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* network: Move global state into a seperate classFearlessTobi2022-07-252-15/+25
* common: multiplayer: Use GameInfo typegerman772022-07-253-8/+5
* Address second part of review commentsFearlessTobi2022-07-253-29/+14
* Address first part of review commentsFearlessTobi2022-07-251-1/+1
* Fix compilation on linux gccFearlessTobi2022-07-252-18/+19
* yuzu: Add ui files for multiplayer roomsFearlessTobi2022-07-254-19/+20
* network: Add initial files and enet dependencyFearlessTobi2022-07-2511-0/+2889
* Massive removal of unused modulesJames Rowe2018-01-139-1792/+0
* Fixed type conversion ambiguityHuw Pascoe2017-09-301-1/+1
* Added missing parts in libnetwork (#2838)B3n302017-08-196-36/+296
* Network: Moved NintendoOUI initalization to RoomMember constructorB3n302017-07-262-3/+4
* Network: Changed timeout for receiving packets to 100msB3n302017-07-165-43/+50
* Network: Propagate Room closing to connected membersB3n302017-07-163-3/+28
* Network: Made send async in RoomMemberB3n302017-07-164-25/+70
* Network: Send the game titleB3n302017-07-166-114/+185
* Network: Enable sending and receiving chat messagesB3n302017-07-163-0/+79
* Network: Handle the disconnect of a clientB3n302017-07-161-1/+18
* Network: Enable to send WifiPacketsB3n302017-07-163-1/+82
* Network: Send JoinRequest and handle the answer in RoomMemberB3n302017-07-162-2/+125
* Network: Handle join request in RoomB3n302017-07-162-1/+205
* Network: Added Packet class for serializationB3n302017-07-163-0/+423
* Network: Threads for Room and RoomMemberB3n302017-07-164-13/+119
* Implement basic virtual Room support based on enet (#2803)B3n302017-07-077-0/+350