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path: root/src/shader_recompiler/backend/spirv/emit_spirv.cpp (follow)
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* shader_recompiler: throw on missing geometry streams in geometry shadersLiam2024-02-191-1/+3
* renderer_vulkan: ignore viewport stores on non-supporting driversLiam2023-11-191-1/+1
* Remove memory allocations in some hot pathsKelebek12023-06-221-1/+1
* Vulkan: update initializationLiam2022-11-271-6/+7
* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
* emit_spirv: Add Xfb execution mode when transform feedback is usedameerj2022-01-281-3/+9
* Empty spacesMatías Locatti2021-12-281-1/+1
* Changes to avoid warnings in SSE4.2 optimized SPIR-VMatías Locatti2021-12-281-0/+9
* emit_spirv: Reduce emit_spirv.h include overheadameerj2021-12-061-0/+1
* emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 NvidiaReinUsesLisp2021-07-231-5/+8
* shader: Rework varyings and implement passthrough geometry shadersReinUsesLisp2021-07-231-5/+14
* shader: Move loop safety tests to code emissionReinUsesLisp2021-07-231-1/+18
* spirv: Reduce log severity of mismatching denorm rulesReinUsesLisp2021-07-231-2/+2
* shader: Add loggingReinUsesLisp2021-07-231-4/+4
* shader: Split profile and runtime information in separate structsReinUsesLisp2021-07-231-9/+11
* shader: Read branch conditions from an instructionReinUsesLisp2021-07-231-1/+9
* shader_recompiler: GCC fixeslat9nq2021-07-231-16/+16
* emit_spirv: Jump to loop body with local variableReinUsesLisp2021-07-231-1/+1
* emit_spirv: Add missing block in caseReinUsesLisp2021-07-231-1/+2
* glasm: Initial implementation of phi nodes on GLASMReinUsesLisp2021-07-231-1/+5
* glasm: Rework control flow introducing a syntax listReinUsesLisp2021-07-231-6/+65
* glasm: Implement shuffle and vote instructions on GLASMReinUsesLisp2021-07-231-1/+3
* Move SPIR-V emission functions to their own headerReinUsesLisp2021-07-231-0/+1
* shader: Implement Int32 SUATOM/SUREDameerj2021-07-231-0/+3
* spirv: Do not enable ShaderLayerReinUsesLisp2021-07-231-3/+0
* spirv: Enable DemoteToHelperInvocationEXT only when supportedReinUsesLisp2021-07-231-1/+1
* spirv: Use OriginLowerLeft when requestedReinUsesLisp2021-07-231-1/+5
* spirv: Support OpenGL uniform buffers and change bindingsReinUsesLisp2021-07-231-1/+1
* shader: Move microinstruction header to the value headerReinUsesLisp2021-07-231-1/+0
* shader: Address feedbackFernandoS272021-07-231-1/+1
* shader: Implement fine derivates constant propagationFernandoS272021-07-231-0/+3
* shader: Implement PIXLD.MY_INDEXReinUsesLisp2021-07-231-0/+3
* spirv: Implement ViewportMask with NV_viewport_array2ReinUsesLisp2021-07-231-0/+4
* shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp2021-07-231-0/+39
* spirv: Implement Layer storesReinUsesLisp2021-07-231-6/+10
* shader: Implement transform feedbacks and define file formatReinUsesLisp2021-07-231-0/+3
* shader: Implement early Z testsReinUsesLisp2021-07-231-0/+3
* spirv: Rework storage buffers and shader memoryReinUsesLisp2021-07-231-1/+1
* shader: Implement geometry shadersReinUsesLisp2021-07-231-0/+38
* spirv: Define StorageImageWriteWithoutFormat capability when usedReinUsesLisp2021-07-231-0/+3
* shader: Implement ATOM/S and REDameerj2021-07-231-0/+3
* spirv: Move phi node patching to a separate functionReinUsesLisp2021-07-231-13/+16
* spirv: Guard against typeless image reads on unsupported devicesReinUsesLisp2021-07-231-1/+3
* spirv: Fix forward declarations on phi nodesReinUsesLisp2021-07-231-47/+25
* shader: Implement SULD and SUSTReinUsesLisp2021-07-231-0/+1
* shader_recompiler,video_core: Cleanup some GCC and Clang errorslat9nq2021-07-231-8/+11
* shader: Implement texture buffersReinUsesLisp2021-07-231-0/+1
* shader: Address FeedbackFernandoS272021-07-231-3/+1
* shader: Implement ViewportIndexFernandoS272021-07-231-0/+10
* shader: Fix branches to visited virtual blocksReinUsesLisp2021-07-231-0/+2
* shader: Fix dependency on identity removal passReinUsesLisp2021-07-231-2/+7
* shader: Store type of phi nodes in flagsReinUsesLisp2021-07-231-1/+2
* spirv: Remove dependencies on Environment when generating SPIR-VReinUsesLisp2021-07-231-6/+5
* shader: Implement TXQ and fix FragDepthReinUsesLisp2021-07-231-3/+7
* shader: Implement SHFLameerj2021-07-231-1/+5
* shader: Implement VOTEameerj2021-07-231-0/+9
* shader: Implement DMNMX, DSET, DSETPameerj2021-07-231-18/+21
* spirv: Implement VertexId and InstanceId, refactor codeReinUsesLisp2021-07-231-47/+60
* shader: Add partial rasterizer integrationReinUsesLisp2021-07-231-14/+30
* shader: Implement FSET and FSETPameerj2021-07-231-2/+4
* shader: Implement CAL inlining function callsReinUsesLisp2021-07-231-11/+6
* spirv: Add SignedZeroInfNanPreserve logicameerj2021-07-231-0/+6
* shader: Initial support for textures and TEXReinUsesLisp2021-07-231-0/+12
* spirv: Move phi arguments emit to a separate functionReinUsesLisp2021-07-231-27/+27
* spirv: Add support for self-referencing phi nodesReinUsesLisp2021-07-231-3/+10
* spirv: Fixes and Intel specific workaroundsReinUsesLisp2021-07-231-3/+3
* shader: Add denorm flush supportReinUsesLisp2021-07-231-5/+58
* spirv: Add lower fp16 to fp32 passReinUsesLisp2021-07-231-0/+2
* shader: Primitive Vulkan integrationReinUsesLisp2021-07-231-60/+57
* spirv: Implement EmitIdentityReinUsesLisp2021-07-231-2/+2
* spirv: Initial bindings supportReinUsesLisp2021-07-231-101/+88
* shader: Add support for forward declarationsReinUsesLisp2021-07-231-13/+48
* shader: Misc fixesReinUsesLisp2021-07-231-0/+6
* shader: Initial implementation of an ASTReinUsesLisp2021-07-231-2/+43
* spirv: Initial SPIR-V supportReinUsesLisp2021-07-231-0/+134