diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/citra_qt/debugger/graphics_cmdlists.cpp | 4 | ||||
-rw-r--r-- | src/citra_qt/debugger/graphics_framebuffer.cpp | 2 | ||||
-rw-r--r-- | src/core/mem_map.h | 13 | ||||
-rw-r--r-- | src/core/mem_map_funcs.cpp | 48 | ||||
-rw-r--r-- | src/video_core/command_processor.cpp | 4 | ||||
-rw-r--r-- | src/video_core/pica.h | 11 | ||||
-rw-r--r-- | src/video_core/rasterizer.cpp | 10 |
7 files changed, 43 insertions, 49 deletions
diff --git a/src/citra_qt/debugger/graphics_cmdlists.cpp b/src/citra_qt/debugger/graphics_cmdlists.cpp index 9bcd25821..6727acf18 100644 --- a/src/citra_qt/debugger/graphics_cmdlists.cpp +++ b/src/citra_qt/debugger/graphics_cmdlists.cpp @@ -159,7 +159,7 @@ void TextureInfoDockWidget::OnStrideChanged(int value) { } QPixmap TextureInfoDockWidget::ReloadPixmap() const { - u8* src = Memory::GetPointer(Pica::PAddrToVAddr(info.physical_address)); + u8* src = Memory::GetPointer(Memory::PhysicalToVirtualAddress(info.physical_address)); return QPixmap::fromImage(LoadTexture(src, info)); } @@ -274,7 +274,7 @@ void GPUCommandListWidget::SetCommandInfo(const QModelIndex& index) { auto format = Pica::registers.GetTextures()[index].format; auto info = Pica::DebugUtils::TextureInfo::FromPicaRegister(config, format); - u8* src = Memory::GetPointer(Pica::PAddrToVAddr(config.GetPhysicalAddress())); + u8* src = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalAddress())); new_info_widget = new TextureInfoWidget(src, info); } else { new_info_widget = new QWidget; diff --git a/src/citra_qt/debugger/graphics_framebuffer.cpp b/src/citra_qt/debugger/graphics_framebuffer.cpp index d621d7204..fa101a6a2 100644 --- a/src/citra_qt/debugger/graphics_framebuffer.cpp +++ b/src/citra_qt/debugger/graphics_framebuffer.cpp @@ -215,7 +215,7 @@ void GraphicsFramebufferWidget::OnUpdate() u32 bytes_per_pixel = GraphicsFramebufferWidget::BytesPerPixel(framebuffer_format); QImage decoded_image(framebuffer_width, framebuffer_height, QImage::Format_ARGB32); - u8* buffer = Memory::GetPointer(Pica::PAddrToVAddr(framebuffer_address)); + u8* buffer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(framebuffer_address)); for (unsigned int y = 0; y < framebuffer_height; ++y) { for (unsigned int x = 0; x < framebuffer_width; ++x) { diff --git a/src/core/mem_map.h b/src/core/mem_map.h index 1591fc0a9..5a08cc105 100644 --- a/src/core/mem_map.h +++ b/src/core/mem_map.h @@ -181,10 +181,15 @@ inline const char* GetCharPointer(const VAddr address) { return (const char *)GetPointer(address); } -/// Converts a physical address to virtual address -VAddr PhysicalToVirtualAddress(PAddr addr); - -/// Converts a virtual address to physical address +/** + * Converts a virtual address inside a region with 1:1 mapping to physical memory to a physical + * address. This should be used by services to translate addresses for use by the hardware. + */ PAddr VirtualToPhysicalAddress(VAddr addr); +/** + * Undoes a mapping performed by VirtualToPhysicalAddress(). + */ +VAddr PhysicalToVirtualAddress(PAddr addr); + } // namespace diff --git a/src/core/mem_map_funcs.cpp b/src/core/mem_map_funcs.cpp index f96ae6e9e..a8e0fed07 100644 --- a/src/core/mem_map_funcs.cpp +++ b/src/core/mem_map_funcs.cpp @@ -18,40 +18,40 @@ namespace Memory { static std::map<u32, MemoryBlock> heap_map; static std::map<u32, MemoryBlock> heap_linear_map; -/// Convert a physical address to virtual address -VAddr PhysicalToVirtualAddress(const PAddr addr) { - // Our memory interface read/write functions assume virtual addresses. Put any physical address - // to virtual