diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/CMakeLists.txt | 1 | ||||
-rw-r--r-- | src/citra_qt/CMakeLists.txt | 2 | ||||
-rw-r--r-- | src/citra_qt/bootmanager.cpp | 3 | ||||
-rw-r--r-- | src/common/logging/backend.cpp | 1 | ||||
-rw-r--r-- | src/common/logging/log.h | 1 | ||||
-rw-r--r-- | src/network/CMakeLists.txt | 16 | ||||
-rw-r--r-- | src/network/network.cpp | 50 | ||||
-rw-r--r-- | src/network/network.h | 25 | ||||
-rw-r--r-- | src/network/room.cpp | 60 | ||||
-rw-r--r-- | src/network/room.h | 60 | ||||
-rw-r--r-- | src/network/room_member.cpp | 74 | ||||
-rw-r--r-- | src/network/room_member.h | 65 |
12 files changed, 357 insertions, 1 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index a45439481..655bd83aa 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -5,6 +5,7 @@ add_subdirectory(common) add_subdirectory(core) add_subdirectory(video_core) add_subdirectory(audio_core) +add_subdirectory(network) add_subdirectory(input_common) add_subdirectory(tests) if (ENABLE_SDL2) diff --git a/src/citra_qt/CMakeLists.txt b/src/citra_qt/CMakeLists.txt index 4841cbf05..9572d3e28 100644 --- a/src/citra_qt/CMakeLists.txt +++ b/src/citra_qt/CMakeLists.txt @@ -91,7 +91,7 @@ if (APPLE) else() add_executable(citra-qt ${SRCS} ${HEADERS} ${UI_HDRS}) endif() -target_link_libraries(citra-qt PRIVATE audio_core common core input_common video_core) +target_link_libraries(citra-qt PRIVATE audio_core common core input_common network video_core) target_link_libraries(citra-qt PRIVATE Boost::boost glad nihstro-headers Qt5::OpenGL Qt5::Widgets) target_link_libraries(citra-qt PRIVATE ${PLATFORM_LIBRARIES} Threads::Threads) diff --git a/src/citra_qt/bootmanager.cpp b/src/citra_qt/bootmanager.cpp index a8a4aed8b..30554890f 100644 --- a/src/citra_qt/bootmanager.cpp +++ b/src/citra_qt/bootmanager.cpp @@ -17,6 +17,7 @@ #include "core/settings.h" #include "input_common/keyboard.h" #include "input_common/main.h" +#include "network/network.h" EmuThread::EmuThread(GRenderWindow* render_window) : exec_step(false), running(false), stop_run(false), render_window(render_window) {} @@ -110,10 +111,12 @@ GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread) setWindowTitle(QString::fromStdString(window_title)); InputCommon::Init(); + Network::Init(); } GRenderWindow::~GRenderWindow() { InputCommon::Shutdown(); + Network::Shutdown(); } void GRenderWindow::moveContext() { diff --git a/src/common/logging/backend.cpp b/src/common/logging/backend.cpp index 42f6a9918..0e4b85a76 100644 --- a/src/common/logging/backend.cpp +++ b/src/common/logging/backend.cpp @@ -72,6 +72,7 @@ namespace Log { SUB(Audio, DSP) \ SUB(Audio, Sink) \ CLS(Input) \ + CLS(Network) \ CLS(Loader) // GetClassName is a macro defined by Windows.h, grrr... diff --git a/src/common/logging/log.h b/src/common/logging/log.h index 1b905f66c..8f13b80b3 100644 --- a/src/common/logging/log.h +++ b/src/common/logging/log.h @@ -90,6 +90,7 @@ enum class Class : ClassType { Audio_Sink, ///< Emulator audio output backend Loader, ///< ROM loader Input, ///< Input emulation + Network, ///< Network emulation Count ///< Total number of logging classes }; diff --git a/src/network/CMakeLists.txt b/src/network/CMakeLists.txt new file mode 100644 index 000000000..aeabe430e --- /dev/null +++ b/src/network/CMakeLists.txt @@ -0,0 +1,16 @@ +set(SRCS + network.cpp + room.cpp + room_member.cpp + ) + +set(HEADERS + network.h + room.h + room_member.h + ) + +create_directory_groups(${SRCS} ${HEADERS}) + +add_library(network STATIC ${SRCS} ${HEADERS}) +target_link_libraries(network PRIVATE common enet) diff --git a/src/network/network.cpp b/src/network/network.cpp new file mode 100644 index 000000000..51b5d6a9f --- /dev/null +++ b/src/network/network.cpp @@ -0,0 +1,50 @@ +// Copyright 2017 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "common/assert.h" +#include "common/logging/log.h" +#include "enet/enet.h" +#include "network/network.h" + +namespace Network { + +static std::shared_ptr<RoomMember> g_room_member; ///< RoomMember (Client) for network games +static std::shared_ptr<Room> g_room; ///< Room (Server) for network games +// TODO(B3N30): Put these globals into a networking class + +bool Init() { + if (enet_initialize() != 0) { + LOG_ERROR(Network, "Error initalizing ENet"); + return false; + } + g_room = std::make_shared<Room>(); + g_room_member = std::make_shared<RoomMember>(); + LOG_DEBUG(Network, "initialized