diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/core/hid/emulated_console.h | 69 | ||||
-rw-r--r-- | src/core/hid/emulated_controller.h | 148 | ||||
-rw-r--r-- | src/core/hid/emulated_devices.cpp | 16 | ||||
-rw-r--r-- | src/core/hid/emulated_devices.h | 84 |
4 files changed, 265 insertions, 52 deletions
diff --git a/src/core/hid/emulated_console.h b/src/core/hid/emulated_console.h index d9e275042..7d6cf9506 100644 --- a/src/core/hid/emulated_console.h +++ b/src/core/hid/emulated_console.h @@ -38,9 +38,10 @@ struct TouchFinger { Common::Point<float> position{}; u32_le id{}; bool pressed{}; - Core::HID::TouchAttribute attribute{}; + TouchAttribute attribute{}; }; +// Contains all motion related data that is used on the services struct ConsoleMotion { bool is_at_rest{}; Common::Vec3f accel{}; @@ -57,7 +58,7 @@ struct ConsoleStatus { ConsoleMotionValues motion_values{}; TouchValues touch_values{}; - // Data for Nintendo devices; + // Data for HID services ConsoleMotion motion_state{}; TouchFingerState touch_state{}; }; @@ -75,52 +76,90 @@ struct ConsoleUpdateCallback { class EmulatedConsole { public: /** - * TODO: Write description - * - * @param npad_id_type + * Contains all input data related to the console like motion and touch input */ - explicit EmulatedConsole(); + EmulatedConsole(); ~EmulatedConsole(); YUZU_NON_COPYABLE(EmulatedConsole); YUZU_NON_MOVEABLE(EmulatedConsole); - void ReloadFromSettings(); - void ReloadInput(); + /// Removes all callbacks created from input devices void UnloadInput(); + /// Sets the emulated console into configuring mode. Locking all HID service events from being + /// moddified void EnableConfiguration(); + + /// Returns the emulated console to the normal behaivour void DisableConfiguration(); + + /// Returns true if the emulated console is on configuring mode bool IsConfiguring() const; + + /// Reload all input devices + void ReloadInput(); + + /// Overrides current mapped devices with the stored configuration and reloads all input devices + void ReloadFromSettings(); + + /// Saves the current mapped configuration void SaveCurrentConfig(); + + /// Reverts any mapped changes made that weren't saved void RestoreConfig(); + // Returns the current mapped motion device Common::ParamPackage GetMotionParam() const; + /** + * Updates the current mapped motion device + * @param ParamPackage with controller data to be mapped + */ void SetMotionParam(Common::ParamPackage param); + /// Returns the latest status of motion input from the console with parameters ConsoleMotionValues GetMotionValues() const; + + /// Returns the latest status of touch input from the console with parameters TouchValues GetTouchValues() const; + /// Returns the latest status of motion input from the console ConsoleMotion GetMotion() const; + + /// Returns the latest status of touch input from the console TouchFingerState GetTouch() const; + /** + * Adds a callback to the list of events + * @param ConsoleUpdateCallback that will be triggered + * @return an unique key corresponding to the callback index in the list + */ int SetCallback(ConsoleUpdateCallback update_callback); + + /** + * Removes a callback from the list stopping any future events to this object + * @param Key corresponding to the callback index in the list + */ void DeleteCallback(int key); private: /** - * Sets the status of a button. Applies toggle properties to the output. - * - * @param A CallbackStatus and a button index number + * Updates the motion status of the console + * @param A CallbackStatus containing gyro and accelerometer data */ void SetMotion(Input::CallbackStatus callback); + + /** + * Updates the touch status of the console + * @param callback: A CallbackStatus containing the touch position + * @param index: Finger ID to be updated + */ void SetTouch(Input::CallbackStatus callback, std::size_t index); /** - * Triggers a callback that something has changed - * - * @param Input type of the trigger + * Triggers a callback that something has changed on the console status + * @param Input type of the event to trigger */ void TriggerOnChange(ConsoleTriggerType type); @@ -136,6 +175,8 @@ private: mutable std::mutex mutex; std::unordered_map<int, ConsoleUpdateCallback> callback_list; int last_callback_key = 0; + + // Stores the current status of all console input ConsoleStatus console; }; diff --git a/src/core/hid/emulated_controller.h b/src/core/hid/emulated_controller.h index 322d2cab0..096fe1705 100644 --- a/src/core/hid/emulated_controller.h +++ b/src/core/hid/emulated_controller.h @@ -87,7 +87,7 @@ struct ControllerStatus { BatteryValues battery_values{}; VibrationValues vibration_values{}; - // Data for Nintendo devices + // Data for HID serices NpadButtonState npad_button_state{}; DebugPadButton debug_pad_button_state{}; AnalogSticks