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-rw-r--r--src/audio_core/CMakeLists.txt11
-rw-r--r--src/audio_core/sink/oboe_sink.cpp184
-rw-r--r--src/audio_core/sink/oboe_sink.h75
-rw-r--r--src/audio_core/sink/sink_details.cpp13
-rw-r--r--src/common/settings_enums.h7
5 files changed, 286 insertions, 4 deletions
diff --git a/src/audio_core/CMakeLists.txt b/src/audio_core/CMakeLists.txt
index 400988c5f..e982d03be 100644
--- a/src/audio_core/CMakeLists.txt
+++ b/src/audio_core/CMakeLists.txt
@@ -253,6 +253,17 @@ if (ENABLE_SDL2)
target_compile_definitions(audio_core PRIVATE HAVE_SDL2)
endif()
+if (ANDROID)
+ target_sources(audio_core PRIVATE
+ sink/oboe_sink.cpp
+ sink/oboe_sink.h
+ )
+
+ # FIXME: this port seems broken, it cannot be imported with find_package(oboe REQUIRED)
+ target_link_libraries(audio_core PRIVATE "${VCPKG_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET}/lib/liboboe.a")
+ target_compile_definitions(audio_core PRIVATE HAVE_OBOE)
+endif()
+
if (YUZU_USE_PRECOMPILED_HEADERS)
target_precompile_headers(audio_core PRIVATE precompiled_headers.h)
endif()
diff --git a/src/audio_core/sink/oboe_sink.cpp b/src/audio_core/sink/oboe_sink.cpp
new file mode 100644
index 000000000..fc62faaee
--- /dev/null
+++ b/src/audio_core/sink/oboe_sink.cpp
@@ -0,0 +1,184 @@
+// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <span>
+#include <vector>
+
+#include <oboe/Oboe.h>
+
+#include "audio_core/common/common.h"
+#include "audio_core/sink/oboe_sink.h"
+#include "audio_core/sink/sink_stream.h"
+#include "common/logging/log.h"
+#include "common/scope_exit.h"
+#include "core/core.h"
+
+namespace AudioCore::Sink {
+
+class OboeSinkStream final : public SinkStream,
+ public oboe::AudioStreamDataCallback,
+ public oboe::AudioStreamErrorCallback {
+public:
+ explicit OboeSinkStream(Core::System& system_, StreamType type_, const std::string& name_,
+ u32 device_channels_, u32 system_channels_)
+ : SinkStream(system_, type_) {
+ name = name_;
+ system_channels = system_channels_;
+ device_channels = device_channels_;
+
+ this->OpenStream();
+ }
+
+ ~OboeSinkStream() override {
+ LOG_DEBUG(Audio_Sink, "Destructing Oboe stream {}", name);
+ }
+
+ void Finalize() override {
+ this->Stop();
+ m_stream.reset();
+ }
+
+ void Start(bool resume = false) override {
+ if (!m_stream || !paused) {
+ return;
+ }
+
+ paused = false;
+
+ if (m_stream->start() != oboe::Result::OK) {
+ LOG_CRITICAL(Audio_Sink, "Error starting Oboe stream");
+ }
+ }
+
+ void Stop() override {
+ if (!m_stream || paused) {
+ return;
+ }
+
+ this->SignalPause();
+
+ if (m_stream->stop() != oboe::Result::OK) {
+ LOG_CRITICAL(Audio_Sink, "Error stopping Oboe stream");
+ }
+ }
+
+protected:
+ oboe::DataCallbackResult onAudioReady(oboe::AudioStream*, void* audio_data,
+ s32 num_buffer_frames) override {
+ const size_t num_channels = this->GetDeviceChannels();
+ const size_t frame_size = num_channels;
+ const size_t num_frames = static_cast<size_t>(num_buffer_frames);
+
+ if (type == StreamType::In) {
+ std::span<const s16> input_buffer{reinterpret_cast<const s16*>(audio_data),
+ num_frames * frame_size};
+ this->ProcessAudioIn(input_buffer, num_frames);
