color_vp_interval));
+ }
+ if (depth_surface != nullptr) {
+ ValidateSurface(depth_surface, boost::icl::first(depth_vp_interval),
+ boost::icl::length(depth_vp_interval));
+ }
+
+ return std::make_tuple(color_surface, depth_surface, fb_rect);
}
Surface RasterizerCacheOpenGL::GetFillSurface(const void* config) {
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
index 14f3cdc38..0e1c481d7 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
@@ -116,6 +116,15 @@ struct SurfaceParams {
return GetFormatBpp(pixel_format);
}
+ static PixelFormat PixelFormatFromRenderTargetFormat(Tegra::RenderTargetFormat format) {
+ switch (format) {
+ case Tegra::RenderTargetFormat::RGBA8_UNORM:
+ return PixelFormat::RGBA8;
+ default:
+ UNREACHABLE();
+ }
+ }
+
static PixelFormat PixelFormatFromGPUPixelFormat(Tegra::FramebufferConfig::PixelFormat format) {
switch (format) {
case Tegra::FramebufferConfig::PixelFormat::ABGR8:
@@ -308,7 +317,7 @@ public:
/// Get the color and depth surfaces based on the framebuffer configuration
SurfaceSurfaceRect_Tuple GetFramebufferSurfaces(bool using_color_fb, bool using_depth_fb,
- const MathUtil::Rectangle<s32>& viewport_rect);
+ const MathUtil::Rectangle<s32>& viewport);
/// Get a surface that matches the fill config
Surface GetFillSurface(const void* config);