OK"); + return true; +} + +std::weak_ptr<Room> GetRoom() { + return g_room; +} + +std::weak_ptr<RoomMember> GetRoomMember() { + return g_room_member; +} + +void Shutdown() { + if (g_room_member) { + if (g_room_member->IsConnected()) + g_room_member->Leave(); + g_room_member.reset(); + } + if (g_room) { + if (g_room->GetState() == Room::State::Open) + g_room->Destroy(); + g_room.reset(); + } + enet_deinitialize(); + LOG_DEBUG(Network, "shutdown OK"); +} + +} // namespace Network diff --git a/src/network/network.h b/src/network/network.h new file mode 100644 index 000000000..6d002d693 --- /dev/null +++ b/src/network/network.h @@ -0,0 +1,25 @@ +// Copyright 2017 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <memory> +#include "network/room.h" +#include "network/room_member.h" + +namespace Network { + +/// Initializes and registers the network device, the room, and the room member. +bool Init(); + +/// Returns a pointer to the room handle +std::weak_ptr<Room> GetRoom(); + +/// Returns a pointer to the room member handle +std::weak_ptr<RoomMember> GetRoomMember(); + +/// Unregisters the network device, the room, and the room member and shut them down. +void Shutdown(); + +} // namespace Network diff --git a/src/network/room.cpp b/src/network/room.cpp new file mode 100644 index 000000000..48de2f5cb --- /dev/null +++ b/src/network/room.cpp @@ -0,0 +1,60 @@ +// Copyright 2017 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "enet/enet.h" +#include "network/room.h" + +namespace Network { + +/// Maximum number of concurrent connections allowed to this room. +static constexpr u32 MaxConcurrentConnections = 10; + +class Room::RoomImpl { +public: + ENetHost* server = nullptr; ///< Network interface. + + std::atomic<State> state{State::Closed}; ///< Current state of the room. + RoomInformation room_information; ///< Information about this room. +}; + +Room::Room() : room_impl{std::make_unique<RoomImpl>()} {} + +Room::~Room() = default; + +void Room::Create(const std::string& name, const std::string& server_address, u16 server_port) { + ENetAddress address; + address.host = ENET_HOST_ANY; + enet_address_set_host(&address, server_address.c_str()); + address.port = server_port; + + room_impl->server = enet_host_create(&address, MaxConcurrentConnections, NumChannels, 0, 0); + // TODO(B3N30): Allow specifying the maximum number of concurrent connections. + room_impl->state = State::Open; + + room_impl->room_information.name = name; + room_impl->room_information.member_slots = MaxConcurrentConnections; + + // TODO(B3N30): Start the receiving thread +} + +Room::State Room::GetState() const { + return room_impl->state; +} + +const RoomInformation& Room::GetRoomInformation() const { + return room_impl->room_information; +} + +void Room::Destroy() { + room_impl->state = State::Closed; + // TODO(B3n30): Join the receiving thread + + if (room_impl->server) { + enet_host_destroy(room_impl->server); + } + room_impl->room_information = {}; + room_impl->server = nullptr; +} + +} // namespace Network diff --git a/src/network/room.h b/src/network/room.h new file mode 100644 index 000000000..70c64d5f1 --- /dev/null +++ b/src/network/room.h @@ -0,0 +1,60 @@ +// Copyright 2017 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <atomic> +#include <memory> +#include <string> +#include "common/common_types.h" + +namespace Network { + +constexpr u16 DefaultRoomPort = 1234; +constexpr size_t NumChannels = 1; // Number of channels used for the connection + +struct RoomInformation { + std::string name; ///< Name of the server + u32 member_slots; ///< Maximum number of members in this room +}; + +/// This is what a server [person creating a server] would use. +class Room final { +public: + enum class State : u8 { + Open, ///< The room is open and ready to accept connections. + Closed, ///< The room is not opened and can not accept connections. + }; + + Room(); + ~Room(); + + /** + * Gets the current state of the room. + */ + State GetState() const; + + /** + * Gets the room information of the room. + */ + const RoomInformation& GetRoomInformation() const; + + /** + * Creates the socket for this room. Will bind to default address if + * server is empty string. + */ + void Create(const std::string& name, const std::string& server = "", + u16 server_port = DefaultRoomPort); + + /** + * Destroys the socket + */ + void Destroy(); + +private: + class