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-rw-r--r--src/video_core/vertex_shader.cpp24
1 files changed, 8 insertions, 16 deletions
diff --git a/src/video_core/vertex_shader.cpp b/src/video_core/vertex_shader.cpp
index 090ffd420..ff825e2e1 100644
--- a/src/video_core/vertex_shader.cpp
+++ b/src/video_core/vertex_shader.cpp
@@ -39,38 +39,31 @@ static struct {
static std::array<u32, 1024> shader_memory;
static std::array<u32, 1024> swizzle_data;
-void SubmitShaderMemoryChange(u32 addr, u32 value)
-{
+void SubmitShaderMemoryChange(u32 addr, u32 value) {
shader_memory[addr] = value;
}
-void SubmitSwizzleDataChange(u32 addr, u32 value)
-{
+void SubmitSwizzleDataChange(u32 addr, u32 value) {
swizzle_data[addr] = value;
}
-Math::Vec4<float24>& GetFloatUniform(u32 index)
-{
+Math::Vec4<float24>& GetFloatUniform(u32 index) {
return shader_uniforms.f[index];
}
-bool& GetBoolUniform(u32 index)
-{
+bool& GetBoolUniform(u32 index) {
return shader_uniforms.b[index];
}
-Math::Vec4<u8>& GetIntUniform(u32 index)
-{
+Math::Vec4<u8>& GetIntUniform(u32 index) {
return shader_uniforms.i[index];
}
-const std::array<u32, 1024>& GetShaderBinary()
-{
+const std::array<u32, 1024>& GetShaderBinary() {
return shader_memory;
}
-const std::array<u32, 1024>& GetSwizzlePatterns()
-{
+const std::array<u32, 1024>& GetSwizzlePatterns() {
return swizzle_data;
}
@@ -444,8 +437,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
}
}
-OutputVertex RunShader(const InputVertex& input, int num_attributes)
-{
+OutputVertex RunShader(const InputVertex& input, int num_attributes) {
VertexShaderState state;
const u32* main = &shader_memory[registers.vs_main_offset];