+ } else {
+ std::span<s16> output_buffer{reinterpret_cast<s16*>(audio_data),
+ num_frames * frame_size};
+ this->ProcessAudioOutAndRender(output_buffer, num_frames);
+ }
+
+ return oboe::DataCallbackResult::Continue;
+ }
+
+ void onErrorAfterClose(oboe::AudioStream*, oboe::Result) override {
+ LOG_INFO(Audio_Sink, "Audio stream closed, reinitializing");
+
+ if (this->OpenStream()) {
+ m_stream->start();
+ }
+ }
+
+private:
+ bool OpenStream() {
+ const auto direction = [&]() {
+ switch (type) {
+ case StreamType::In:
+ return oboe::Direction::Input;
+ case StreamType::Out:
+ case StreamType::Render:
+ return oboe::Direction::Output;
+ default:
+ ASSERT(false);
+ return oboe::Direction::Output;
+ }
+ }();
+
+ const auto channel_mask = [&]() {
+ switch (device_channels) {
+ case 1:
+ return oboe::ChannelMask::Mono;
+ case 2:
+ return oboe::ChannelMask::Stereo;
+ case 6:
+ return oboe::ChannelMask::CM5Point1;
+ default:
+ ASSERT(false);
+ return oboe::ChannelMask::Unspecified;
+ }
+ }();
+
+ oboe::AudioStreamBuilder builder;
+ const auto result = builder.setDirection(direction)
+ ->setSampleRate(TargetSampleRate)
+ ->setChannelCount(device_channels)
+ ->setChannelMask(channel_mask)
+ ->setFormat(oboe::AudioFormat::I16)
+ ->setFormatConversionAllowed(true)
+ ->setDataCallback(this)
+ ->setErrorCallback(this)
+ ->openStream(m_stream);
+
+ ASSERT(result == oboe::Result::OK);
+ return result == oboe::Result::OK;
+ }
+
+ std::shared_ptr<oboe::AudioStream> m_stream{};
+};
+
+OboeSink::OboeSink() {
+ // TODO: how do we get the number of channels, or device list?
+ // This seems to be missing from NDK.
+ device_channels = 2;
+}
+
+OboeSink::~OboeSink() = default;
+
+SinkStream* OboeSink::AcquireSinkStream(Core::System& system, u32 system_channels,
+ const std::string& name, StreamType type) {
+ SinkStreamPtr& stream = sink_streams.emplace_back(
+ std::make_unique<OboeSinkStream>(system, type, name, device_channels, system_channels));
+
+ return stream.get();
+}
+
+void OboeSink::CloseStream(SinkStream* to_remove) {
+ sink_streams.remove_if([&](auto& stream) { return stream.get() == to_remove; });
+}
+
+void OboeSink::CloseStreams() {
+ sink_streams.clear();
+}
+
+f32 OboeSink::GetDeviceVolume() const {
+ if (sink_streams.empty()) {
+ return 1.0f;
+ }
+
+ return sink_streams.front()->GetDeviceVolume();
+}
+
+void OboeSink::SetDeviceVolume(f32 volume) {
+ for (auto& stream : sink_streams) {
+ stream->SetDeviceVolume(volume);
+ }
+}
+
+void OboeSink::SetSystemVolume(f32 volume) {
+ for (auto& stream : sink_streams) {
+ stream->SetSystemVolume(volume);
+ }
+}
+
+} // namespace AudioCore::Sink
diff --git a/src/audio_core/sink/oboe_sink.h b/src/audio_core/sink/oboe_sink.h
new file mode 100644
index 000000000..8f6f54ab5
--- /dev/null
+++ b/src/audio_core/sink/oboe_sink.h
@@ -0,0 +1,75 @@
+// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <list>
+#include <string>
+
+#include "audio_core/sink/sink.h"
+
+namespace Core {
+class System;
+}
+
+namespace AudioCore::Sink {
+class SinkStream;
+
+class OboeSink final : public Sink {
+public:
+ explicit OboeSink();
+ ~OboeSink() override;
+
+ /**
+ * Create a new sink stream.
