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path: root/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp (follow)
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* shader: Implement fine derivates constant propagationFernandoS272021-07-231-0/+4
* shader: Implement SampleMaskReinUsesLisp2021-07-231-0/+3
* shader: Implement PIXLD.MY_INDEXReinUsesLisp2021-07-231-0/+3
* spirv: Implement ViewportMask with NV_viewport_array2ReinUsesLisp2021-07-231-0/+3
* shader: Implement PrimitiveIdReinUsesLisp2021-07-231-0/+3
* shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp2021-07-231-0/+41
* spirv: Implement Layer storesReinUsesLisp2021-07-231-0/+3
* spirv: Rework storage buffers and shader memoryReinUsesLisp2021-07-231-5/+64
* spirv: Define StorageImageWriteWithoutFormat capability when usedReinUsesLisp2021-07-231-0/+5
* shader: Implement SR_THREAD_KILLReinUsesLisp2021-07-231-0/+3
* shader: Implement ATOM/S and REDameerj2021-07-231-0/+70
* spirv: Guard against typeless image reads on unsupported devicesReinUsesLisp2021-07-231-0/+7
* shader: Move LaneId to the warp emission file and fix AMDReinUsesLisp2021-07-231-1/+1
* shader: Implement SULD and SUSTReinUsesLisp2021-07-231-2/+1
* shader_recompiler,video_core: Cleanup some GCC and Clang errorslat9nq2021-07-231-10/+10
* shader: Address feedbackFernandoS272021-07-231-13/+9
* shader: Implement indexed Position and ClipDistancesFernandoS272021-07-231-8/+18
* shader: Implement indexed attributesFernandoS272021-07-231-1/+35
* shader: Add subgroup masksReinUsesLisp2021-07-231-0/+7
* shader: Reimplement GetCbufU64 as GetCbufU32x2ReinUsesLisp2021-07-231-4/+3
* shader: Implement SR_LaneIdFernandoS272021-07-231-0/+1
* shader: Implement ViewportIndexFernandoS272021-07-231-0/+3
* shader: Implement ClipDistanceFernandoS272021-07-231-0/+10
* shader: Implement ImageGradientFernandoS272021-07-231-1/+10
* shader,spirv: Implement ImageQueryLod.FernandoS272021-07-231-1/+2
* shader: Implement TLDFernandoS272021-07-231-0/+1
* shader: Add PointCoord attributeFernandoS272021-07-231-0/+4
* shader: Add PointSize attributeameerj2021-07-231-0/+3
* shader: Implement FSWZADDameerj2021-07-231-0/+3
* shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp2021-07-231-0/+6
* shader: Better interpolation and disabled attributes supportReinUsesLisp2021-07-231-1/+1
* shader: Implement front faceReinUsesLisp2021-07-231-0/+3
* shader: Implement TXQ and fix FragDepthReinUsesLisp2021-07-231-1/+2
* shader: Implement TLD4 and TLD4_BFernandoS272021-07-231-1/+7
* shader: Implement SHFLameerj2021-07-231-0/+6
* shader: Fix F2IFernandoS272021-07-231-0/+2
* shader: Implement VOTEameerj2021-07-231-0/+6
* shader: Implement DMNMX, DSET, DSETPameerj2021-07-231-0/+1
* shader: Implement F2FFernandoS272021-07-231-1/+3
* shader: Add missing fp64 usage flagsReinUsesLisp2021-07-231-0/+34
* shader: Add support for fp16 comparisons and misc fixesReinUsesLisp2021-07-231-0/+16
* spirv: Implement VertexId and InstanceId, refactor codeReinUsesLisp2021-07-231-0/+6
* shader: Implement I2FReinUsesLisp2021-07-231-0/+28
* shader: Add partial rasterizer integrationReinUsesLisp2021-07-231-4/+56
* shader: Implement CAL inlining function callsReinUsesLisp2021-07-231-5/+3
* shader: Implement FCMPameerj2021-07-231-1/+13
* shader: Partial implementation of LDCReinUsesLisp2021-07-231-7/+128
* shader: Initial support for textures and TEXReinUsesLisp2021-07-231-0/+19
* shader: Add denorm flush supportReinUsesLisp2021-07-231-6/+65
* spirv: Add lower fp16 to fp32 passReinUsesLisp2021-07-231-1/+17
* spirv: Initial bindings supportReinUsesLisp2021-07-231-0/+81