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path: root/src/audio_core/renderer/system_manager.cpp (follow)
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* Rework ADSP into a wrapper for appsKelebek12023-09-041-18/+12
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* Smooth out the DSP callback by adding a 5ms wait time limitKelebek12023-05-181-5/+4
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* audio: Wait for samples on the emulated DSP side to avoid desyncsBilly Laws2023-03-271-17/+1
| | | | Waiting on the host side is inaccurate and leads to desyncs in the event of the sink missing a deadline that require stalls to fix. By waiting for the sink to have space before even starting rendering such desyncs can be avoided.
* audio: Interpolate system manager sample count using host sink sample infoBilly Laws2023-03-261-1/+0
| | | | This avoids the need to stall if the host sink sporadically misses the deadline, in such a case the previous implementation would report them samples as being played on-time, causing the guest to send more samples and leading to a gradual buildup.
* remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistencyarades792023-02-141-1/+1
| | | | Signed-off-by: arades79 <scravers@protonmail.com>
* add static lifetime to constexpr values to force compile time evaluation where possiblearades792023-02-141-1/+1
| | | | Signed-off-by: arades79 <scravers@protonmail.com>
* common: remove "yuzu:" prefix from thread namesLiam2022-10-041-1/+1
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* Remove pause callbacks from coretimingKelebek12022-09-131-10/+1
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* Rework audio output, connecting AudioOut into coretiming to fix desync during heavy loads.Kelebek12022-09-021-31/+4
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* Project AndioKelebek12022-07-221-0/+162