address translations here. This is quite hacky, but necessary until we implement - // proper MMU emulation. - // TODO: Screw it, I'll let bunnei figure out how to do this properly. +PAddr VirtualToPhysicalAddress(const VAddr addr) { if (addr == 0) { return 0; - } else if ((addr >= VRAM_PADDR) && (addr < VRAM_PADDR_END)) { - return addr - VRAM_PADDR + VRAM_VADDR; - } else if ((addr >= FCRAM_PADDR) && (addr < FCRAM_PADDR_END)) { - return addr - FCRAM_PADDR + LINEAR_HEAP_VADDR; + } else if (addr >= VRAM_VADDR && addr < VRAM_VADDR_END) { + return addr - VRAM_VADDR + VRAM_PADDR; + } else if (addr >= LINEAR_HEAP_VADDR && addr < LINEAR_HEAP_VADDR_END) { + return addr - LINEAR_HEAP_VADDR + FCRAM_PADDR; + } else if (addr >= DSP_RAM_VADDR && addr < DSP_RAM_VADDR_END) { + return addr - DSP_RAM_VADDR + DSP_RAM_PADDR; + } else if (addr >= IO_AREA_VADDR && addr < IO_AREA_VADDR_END) { + return addr - IO_AREA_VADDR + IO_AREA_PADDR; } - LOG_ERROR(HW_Memory, "Unknown physical address @ 0x%08x", addr); - return addr; + LOG_ERROR(HW_Memory, "Unknown virtual address @ 0x%08x", addr); + // To help with debugging, set bit on address so that it's obviously invalid. + return addr | 0x80000000; } -/// Convert a physical address to virtual address -PAddr VirtualToPhysicalAddress(const VAddr addr) { - // Our memory interface read/write functions assume virtual addresses. Put any physical address - // to virtual address translations here. This is quite hacky, but necessary until we implement - // proper MMU emulation. - // TODO: Screw it, I'll let bunnei figure out how to do this properly. +VAddr PhysicalToVirtualAddress(const PAddr addr) { if (addr == 0) { return 0; - } else if ((addr >= VRAM_VADDR) && (addr < VRAM_VADDR_END)) { - return addr - VRAM_VADDR + VRAM_PADDR; - } else if ((addr >= LINEAR_HEAP_VADDR) && (addr < LINEAR_HEAP_VADDR_END)) { - return addr - LINEAR_HEAP_VADDR + FCRAM_PADDR; + } else if (addr >= VRAM_PADDR && addr < VRAM_PADDR_END) { + return addr - VRAM_PADDR + VRAM_VADDR; + } else if (addr >= FCRAM_PADDR && addr < FCRAM_PADDR_END) { + return addr - FCRAM_PADDR + LINEAR_HEAP_VADDR; + } else if (addr >= DSP_RAM_PADDR && addr < DSP_RAM_PADDR_END) { + return addr - DSP_RAM_PADDR + DSP_RAM_VADDR; + } else if (addr >= IO_AREA_PADDR && addr < IO_AREA_PADDR_END) { + return addr - IO_AREA_PADDR + IO_AREA_VADDR; } - LOG_ERROR(HW_Memory, "Unknown virtual address @ 0x%08x", addr); - return addr; + LOG_ERROR(HW_Memory, "Unknown physical address @ 0x%08x", addr); + // To help with debugging, set bit on address so that it's obviously invalid. + return addr | 0x80000000; } template <typename T> diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp index c4cdf672b..7c4047e33 100644 --- a/src/video_core/command_processor.cpp +++ b/src/video_core/command_processor.cpp @@ -102,7 +102,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) { bool is_indexed = (id == PICA_REG_INDEX(trigger_draw_indexed)); const auto& index_info = registers.index_array; - const u8* index_address_8 = Memory::GetPointer(PAddrToVAddr(base_address + index_info.offset)); + const u8* index_address_8 = Memory::GetPointer(Memory::PhysicalToVirtualAddress(base_address + index_info.offset)); const u16* index_address_16 = (u16*)index_address_8; bool index_u16 = index_info.format != 0; @@ -135,7 +135,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) { input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32()); } else { for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) { - const u8* srcdata = Memory::GetPointer(PAddrToVAddr(vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i])); + const