| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
| |
|
|
|
|
|
| |
Previously there was a split where some of the services were in the
Service namespace and others were not.
|
|
|
|
|
|
|
| |
This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
|
| |
|
|
|
|
|
|
|
|
|
| |
This commit:
* Adds a new subproject, audio_core.
* Defines structures that exist in DSP shared memory.
* Hooks up various other parts of the emulator into audio core.
This sets the foundation for a later HLE DSP implementation.
|
|
|
|
|
|
|
|
| |
This commit fixes several kernel object leaks. The most severe of them
was threads not being removed from the private handle table used for
CoreTiming events. This resulted in Threads never being released, which
in turn held references to Process, causing CodeSets to never be freed
when loading other applications.
|
| |
|
|
|
|
| |
- Hack to work around games checking that the DSP event has been signaled by a real DSP interrupt.
|
| |
|
| |
|
| |
|
|
|
|
| |
in the service's headers
|
|
|