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path: root/src/shader_recompiler/backend/spirv/spirv_emit_context.h (follow)
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* shader_recompiler: use float image operations on load/store when requiredLiam2023-12-211-0/+2
* Manually robust on Maxwell and earlierKelebek12023-10-191-0/+36
* shader_recompiler: skip sampler for buffer textures (#11435)liamwhite2023-09-141-1/+0
* Implement scaled vertex buffer format emulationBilly Laws2023-06-031-1/+15
* spirv: Fix TXQ with MSAA texturesameerj2023-01-291-0/+1
* Vulkan: Add a workaround for input_position on Adreno driversBilly Laws2023-01-051-0/+1
* Video_core: Address feedbackFernando Sahmkow2023-01-041-0/+1
* video_core: Fix few issues in Tess stageFengChen2022-11-071-0/+1
* video_core: Generate mipmap texture by drawingFengChen2022-09-201-0/+4
* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
* shader_recompiler: Reduce unused includesameerj2022-03-201-1/+0
* shader_recompiler: Use functions for indirect const buffer accessesLiam2022-03-171-0/+8
* Remove spirv handle legacy related codevonchenplus2021-12-181-15/+0
* shader_recompiler: Rename backend emit_context filesameerj2021-12-051-0/+335