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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
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src
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core
/
hle
/
kernel
/
thread.h
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Author
Age
Files
Lines
*
thread: renamed "WaitCurThread" to "WaitCurrentThread", removed unused "reason" argument
bunnei
2014-05-23
1
-2
/
+2
*
thread: removed unused SwitchContext/Reschedule reason field, added missing arg parameter to SVC CreateThread
bunnei
2014-05-23
1
-1
/
+1
*
kernel: refactored function naming to remove "__" prefix
bunnei
2014-05-23
1
-2
/
+2
*
thread: moved ThreadStatus/WaitType to header, added support for arg on CreateThread, added correct CPSR reset
bunnei
2014-05-23
1
-1
/
+25
*
thread: added correct lowest thread priority, added a thread priority check, and added some comments
bunnei
2014-05-21
1
-6
/
+7
*
thread: exposed ResumeThreadFromWait function for use in other kernel modules
bunnei
2014-05-21
1
-0
/
+3
*
thread: moved threading calls to the Kernel namespace
bunnei
2014-05-21
1
-9
/
+17
*
thread: whitespace change - fixed * and & placement
bunnei
2014-05-21
1
-2
/
+2
*
- created a Kernel namespace
bunnei
2014-05-21
1
-2
/
+2
*
thread: added declaration for __KernelReschedule to be used by syscall module
bunnei
2014-05-20
1
-0
/
+3
*
changed a comment
bunnei
2014-05-17
1
-1
/
+1
*
- added enum ThreadProcessorId
bunnei
2014-05-17
1
-2
/
+17
*
- replaced KERNELOBJECT_MAX_NAME_LENGTH with KERNEL_MAX_NAME_LENGTH
bunnei
2014-05-17
1
-1
/
+5
*
completely gutted/refactored threading code to be simpler
bunnei
2014-05-16
1
-42
/
+2
*
- added helper function for __KernelCreateThread
bunnei
2014-05-15
1
-0
/
+6
*
various cleanups / remove unused code
bunnei
2014-05-14
1
-0
/
+1
*
added a bunch of threading code, recycled from PPSSPP, with lots of hacks in for 3DS... doesn't really do much yet. Just a jumping off point
bunnei
2014-05-14
1
-6
/
+19
*
added initial kernel/thread modules
bunnei
2014-05-10
1
-0
/
+36