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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
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src
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core
/
hle
/
kernel
/
thread.cpp
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Author
Age
Files
Lines
*
thread: moved ThreadStatus/WaitType to header, added support for arg on CreateThread, added correct CPSR reset
bunnei
2014-05-23
1
-34
/
+15
*
thread: fixed bug where result of __NextThread was not being properly checked when NULL
bunnei
2014-05-22
1
-1
/
+1
*
thread: added correct lowest thread priority, added a thread priority check, and added some comments
bunnei
2014-05-21
1
-0
/
+3
*
thread: exposed ResumeThreadFromWait function for use in other kernel modules
bunnei
2014-05-21
1
-8
/
+8
*
thread: moved threading calls to the Kernel namespace
bunnei
2014-05-21
1
-89
/
+95
*
ARM_Interface: added SaveContext and LoadContext functions for HLE thread switching
bunnei
2014-05-21
1
-36
/
+2
*
renamed "syscall" module to "svc" (more accurate naming)
bunnei
2014-05-21
1
-1
/
+1
*
thread: whitespace change - fixed * and & placement
bunnei
2014-05-21
1
-25
/
+25
*
- created a Kernel namespace
bunnei
2014-05-21
1
-9
/
+9
*
- moved Handle/Result definitions to kernel.h
bunnei
2014-05-19
1
-2
/
+0
*
changed a comment
bunnei
2014-05-17
1
-1
/
+1
*
- added enum ThreadProcessorId
bunnei
2014-05-17
1
-51
/
+90
*
- replaced KERNELOBJECT_MAX_NAME_LENGTH with KERNEL_MAX_NAME_LENGTH
bunnei
2014-05-17
1
-4
/
+5
*
completely gutted/refactored threading code to be simpler
bunnei
2014-05-16
1
-616
/
+228
*
- added helper function for __KernelCreateThread
bunnei
2014-05-15
1
-4
/
+70
*
fixed thread reset to not set stack address
bunnei
2014-05-14
1
-1
/
+1
*
various cleanups / remove unused code
bunnei
2014-05-14
1
-65
/
+28
*
added a bunch of threading code, recycled from PPSSPP, with lots of hacks in for 3DS... doesn't really do much yet. Just a jumping off point
bunnei
2014-05-14
1
-64
/
+524
*
added initial kernel/thread modules
bunnei
2014-05-10
1
-0
/
+228