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-rw-r--r--src/common/CMakeLists.txt3
-rw-r--r--src/common/data_compression.cpp46
-rw-r--r--src/common/data_compression.h17
-rw-r--r--src/video_core/CMakeLists.txt2
-rw-r--r--src/video_core/renderer_opengl/gl_shader_disk_cache.cpp46
5 files changed, 75 insertions, 39 deletions
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt
index 850ce8006..43834eb85 100644
--- a/src/common/CMakeLists.txt
+++ b/src/common/CMakeLists.txt
@@ -79,6 +79,8 @@ add_library(common STATIC
common_funcs.h
common_paths.h
common_types.h
+ data_compression.cpp
+ data_compression.h
file_util.cpp
file_util.h
hash.h
@@ -136,3 +138,4 @@ endif()
create_target_directory_groups(common)
target_link_libraries(common PUBLIC Boost::boost fmt microprofile)
+target_link_libraries(common PRIVATE lz4_static)
diff --git a/src/common/data_compression.cpp b/src/common/data_compression.cpp
new file mode 100644
index 000000000..624b8ac47
--- /dev/null
+++ b/src/common/data_compression.cpp
@@ -0,0 +1,46 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <lz4.h>
+
+#include "data_compression.h"
+
+namespace Compression {
+
+
+std::vector<u8> CompressDataLZ4(const u8* source, std::size_t source_size) {
+ if (source_size > LZ4_MAX_INPUT_SIZE) {
+ // Source size exceeds LZ4 maximum input size
+ return {};
+ }
+ const auto source_size_int = static_cast<int>(source_size);
+ const int max_compressed_size = LZ4_compressBound(source_size_int);
+ std::vector<u8> compressed(max_compressed_size);
+ const int compressed_size = LZ4_compress_default(reinterpret_cast<const char*>(source),
+ reinterpret_cast<char*>(compressed.data()),
+ source_size_int, max_compressed_size);
+ if (compressed_size <= 0) {
+ // Compression failed
+ return {};
+ }
+ compressed.resize(compressed_size);
+ return compressed;
+}
+
+std::vector<u8> DecompressDataLZ4(const std::vector<u8>& compressed, std::size_t uncompressed_size) {
+ std::vector<u8> uncompressed(uncompressed_size);
+ const int size_check = LZ4_decompress_safe(reinterpret_cast<const char*>(compressed.data()),
+ reinterpret_cast<char*>(uncompressed.data()),
+ static_cast<int>(compressed.size()),
+ static_cast<int>(uncompressed.size()));
+ if (static_cast<int>(uncompressed_size) != size_check) {
+ // Decompression failed
+ return {};
+ }
+ return uncompressed;
+}
+
+} // namespace Compression
diff --git a/src/common/data_compression.h b/src/common/data_compression.h
new file mode 100644
index 000000000..70878b8d9
--- /dev/null
+++ b/src/common/data_compression.h
@@ -0,0 +1,17 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <vector>
+
+#include "common/common_types.h"
+
+namespace Compression {
+
+std::vector<u8> CompressDataLZ4(const u8* source, std::size_t source_size);
+
+std::vector<u8> DecompressDataLZ4(const std::vector<u8>& compressed, std::size_t uncompressed_size);
+
+} // namespace Compression \ No newline at end of file
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index 14b76680f..d5695638b 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -137,4 +137,4 @@ endif()
create_target_directory_groups(video_core)
target_link_libraries(video_core PUBLIC common core)
-target_link_libraries(video_core PRIVATE glad lz4_static)
+target_link_libraries(video_core PRIVATE glad)
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
index 82fc4d44b..a74b66a90 100644
--- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
@@ -4,11 +4,11 @@
#include <cstring>
#include <fmt/format.h>
-#include <lz4.h>
#include "common/assert.h"
#include "common/common_paths.h"
#include "common/common_types.h"
+#include "common/data_compression.h"
#include "common/file_util.h"
#include "common/logging/log.h"
#include "common/scm_rev.h"
@@ -49,39 +49,6 @@ ShaderCacheVersionHash GetShaderCacheVersionHash() {
return hash;
}
-template <typename T>
-std::vector<u8> CompressData(const T* source, std::size_t source_size) {
- if (source_size > LZ4_MAX_INPUT_SIZE) {
- // Source size exceeds LZ4 maximum input size
- return {};
- }
- const auto source_size_int = static_cast<int>(source_size);
- const int max_compressed_size = LZ4_compressBound(source_size_int);
- std::vector<u8> compressed(max_compressed_size);
- const int compressed_size = LZ4_compress_default(reinterpret_cast<const char*>(source),
- reinterpret_cast<char*>(compressed.data()),
- source_size_int, max_compressed_size);
- if (compressed_size <= 0) {
- // Compression failed
- return {};
- }
- compressed.resize(compressed_size);
- return compressed;
-}
-
-std::vector<u8> DecompressData(const std::vector<u8>& compressed, std::size_t uncompressed_size) {
- std::vector<u8> uncompressed(uncompressed_size);
- const int size_check = LZ4_decompress_safe(reinterpret_cast<const char*>(compressed.data()),
- reinterpret_cast<char*>(uncompressed.data()),
- static_cast<int>(compressed.size()),
- static_cast<int>(uncompressed.size()));
- if (static_cast<int>(uncompressed_size) != size_check) {
- // Decompression failed
- return {};
- }
- return uncompressed;
-}
-
} // namespace
ShaderDiskCacheRaw::ShaderDiskCacheRaw(u64 unique_identifier, Maxwell::ShaderProgram program_type,
@@ -292,7 +259,7 @@ ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
return {};
}
- dump.binary = DecompressData(compressed_binary, binary_length);
+ dump.binary = Compression::DecompressDataLZ4(compressed_binary, binary_length);
if (dump.binary.empty()) {
return {};
}
@@ -321,7 +288,7 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
return {};
}
- const std::vector<u8> code = DecompressData(compressed_code, code_size);
+ const std::vector<u8> code = Compression::DecompressDataLZ4(compressed_code, code_size);
if (code.empty()) {
return {};
}
@@ -507,7 +474,8 @@ void ShaderDiskCacheOpenGL::SaveDecompiled(u64 unique_identifier, const std::str
if (!IsUsable())
return;
- const std::vector<u8> compressed_code{CompressData(code.data(), code.size())};
+ const std::vector<u8> compressed_code{
+ Compression::CompressDataLZ4(reinterpret_cast<const u8*>(code.data()), code.size())};
if (compressed_code.empty()) {
LOG_ERROR(Render_OpenGL, "Failed to compress GLSL code - skipping shader {:016x}",
unique_identifier);
@@ -537,7 +505,9 @@ void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint p
std::vector<u8> binary(binary_length);
glGetProgramBinary(program, binary_length, nullptr, &binary_format, binary.data());
- const std::vector<u8> compressed_binary = CompressData(binary.data(), binary.size());
+ const std::vector<u8> compressed_binary =
+ Compression::CompressDataLZ4(binary.data(), binary.size());
+
if (compressed_binary.empty()) {
LOG_ERROR(Render_OpenGL, "Failed to compress binary program in shader={:016x}",
usage.unique_identifier);