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-rw-r--r--src/audio_core/renderer/behavior/info_updater.cpp2
-rw-r--r--src/audio_core/renderer/command/effect/biquad_filter.cpp2
-rw-r--r--src/audio_core/renderer/command/effect/multi_tap_biquad_filter.cpp2
3 files changed, 3 insertions, 3 deletions
diff --git a/src/audio_core/renderer/behavior/info_updater.cpp b/src/audio_core/renderer/behavior/info_updater.cpp
index c0a307b89..574cf0982 100644
--- a/src/audio_core/renderer/behavior/info_updater.cpp
+++ b/src/audio_core/renderer/behavior/info_updater.cpp
@@ -91,7 +91,7 @@ Result InfoUpdater::UpdateVoices(VoiceContext& voice_context,
voice_info.Initialize();
for (u32 channel = 0; channel < in_param.channel_count; channel++) {
- std::memset(voice_states[channel], 0, sizeof(VoiceState));
+ *voice_states[channel] = {};
}
}
diff --git a/src/audio_core/renderer/command/effect/biquad_filter.cpp b/src/audio_core/renderer/command/effect/biquad_filter.cpp
index 1baae74fd..edb30ce72 100644
--- a/src/audio_core/renderer/command/effect/biquad_filter.cpp
+++ b/src/audio_core/renderer/command/effect/biquad_filter.cpp
@@ -94,7 +94,7 @@ void BiquadFilterCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor
void BiquadFilterCommand::Process(const ADSP::CommandListProcessor& processor) {
auto state_{reinterpret_cast<VoiceState::BiquadFilterState*>(state)};
if (needs_init) {
- std::memset(state_, 0, sizeof(VoiceState::BiquadFilterState));
+ *state_ = {};
}
auto input_buffer{
diff --git a/src/audio_core/renderer/command/effect/multi_tap_biquad_filter.cpp b/src/audio_core/renderer/command/effect/multi_tap_biquad_filter.cpp
index b3c3ba4ba..48a7cba8a 100644
--- a/src/audio_core/renderer/command/effect/multi_tap_biquad_filter.cpp
+++ b/src/audio_core/renderer/command/effect/multi_tap_biquad_filter.cpp
@@ -30,7 +30,7 @@ void MultiTapBiquadFilterCommand::Process(const ADSP::CommandListProcessor& proc
for (u32 i = 0; i < filter_tap_count; i++) {
auto state{reinterpret_cast<VoiceState::BiquadFilterState*>(states[i])};
if (needs_init[i]) {
- std::memset(state, 0, sizeof(VoiceState::BiquadFilterState));
+ *state = {};
}
ApplyBiquadFilterFloat(output_buffer, input_buffer, biquads[i].b, biquads[i].a, *state,