RoomImpl; + std::unique_ptr<RoomImpl> room_impl; +}; + +} // namespace Network diff --git a/src/network/room_member.cpp b/src/network/room_member.cpp new file mode 100644 index 000000000..c87f009f4 --- /dev/null +++ b/src/network/room_member.cpp @@ -0,0 +1,74 @@ +// Copyright 2017 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "common/assert.h" +#include "enet/enet.h" +#include "network/room_member.h" + +namespace Network { + +constexpr u32 ConnectionTimeoutMs = 5000; + +class RoomMember::RoomMemberImpl { +public: + ENetHost* client = nullptr; ///< ENet network interface. + ENetPeer* server = nullptr; ///< The server peer the client is connected to + + std::atomic<State> state{State::Idle}; ///< Current state of the RoomMember. + + std::string nickname; ///< The nickname of this member. +}; + +RoomMember::RoomMember() : room_member_impl{std::make_unique<RoomMemberImpl>()} { + room_member_impl->client = enet_host_create(nullptr, 1, NumChannels, 0, 0); + ASSERT_MSG(room_member_impl->client != nullptr, "Could not create client"); +} + +RoomMember::~RoomMember() { + ASSERT_MSG(!IsConnected(), "RoomMember is being destroyed while connected"); + enet_host_destroy(room_member_impl->client); +} + +RoomMember::State RoomMember::GetState() const { + return room_member_impl->state; +} + +void RoomMember::Join(const std::string& nick, const char* server_addr, u16 server_port, + u16 client_port) { + ENetAddress address{}; + enet_address_set_host(&address, server_addr); + address.port = server_port; + + room_member_impl->server = + enet_host_connect(room_member_impl->client, &address, NumChannels, 0); + + if (!room_member_impl->server) { + room_member_impl->state = State::Error; + return; + } + + ENetEvent event{}; + int net = enet_host_service(room_member_impl->client, &event, ConnectionTimeoutMs); + if (net > 0 && event.type == ENET_EVENT_TYPE_CONNECT) { + room_member_impl->nickname = nick; + room_member_impl->state = State::Joining; + // TODO(B3N30): Send a join request with the nickname to the server + // TODO(B3N30): Start the receive thread + } else { + room_member_impl->state = State::CouldNotConnect; + } +} + +bool RoomMember::IsConnected() const { + return room_member_impl->state == State::Joining || room_member_impl->state == State::Joined; +} + +void RoomMember::Leave() { + enet_peer_disconnect(room_member_impl->server, 0); + room_member_impl->state = State::Idle; + // TODO(B3N30): Close the receive thread + enet_peer_reset(room_member_impl->server); +} + +} // namespace Network diff --git a/src/network/room_member.h b/src/network/room_member.h new file mode 100644 index 000000000..177622b69 --- /dev/null +++ b/src/network/room_member.h @@ -0,0 +1,65 @@ +// Copyright 2017 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <atomic> +#include <memory> +#include <string> +#include "common/common_types.h" +#include "network/room.h" + +namespace Network { + +/** + * This is what a client [person joining a server] would use. + * It also has to be used if you host a game yourself (You'd create both, a Room and a + * RoomMembership for yourself) + */ +class RoomMember final { +public: + enum class State : u8 { + Idle, ///< Default state + Error, ///< Some error [permissions to network device missing or something] + Joining, ///< The client is attempting to join a room. + Joined, ///< The client is connected to the room and is ready to send/receive packets. + LostConnection, ///< Connection closed + + // Reasons why connection was rejected + NameCollision, ///< Somebody is already using this name + MacCollision, ///< Somebody is already using that mac-address + CouldNotConnect ///< The room is not responding to a connection attempt + }; + + RoomMember(); + ~RoomMember(); + + /** + * Returns the status of our connection to the room. + */ + State GetState() const; + + /** + * Returns whether we're connected to a server or not. + */ + bool IsConnected() const; + + /** + * Attempts to join a room at the specified address and port, using the specified nickname. + * This may fail if the username is already taken. + */ + void Join(const std::string& nickname, const char* server_addr = "127.0.0.1", + const u16 serverPort = DefaultRoomPort, const u16 clientPort = 0); + + /** + * Leaves the current room. + */ + void Leave(); + +private: + class RoomMemberImpl; + std::unique_ptr<RoomMemberImpl> room_member_impl; +}; + +} // namespace Network |