u8* srcdata = Memory::GetPointer(Memory::PhysicalToVirtualAddress(vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i])); const float srcval = (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::BYTE) ? *(s8*)srcdata : (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::UBYTE) ? *(u8*)srcdata : diff --git a/src/video_core/pica.h b/src/video_core/pica.h index 4c48b6bf7..e4a91058c 100644 --- a/src/video_core/pica.h +++ b/src/video_core/pica.h @@ -998,15 +998,4 @@ union CommandHeader { BitField<31, 1, u32> group_commands; }; -// TODO: Ugly, should fix PhysicalToVirtualAddress instead -inline static u32 PAddrToVAddr(u32 addr) { - if (addr >= Memory::VRAM_PADDR && addr < Memory::VRAM_PADDR + Memory::VRAM_SIZE) { - return addr - Memory::VRAM_PADDR + Memory::VRAM_VADDR; - } else if (addr >= Memory::FCRAM_PADDR && addr < Memory::FCRAM_PADDR + Memory::FCRAM_SIZE) { - return addr - Memory::FCRAM_PADDR + Memory::LINEAR_HEAP_VADDR; - } else { - return 0; - } -} - } // namespace diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp index 6ec253601..ab7776929 100644 --- a/src/video_core/rasterizer.cpp +++ b/src/video_core/rasterizer.cpp @@ -30,7 +30,7 @@ static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) { const u32 coarse_y = y & ~7; u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(registers.framebuffer.color_format.Value())); u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * registers.framebuffer.width * bytes_per_pixel; - u8* dst_pixel = Memory::GetPointer(PAddrToVAddr(addr)) + dst_offset; + u8* dst_pixel = Memory::GetPointer(Memory::PhysicalToVirtualAddress(addr)) + dst_offset; switch (registers.framebuffer.color_format) { case registers.framebuffer.RGBA8: @@ -67,7 +67,7 @@ static const Math::Vec4<u8> GetPixel(int x, int y) { const u32 coarse_y = y & ~7; u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(registers.framebuffer.color_format.Value())); u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * registers.framebuffer.width * bytes_per_pixel; - u8* src_pixel = Memory::GetPointer(PAddrToVAddr(addr)) + src_offset; + u8* src_pixel = Memory::GetPointer(Memory::PhysicalToVirtualAddress(addr)) + src_offset; switch (registers.framebuffer.color_format) { case registers.framebuffer.RGBA8: @@ -95,7 +95,7 @@ static const Math::Vec4<u8> GetPixel(int x, int y) { static u32 GetDepth(int x, int y) { const PAddr addr = registers.framebuffer.GetDepthBufferPhysicalAddress(); - u8* depth_buffer = Memory::GetPointer(PAddrToVAddr(addr)); + u8* depth_buffer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(addr)); y = (registers.framebuffer.height - y); @@ -122,7 +122,7 @@ static u32 GetDepth(int x, int y) { static void SetDepth(int x, int y, u32 value) { const PAddr addr = registers.framebuffer.GetDepthBufferPhysicalAddress(); - u8* depth_buffer = Memory::GetPointer(PAddrToVAddr(addr)); + u8* depth_buffer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(addr)); y = (registers.framebuffer.height - y); @@ -361,7 +361,7 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0, s = GetWrappedTexCoord(texture.config.wrap_s, s, texture.config.width); t = texture.config.height - 1 - GetWrappedTexCoord(texture.config.wrap_t, t, texture.config.height); - u8* texture_data = Memory::GetPointer(PAddrToVAddr(texture.config.GetPhysicalAddress())); + u8* texture_data = Memory::GetPointer(Memory::PhysicalToVirtualAddress(texture.config.GetPhysicalAddress())); auto info = DebugUtils::TextureInfo::FromPicaRegister(texture.config, texture.format); texture_color[i] = DebugUtils::LookupTexture(texture_data, s, t, info); |