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* citra-qt: Renamed all .hxx headers to .hchrisvj2015-01-061-138/+0
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* citra-qt: Added license headers to files.chrisvj2015-01-041-0/+4
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* Remove trailing spaces in every file but the ones imported from SkyEye, AOSP or generatedEmmanuel Gil Peyrot2014-11-191-1/+1
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* EmuWindow: Add support for specifying minimal client area sizes.Tony Wasserka2014-11-181-0/+2
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* Fixup EmuWindow interface and implementations thereof.Tony Wasserka2014-11-181-6/+13
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* Viewport scaling and display density independenceKevin Hartman2014-11-181-0/+1
| | | | | The view is scaled to be as large as possible, without changing the aspect, within the bounds of the window. On "retina" displays, or other displays where window units != pixels, the view should no longer draw incorrectly.
* Add `override` keyword through the code.Yuri Kunde Schlesner2014-10-261-8/+8
| | | | This was automated using `clang-modernize`.
* Added configuration file system.archshift2014-10-081-0/+3
| | | | Uses QSettings on citra-qt, and inih on citra-cli.
* Added support for multiple input device types for KeyMap and connected Qt.Kevin Hartman2014-09-121-0/+2
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* Pass format to the QGLWidget and use atomic instead of mutex.Sacha2014-08-241-3/+2
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* Fix EmuThread loop by ensuring it exits properly.Sacha2014-08-241-1/+4
| | | | | Note: There is a pre-existing issue with booting a new game in that it keeps the old EmuThread. The GL code now supports this but the Core still doesn't.
* Fix the threading for GL Context in Qt5.Sacha2014-08-241-0/+5
| | | | Connect the emu_thread start/finish to a moveContext slot.
* Bootmanager: changed `filename` to std::stringarchshift2014-08-151-2/+2
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* Temporarily "fix" citra_qt for WindowsMathieu Vaillancourt2014-04-111-2/+2
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* got rid of 'src' folders in each sub-projectbunnei2014-04-091-0/+112