analog_stick_state{}; @@ -118,9 +118,8 @@ struct ControllerUpdateCallback { class EmulatedController { public: /** - * TODO: Write description - * - * @param npad_id_type + * Contains all input data related to this controller. Like buttons, joysticks, motion. + * @param Npad id type for this specific controller */ explicit EmulatedController(NpadIdType npad_id_type_); ~EmulatedController(); @@ -128,86 +127,197 @@ public: YUZU_NON_COPYABLE(EmulatedController); YUZU_NON_MOVEABLE(EmulatedController); + /// Converts the controller type from settings to npad type static NpadType MapSettingsTypeToNPad(Settings::ControllerType type); + + /// Converts npad type to the equivalent of controller type from settings static Settings::ControllerType MapNPadToSettingsType(NpadType type); - /// Gets the NpadIdType for this controller. + /// Gets the NpadIdType for this controller NpadIdType GetNpadIdType() const; - /// Sets the NpadType for this controller. + /// Sets the NpadType for this controller void SetNpadType(NpadType npad_type_); - /// Gets the NpadType for this controller. + /// Gets the NpadType for this controller NpadType GetNpadType() const; - /// Gets the NpadType for this controller. - LedPattern GetLedPattern() const; - + /// Sets the connected status to true void Connect(); + + /// Sets the connected status to false void Disconnect(); + /// Returns true if the controller has the connected status bool IsConnected() const; + + /// Returns true if vibration is enabled bool IsVibrationEnabled() const; - void ReloadFromSettings(); - void ReloadInput(); + /// Removes all callbacks created from input devices void UnloadInput(); + /// Sets the emulated console into configuring mode. Locking all HID service events from being + /// moddified void EnableConfiguration(); + + /// Returns the emulated console to the normal behaivour void DisableConfiguration(); + + /// Returns true if the emulated device is on configuring mode bool IsConfiguring() const; + + /// Reload all input devices + void ReloadInput(); + + /// Overrides current mapped devices with the stored configuration and reloads all input devices + void ReloadFromSettings(); + + /// Saves the current mapped configuration void SaveCurrentConfig(); + + /// Reverts any mapped changes made that weren't saved void RestoreConfig(); + /// Returns a vector of mapped devices from the mapped button and stick parameters std::vector<Common::ParamPackage> GetMappedDevices() const; + // Returns the current mapped button device Common::ParamPackage GetButtonParam(std::size_t index) const; + + // Returns the current mapped stick device Common::ParamPackage GetStickParam(std::size_t index) const; + + // Returns the current mapped motion device Common::ParamPackage GetMotionParam(std::size_t index) const; + /** + * Updates the current mapped button device + * @param ParamPackage with controller data to be mapped + */ void SetButtonParam(std::size_t index, Common::ParamPackage param); + + /** + * Updates the current mapped stick device + * @param ParamPackage with controller data to be mapped + */ void SetStickParam(std::size_t index, Common::ParamPackage param); + + /** + * Updates the current mapped motion device + * @param ParamPackage with controller data to be mapped + */ void SetMotionParam(std::size_t index, Common::ParamPackage param); + /// Returns the latest button status from the controller with parameters ButtonValues GetButtonsValues() const; + + /// Returns the latest analog stick status from the controller with parameters SticksValues GetSticksValues() const; + + /// Returns the latest trigger status from the controller with parameters TriggerValues GetTriggersValues() const; + + /// Returns the latest motion status from the controller with parameters ControllerMotionValues GetMotionValues() const; + + /// Returns the latest color status from the controller with parameters ColorValues GetColorsValues() const; + + /// Returns the latest battery status from the controller with parameters BatteryValues GetBatteryValues() const; + /// Returns the latest status of button input for the npad service NpadButtonState GetNpadButtons() const; + + /// Returns the latest status of button input for the debug pad service DebugPadButton GetDebugPadButtons() const; + + /// Returns the latest status of stick input from the mouse AnalogSticks GetSticks() const; + + /// Returns the latest status of trigger input from the mouse NpadGcTriggerState GetTriggers() const; + + /// Returns the latest status of motion input from the mouse MotionState GetMotions() const; + + /// Returns the latest color value from the controller ControllerColors GetColors() const; + + /// Returns the latest battery status from the controller BatteryLevelState GetBattery() const; + /* + * Sends a specific