+ *
+ * @param system - Core system.
+ * @param system_channels - Number of channels the audio system expects.
+ * May differ from the device's channel count.
+ * @param name - Name of this stream.
+ * @param type - Type of this stream, render/in/out.
+ *
+ * @return A pointer to the created SinkStream
+ */
+ SinkStream* AcquireSinkStream(Core::System& system, u32 system_channels,
+ const std::string& name, StreamType type) override;
+
+ /**
+ * Close a given stream.
+ *
+ * @param stream - The stream to close.
+ */
+ void CloseStream(SinkStream* stream) override;
+
+ /**
+ * Close all streams.
+ */
+ void CloseStreams() override;
+
+ /**
+ * Get the device volume. Set from calls to the IAudioDevice service.
+ *
+ * @return Volume of the device.
+ */
+ f32 GetDeviceVolume() const override;
+
+ /**
+ * Set the device volume. Set from calls to the IAudioDevice service.
+ *
+ * @param volume - New volume of the device.
+ */
+ void SetDeviceVolume(f32 volume) override;
+
+ /**
+ * Set the system volume. Comes from the audio system using this stream.
+ *
+ * @param volume - New volume of the system.
+ */
+ void SetSystemVolume(f32 volume) override;
+
+private:
+ /// List of streams managed by this sink
+ std::list<SinkStreamPtr> sink_streams{};
+};
+
+} // namespace AudioCore::Sink
diff --git a/src/audio_core/sink/sink_details.cpp b/src/audio_core/sink/sink_details.cpp
index 7c9a4e3ac..449af659d 100644
--- a/src/audio_core/sink/sink_details.cpp
+++ b/src/audio_core/sink/sink_details.cpp
@@ -7,6 +7,9 @@
#include <vector>
#include "audio_core/sink/sink_details.h"
+#ifdef HAVE_OBOE
+#include "audio_core/sink/oboe_sink.h"
+#endif
#ifdef HAVE_CUBEB
#include "audio_core/sink/cubeb_sink.h"
#endif
@@ -36,6 +39,16 @@ struct SinkDetails {
// sink_details is ordered in terms of desirability, with the best choice at the top.
constexpr SinkDetails sink_details[] = {
+#ifdef HAVE_OBOE
+ SinkDetails{
+ Settings::AudioEngine::Oboe,
+ [](std::string_view device_id) -> std::unique_ptr<Sink> {
+ return std::make_unique<OboeSink>();
+ },
+ [](bool capture) { return std::vector<std::string>{"Default"}; },
+ []() { return true; },
+ },
+#endif
#ifdef HAVE_CUBEB
SinkDetails{
Settings::AudioEngine::Cubeb,
diff --git a/src/common/settings_enums.h b/src/common/settings_enums.h
index d6351e57e..617036588 100644
--- a/src/common/settings_enums.h
+++ b/src/common/settings_enums.h
@@ -82,16 +82,15 @@ enum class AudioEngine : u32 {
Cubeb,
Sdl2,
Null,
+ Oboe,
};
template <>
inline std::vector<std::pair<std::string, AudioEngine>>
EnumMetadata<AudioEngine>::Canonicalizations() {
return {
- {"auto", AudioEngine::Auto},
- {"cubeb", AudioEngine::Cubeb},
- {"sdl2", AudioEngine::Sdl2},
- {"null", AudioEngine::Null},
+ {"auto", AudioEngine::Auto}, {"cubeb", AudioEngine::Cubeb}, {"sdl2", AudioEngine::Sdl2},
+ {"null", AudioEngine::Null}, {"oboe", AudioEngine::Oboe},
};
}