1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
|
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <functional>
#include <mutex>
#include <unordered_map>
#include "common/input.h"
#include "common/param_package.h"
#include "common/settings.h"
#include "core/hid/hid_types.h"
#include "core/hid/motion_input.h"
namespace Core::HID {
using KeyboardDevices =
std::array<std::unique_ptr<Input::InputDevice>, Settings::NativeKeyboard::NumKeyboardKeys>;
using KeyboardModifierDevices =
std::array<std::unique_ptr<Input::InputDevice>, Settings::NativeKeyboard::NumKeyboardMods>;
using MouseButtonDevices =
std::array<std::unique_ptr<Input::InputDevice>, Settings::NativeMouseButton::NumMouseButtons>;
using MouseButtonParams =
std::array<Common::ParamPackage, Settings::NativeMouseButton::NumMouseButtons>;
using KeyboardValues = std::array<Input::ButtonStatus, Settings::NativeKeyboard::NumKeyboardKeys>;
using KeyboardModifierValues =
std::array<Input::ButtonStatus, Settings::NativeKeyboard::NumKeyboardMods>;
using MouseButtonValues =
std::array<Input::ButtonStatus, Settings::NativeMouseButton::NumMouseButtons>;
struct MousePosition {
s32 x;
s32 y;
s32 delta_wheel_x;
s32 delta_wheel_y;
};
struct DeviceStatus {
// Data from input_common
KeyboardValues keyboard_values{};
KeyboardModifierValues keyboard_moddifier_values{};
MouseButtonValues mouse_button_values{};
// Data for Nintendo devices
KeyboardKey keyboard_state{};
KeyboardModifier keyboard_moddifier_state{};
MouseButton mouse_button_state{};
MousePosition mouse_position_state{};
};
enum class DeviceTriggerType {
Keyboard,
KeyboardModdifier,
Mouse,
};
struct InterfaceUpdateCallback {
std::function<void(DeviceTriggerType)> on_change;
};
class EmulatedDevices {
public:
/**
* TODO: Write description
*
* @param npad_id_type
*/
explicit EmulatedDevices();
~EmulatedDevices();
YUZU_NON_COPYABLE(EmulatedDevices);
YUZU_NON_MOVEABLE(EmulatedDevices);
void ReloadFromSettings();
void ReloadInput();
void UnloadInput();
void EnableConfiguration();
void DisableConfiguration();
bool IsConfiguring() const;
void SaveCurrentConfig();
void RestoreConfig();
std::vector<Common::ParamPackage> GetMappedDevices() const;
Common::ParamPackage GetMouseButtonParam(std::size_t index) const;
void SetButtonParam(std::size_t index, Common::ParamPackage param);
KeyboardValues GetKeyboardValues() const;
KeyboardModifierValues GetKeyboardModdifierValues() const;
MouseButtonValues GetMouseButtonsValues() const;
KeyboardKey GetKeyboard() const;
KeyboardModifier GetKeyboardModifier() const;
MouseButton GetMouseButtons() const;
MousePosition GetMousePosition() const;
int SetCallback(InterfaceUpdateCallback update_callback);
void DeleteCallback(int key);
private:
/**
* Sets the status of a button. Applies toggle properties to the output.
*
* @param A CallbackStatus and a button index number
*/
void SetKeyboardButton(Input::CallbackStatus callback, std::size_t index);
void SetKeyboardModifier(Input::CallbackStatus callback, std::size_t index);
void SetMouseButton(Input::CallbackStatus callback, std::size_t index);
/**
* Triggers a callback that something has changed
*
* @param Input type of the trigger
*/
void TriggerOnChange(DeviceTriggerType type);
bool is_configuring{false};
MouseButtonParams mouse_button_params;
KeyboardDevices keyboard_devices;
KeyboardModifierDevices keyboard_modifier_devices;
MouseButtonDevices mouse_button_devices;
mutable std::mutex mutex;
std::unordered_map<int, InterfaceUpdateCallback> callback_list;
int last_callback_key = 0;
DeviceStatus device_status;
};
} // namespace Core::HID
|