vibration to the output device + * @return returns true if vibration had no errors + */ bool SetVibration(std::size_t device_index, VibrationValue vibration); + + /* + * Sends a small vibration to the output device + * @return returns true if SetVibration was successfull + */ bool TestVibration(std::size_t device_index); + /// Returns the led pattern corresponding to this emulated controller + LedPattern GetLedPattern() const; + + /// Asks the output device to change the player led pattern void SetLedPattern(); + /** + * Adds a callback to the list of events + * @param ConsoleUpdateCallback that will be triggered + * @return an unique key corresponding to the callback index in the list + */ int SetCallback(ControllerUpdateCallback update_callback); + + /** + * Removes a callback from the list stopping any future events to this object + * @param Key corresponding to the callback index in the list + */ void DeleteCallback(int key); private: /** - * Sets the status of a button. Applies toggle properties to the output. - * - * @param A CallbackStatus and a button index number + * Updates the button status of the controller + * @param callback: A CallbackStatus containing the button status + * @param index: Button ID of the to be updated */ void SetButton(Input::CallbackStatus callback, std::size_t index); + + /** + * Updates the analog stick status of the controller + * @param callback: A CallbackStatus containing the analog stick status + * @param index: stick ID of the to be updated + */ void SetStick(Input::CallbackStatus callback, std::size_t index); + + /** + * Updates the trigger status of the controller + * @param callback: A CallbackStatus containing the trigger status + * @param index: trigger ID of the to be updated + */ void SetTrigger(Input::CallbackStatus callback, std::size_t index); + + /** + * Updates the motion status of the controller + * @param callback: A CallbackStatus containing gyro and accelerometer data + * @param index: motion ID of the to be updated + */ void SetMotion(Input::CallbackStatus callback, std::size_t index); + + /** + * Updates the battery status of the controller + * @param callback: A CallbackStatus containing the battery status + * @param index: Button ID of the to be updated + */ void SetBattery(Input::CallbackStatus callback, std::size_t index); /** - * Triggers a callback that something has changed - * - * @param Input type of the trigger + * Triggers a callback that something has changed on the controller status + * @param Input type of the event to trigger */ void TriggerOnChange(ControllerTriggerType type); @@ -235,6 +345,8 @@ private: mutable std::mutex mutex; std::unordered_map<int, ControllerUpdateCallback> callback_list; int last_callback_key = 0; + + // Stores the current status of all controller input ControllerStatus controller; }; diff --git a/src/core/hid/emulated_devices.cpp b/src/core/hid/emulated_devices.cpp index 3caf90714..54a753d8a 100644 --- a/src/core/hid/emulated_devices.cpp +++ b/src/core/hid/emulated_devices.cpp @@ -114,7 +114,7 @@ Common::ParamPackage EmulatedDevices::GetMouseButtonParam(std::size_t index) con return mouse_button_params[index]; } -void EmulatedDevices::SetButtonParam(std::size_t index, Common::ParamPackage param) { +void EmulatedDevices::SetMouseButtonParam(std::size_t index, Common::ParamPackage param) { if (index >= mouse_button_params.size()) { return; } @@ -132,7 +132,7 @@ void EmulatedDevices::SetKeyboardButton(Input::CallbackStatus callback, std::siz auto& current_status = device_status.keyboard_values[index]; current_status.toggle = new_status.toggle; - // Update button status with current + // Update button status with current status if (!current_status.toggle) { current_status.locked = false; if (current_status.value != new_status.value) { @@ -147,7 +147,7 @@ void EmulatedDevices::SetKeyboardButton(Input::CallbackStatus callback, std::siz value_changed = true; } - // Unlock button ready for next press + // Unlock button, ready for next press if (!new_status.value && current_status.locked) { current_status.locked = false; } @@ -168,7 +168,7 @@ void EmulatedDevices::SetKeyboardButton(Input::CallbackStatus callback, std::siz // interface_status.keyboard_state.a.Assign(current_status.value); // break; // .... - //} + // } TriggerOnChange(DeviceTriggerType::Keyboard); } @@ -303,6 +303,14 @@ void EmulatedDevices::SetMouseButton(Input::CallbackStatus callback, std::size_t TriggerOnChange(DeviceTriggerType::Mouse); } +KeyboardValues EmulatedDevices::GetKeyboardValues() const { + return device_status.keyboard_values; +} + +KeyboardModifierValues EmulatedDevices::GetKeyboardModdifierValues() const { + return device_status.keyboard_moddifier_values; +} + MouseButtonValues EmulatedDevices::GetMouseButtonsValues() const { return