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-rw-r--r--src/common/quaternion.h4
-rw-r--r--src/input_common/motion_emu.cpp8
2 files changed, 6 insertions, 6 deletions
diff --git a/src/common/quaternion.h b/src/common/quaternion.h
index c528c0b68..1c304b048 100644
--- a/src/common/quaternion.h
+++ b/src/common/quaternion.h
@@ -6,7 +6,7 @@
#include "common/vector_math.h"
-namespace Math {
+namespace Common {
template <typename T>
class Quaternion {
@@ -46,4 +46,4 @@ inline Quaternion<float> MakeQuaternion(const Math::Vec3<float>& axis, float ang
return {axis * std::sin(angle / 2), std::cos(angle / 2)};
}
-} // namespace Math
+} // namespace Common
diff --git a/src/input_common/motion_emu.cpp b/src/input_common/motion_emu.cpp
index 9570c060e..defb1a567 100644
--- a/src/input_common/motion_emu.cpp
+++ b/src/input_common/motion_emu.cpp
@@ -85,8 +85,8 @@ private:
void MotionEmuThread() {
auto update_time = std::chrono::steady_clock::now();
- Math::Quaternion<float> q = MakeQuaternion(Math::Vec3<float>(), 0);
- Math::Quaternion<float> old_q;
+ Common::Quaternion<float> q = Common::MakeQuaternion(Math::Vec3<float>(), 0);
+ Common::Quaternion<float> old_q;
while (!shutdown_event.WaitUntil(update_time)) {
update_time += update_duration;
@@ -96,8 +96,8 @@ private:
std::lock_guard<std::mutex> guard(tilt_mutex);
// Find the quaternion describing current 3DS tilting
- q = MakeQuaternion(Math::MakeVec(-tilt_direction.y, 0.0f, tilt_direction.x),
- tilt_angle);
+ q = Common::MakeQuaternion(Math::MakeVec(-tilt_direction.y, 0.0f, tilt_direction.x),
+ tilt_angle);
}
auto inv_q = q.Inverse();