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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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shader_recompiler
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backend
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glsl
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emit_glsl_memory.cpp
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2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
1
-3
/
+2
2021-12-06
shader_recompiler: Adjust emit_context includes
ameerj
1
-1
/
+1
2021-07-23
shader: Ignore global memory ops on devices lacking int64 support
ameerj
1
-6
/
+28
2021-07-23
glsl: Remove Signed Integer variables
ameerj
1
-2
/
+2
2021-07-23
glsl: Reorganize backend code, remove unneeded [[maybe_unused]]
ameerj
1
-40
/
+26
2021-07-23
glsl: Fix <32-bit SSBO writes
ameerj
1
-12
/
+20
2021-07-23
glsl: Implement Load/WriteGlobal
ameerj
1
-0
/
+56
2021-07-23
glsl: SHFL fix and prefer shift operations over divide in glsl shader
ameerj
1
-21
/
+22
2021-07-23
glsl: Fix ssbo indexing and name shadowing between shader stages
ameerj
1
-29
/
+34
2021-07-23
glsl: Rework variable allocator to allow for variable reuse
ameerj
1
-14
/
+14
2021-07-23
glsl: minor cleanup
ameerj
1
-8
/
+8
2021-07-23
shader_recompiler: GCC fixes
lat9nq
1
-0
/
+1
2021-07-23
glsl: Better Storage access and wip warps
ameerj
1
-19
/
+41
2021-07-23
glsl: SSBO access fixes and wip SampleExplicitLod implementation.
ameerj
1
-3
/
+5
2021-07-23
glsl: remove unused headers
ameerj
1
-2
/
+0
2021-07-23
glsl: Fix non-immediate buffer access
ameerj
1
-7
/
+11
2021-07-23
glsl: Revert ssbo aliasing. Storage Atomics impl
ameerj
1
-6
/
+8
2021-07-23
glsl: Wip storage atomic ops
ameerj
1
-4
/
+4
2021-07-23
glsl: FP function fixes
ameerj
1
-3
/
+2
2021-07-23
glsl: Add many FP32/64 instructions
ameerj
1
-9
/
+6
2021-07-23
glsl: Use std::string_view for Emit function args.
ameerj
1
-7
/
+7
2021-07-23
glsl: Fix "reg" allocing
ameerj
1
-0
/
+99
2021-07-23
glsl: Initial backend
ameerj
1
-0
/
+0
2021-07-23
glasm: Add GLASM backend infrastructure
ReinUsesLisp
1
-0
/
+0