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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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core
/
hle
/
service
/
nvdrv
/
devices
/
nvdisp_disp0.cpp
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Commit message (
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Author
Age
Files
Lines
*
nvnflinger/gpu: implement blending
Liam
2024-02-09
1
-0
/
+17
*
nvnflinger/gpu: implement layer stack composition
Liam
2024-01-31
1
-11
/
+24
*
nvdrv: use static typing for SessionId, smmu Asid types
Liam
2024-01-19
1
-1
/
+1
*
SMMU: Initial adaptation to video_core.
Fernando Sahmkow
2024-01-19
1
-1
/
+1
*
NVDRV: Implement sessions and initial implementation of SMMU
Fernando Sahmkow
2024-01-19
1
-1
/
+1
*
Remove memory allocations in some hot paths
Kelebek1
2023-06-22
1
-3
/
+3
*
nvdisp: Fix SingleCore frametime reporting
Morph
2023-06-08
1
-1
/
+1
*
Revert "Merge pull request #9718 from yuzu-emu/revert-9508-hle-ipc-buffer-span"
ameerj
2023-02-03
1
-4
/
+4
*
Revert "hle_ipc: Use std::span to avoid heap allocations/copies when calling ReadBuffer"
liamwhite
2023-02-02
1
-4
/
+4
*
nvdrv: Use std::span for inputs
ameerj
2022-12-29
1
-4
/
+4
*
nvdisp: End system frame after requesting to swap buffers
Morph
2022-10-06
1
-1
/
+1
*
VideoCore: Refactor fencing system.
Fernando Sahmkow
2022-10-06
1
-2
/
+3
*
VideoCore: Refactor syncing.
Fernando Sahmkow
2022-10-06
1
-1
/
+1
*
NVDRV: Implement new NvMap
Fernando Sahmkow
2022-10-06
1
-4
/
+10
*
general: Convert source file copyright comments over to SPDX
Morph
2022-04-23
1
-3
/
+2
*
hle: nvflinger: Move PixelFormat to its own header.
bunnei
2022-03-25
1
-6
/
+4
*
core: Remove unused includes
ameerj
2021-11-04
1
-1
/
+0
*
gpu: Migrate implementation to the cpp file
ameerj
2021-10-03
1
-2
/
+3
*
style: Remove extra space preceding the :: operator
Morph
2021-09-29
1
-1
/
+1
*
nvflinger: Use external surface format for framebuffer creation
ameerj
2021-09-07
1
-5
/
+4
*
general: Rename "Frame Limit" references to "Speed Limit"
ameerj
2021-07-24
1
-1
/
+1
*
perf_stats: Rework FPS counter to be more accurate
ameerj
2021-05-16
1
-1
/
+0
*
service: Resolve cases of member field shadowing
Lioncash
2021-05-04
1
-2
/
+2
*
nvdrv: Pass device fd and handle device create methods for device opening and closing
Chloe Marcec
2021-03-25
1
-4
/
+7
*
hle: service: nvdrv: Revert #4981 to remove usage of SleepClientThread.
bunnei
2020-12-29
1
-5
/
+4
*
nvservices: Reintroducee IoctlCtrl
Chloe Marcec
2020-11-24
1
-4
/
+5
*
core: Make nvservices more standardized
Chloe Marcec
2020-11-10
1
-5
/
+16
*
Nvdrv: Do framelimiting only in the CPU Thread
Fernando Sahmkow
2019-10-05
1
-0
/
+4
*
Initial implementation of Ioctl2 & Ioctl3
David Marcec
2019-09-19
1
-2
/
+3
*
gpu: Change optional<reference_wrapper<T>> to T* for FramebufferConfig
ReinUsesLisp
2019-08-21
1
-1
/
+1
*
NVServices: Address Feedback
Fernando Sahmkow
2019-07-05
1
-3
/
+2
*
NVServices: Correct CtrlEventWaitSync to block the ipc until timeout.
Fernando Sahmkow
2019-07-05
1
-1
/
+2
*
nv_services: Deglobalize NvServices
Fernando Sahmkow
2019-07-05
1
-2
/
+3
*
gpu: Refactor command and swap buffers interface for asynch.
bunnei
2019-03-07
1
-1
/
+1
*
common/math_util: Move contents into the Common namespace
Lioncash
2019-02-27
1
-1
/
+1
*
nvdisp_disp0: change drawing message log level from Warning to Trace
Tobias
2019-02-08
1
-3
/
+3
*
hle/service: Default constructors and destructors in the cpp file where applicable
Lioncash
2018-09-11
1
-0
/
+3
*
core: Make the main System class use the PImpl idiom
Lioncash
2018-08-31
1
-1
/
+2
*
nvdrv: Get rid of indirect inclusions
Lioncash
2018-08-07
1
-1
/
+1
*
video_core: Eliminate the g_renderer global variable
Lioncash
2018-08-04
1
-3
/
+3
*
vi: Partially implement buffer crop parameters.
bunnei
2018-07-18
1
-2
/
+4
*
Update clang format
James Rowe
2018-07-03
1
-2
/
+2
*
Rename logging macro back to LOG_*
James Rowe
2018-07-03
1
-1
/
+1
*
nvdrv: Move logging macros over to new fmt-compatible ones
Lioncash
2018-04-24
1
-3
/
+3
*
Nvdrv: Assert when receiving an unimplemented ioctl in the nv* handlers.
Subv
2018-04-23
1
-1
/
+1
*
service: Use nested namespace specifiers where applicable
Lioncash
2018-04-20
1
-6
/
+2
*
renderer_opengl: Fixes for properly flushing & rendering the framebuffer.
bunnei
2018-03-23
1
-6
/
+0
*
renderer_opengl: Better handling of framebuffer transform flags.
bunnei
2018-03-23
1
-3
/
+1
*
nvdisp_disp0: Always flush and invalidate framebuffer region.
bunnei
2018-03-23
1
-0
/
+7
*
video_core: Move FramebufferInfo to FramebufferConfig in GPU.
bunnei
2018-03-23
1
-3
/
+3
*
Clang Fixes
N00byKing
2018-03-19
1
-2
/
+2
*
Clean Warnings (?)
N00byKing
2018-03-19
1
-1
/
+1
*
vi: Parse IGBPQueueBufferRequestParcel params and expose buffer flip vertical.
bunnei
2018-02-12
1
-2
/
+4
*
Extra nvdrv support (#162)
David
2018-02-06
1
-1
/
+1
*
UI: Fix frame rate perf stats
James Rowe
2018-01-17
1
-0
/
+3
*
NV: Move the nvdrv classes into the Nvidia namespace, and move the functionality to a s single module that services call.
Subv
2018-01-17
1
-2
/
+2
*
yuzu: Update license text to be consistent across project.
bunnei
2018-01-13
1
-1
/
+1
*
nvdisp_disp0: Fix broken assert.
bunnei
2018-01-12
1
-1
/
+1
*
nvdisp_disp0: Call SwapBuffers to render framebuffer.
bunnei
2018-01-11
1
-0
/
+7
*
NV: Move the nv device nodes to their own directory and namespace.
Subv
2018-01-11
1
-0
/
+29