device_status.mouse_button_values; } diff --git a/src/core/hid/emulated_devices.h b/src/core/hid/emulated_devices.h index 6f728eff5..c6c19fae4 100644 --- a/src/core/hid/emulated_devices.h +++ b/src/core/hid/emulated_devices.h @@ -45,7 +45,7 @@ struct DeviceStatus { KeyboardModifierValues keyboard_moddifier_values{}; MouseButtonValues mouse_button_values{}; - // Data for Nintendo devices + // Data for HID serices KeyboardKey keyboard_state{}; KeyboardModifier keyboard_moddifier_state{}; MouseButton mouse_button_state{}; @@ -65,58 +65,108 @@ struct InterfaceUpdateCallback { class EmulatedDevices { public: /** - * TODO: Write description - * - * @param npad_id_type + * Contains all input data related to external devices that aren't necesarily a controller + * like keyboard and mouse */ - explicit EmulatedDevices(); + EmulatedDevices(); ~EmulatedDevices(); YUZU_NON_COPYABLE(EmulatedDevices); YUZU_NON_MOVEABLE(EmulatedDevices); - void ReloadFromSettings(); - void ReloadInput(); + /// Removes all callbacks created from input devices void UnloadInput(); + /// Sets the emulated console into configuring mode. Locking all HID service events from being + /// moddified void EnableConfiguration(); + + /// Returns the emulated console to the normal behaivour void DisableConfiguration(); + + /// Returns true if the emulated device is on configuring mode bool IsConfiguring() const; + + /// Reload all input devices + void ReloadInput(); + + /// Overrides current mapped devices with the stored configuration and reloads all input devices + void ReloadFromSettings(); + + /// Saves the current mapped configuration void SaveCurrentConfig(); - void RestoreConfig(); - std::vector<Common::ParamPackage> GetMappedDevices() const; + /// Reverts any mapped changes made that weren't saved + void RestoreConfig(); + /// Returns the current mapped motion device Common::ParamPackage GetMouseButtonParam(std::size_t index) const; - void SetButtonParam(std::size_t index, Common::ParamPackage param); + /** + * Updates the current mapped mouse button device + * @param ParamPackage with controller data to be mapped + */ + void SetMouseButtonParam(std::size_t index, Common::ParamPackage param); + /// Returns the latest status of button input from the keyboard with parameters KeyboardValues GetKeyboardValues() const; + + /// Returns the latest status of button input from the keyboard modifiers with parameters KeyboardModifierValues GetKeyboardModdifierValues() const; + + /// Returns the latest status of button input from the mouse with parameters MouseButtonValues GetMouseButtonsValues() const; + /// Returns the latest status of button input from the keyboard KeyboardKey GetKeyboard() const; + + /// Returns the latest status of button input from the keyboard modifiers KeyboardModifier GetKeyboardModifier() const; + + /// Returns the latest status of button input from the mouse MouseButton GetMouseButtons() const; + + /// Returns the latest mouse coordinates MousePosition GetMousePosition() const; + /** + * Adds a callback to the list of events + * @param ConsoleUpdateCallback that will be triggered + * @return an unique key corresponding to the callback index in the list + */ int SetCallback(InterfaceUpdateCallback update_callback); + + /** + * Removes a callback from the list stopping any future events to this object + * @param Key corresponding to the callback index in the list + */ void DeleteCallback(int key); private: /** - * Sets the status of a button. Applies toggle properties to the output. - * - * @param A CallbackStatus and a button index number + * Updates the touch status of the console + * @param callback: A CallbackStatus containing the key status + * @param index: key ID to be updated */ void SetKeyboardButton(Input::CallbackStatus callback, std::size_t index); + + /** + * Updates the touch status of the console + * @param callback: A CallbackStatus containing the modifier key status + * @param index: modifier key ID to be updated + */ void SetKeyboardModifier(Input::CallbackStatus callback, std::size_t index); + + /** + * Updates the touch status of the console + * @param callback: A CallbackStatus containing the button status + * @param index: Button ID of the to be updated + */ void SetMouseButton(Input::CallbackStatus callback, std::size_t index); /** - * Triggers a callback that something has changed - * - * @param Input type of the trigger + * Triggers a callback that something has changed on the device status + * @param Input type of the event to trigger */ void TriggerOnChange(DeviceTriggerType type); @@ -131,6 +181,8 @@ private: mutable std::mutex mutex; std::unordered_map<int, InterfaceUpdateCallback> callback_list; int last_callback_key = 0; + + // Stores the current status of all external device input DeviceStatus device_status; }; |