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path: root/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp (unfollow)
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2023-10-22emit_glsl_warp: Fix shfl_in_bounds conditionalAmeer J1-4/+8
2022-04-23general: Convert source file copyright comments over to SPDXMorph1-3/+2
2021-12-06shader_recompiler: Adjust emit_context includesameerj1-1/+1
2021-08-31emit_glsl_warp: Fix shuffle ops for 64-thread warp sizesameerj1-24/+36
2021-08-31emit_glsl_warp: Fix ballot related ops for 64-thread warp sizesameerj1-24/+38
2021-07-23glsl: Conditionally use fine/coarse derivatives based on device supportameerj1-4/+24
2021-07-23glsl: Cleanup/Address feedbackameerj1-1/+1
2021-07-23glsl: Address Rodrigo's feedbackameerj1-5/+5
2021-07-23glsl: Implement fswzaddameerj1-5/+31
2021-07-23glsl: Fix atomic SSBO offsetsameerj1-1/+1
2021-07-23glsl: Use NotImplemented macro with function name outputameerj1-2/+2
2021-07-23glsl: SHFL fix and prefer shift operations over divide in glsl shaderameerj1-4/+4
2021-07-23glsl: Use gl_SubGroupInvocationARBameerj1-7/+7
2021-07-23glsl: Implement VOTE for subgroup size potentially largerameerj1-16/+27
2021-07-23glsl: Implement VOTEameerj1-0/+53
2021-07-23shader_recompiler: GCC fixeslat9nq1-0/+1
2021-07-23glsl: Rework Shuffle emit instructions to align with SPIR-Vameerj1-19/+40
2021-07-23glsl: Better Storage access and wip warpsameerj1-0/+53
2021-07-23glsl: remove unused headersameerj1-3/+0
2021-07-23glsl: Implement derivatives and YDirectionameerj1-0/+35
2021-07-23glsl: Initial backendameerj1-0/+0
2021-07-23glasm: Add GLASM backend infrastructureReinUsesLisp1-0/+0