index
:
anonymous/yuzu
master
yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
mirror
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
shader_recompiler
/
ir_opt
/
collect_shader_info_pass.cpp
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
spirv: Implement Layer stores
ReinUsesLisp
2021-07-23
1
-0
/
+3
*
spirv: Rework storage buffers and shader memory
ReinUsesLisp
2021-07-23
1
-5
/
+64
*
spirv: Define StorageImageWriteWithoutFormat capability when used
ReinUsesLisp
2021-07-23
1
-0
/
+5
*
shader: Implement SR_THREAD_KILL
ReinUsesLisp
2021-07-23
1
-0
/
+3
*
shader: Implement ATOM/S and RED
ameerj
2021-07-23
1
-0
/
+70
*
spirv: Guard against typeless image reads on unsupported devices
ReinUsesLisp
2021-07-23
1
-0
/
+7
*
shader: Move LaneId to the warp emission file and fix AMD
ReinUsesLisp
2021-07-23
1
-1
/
+1
*
shader: Implement SULD and SUST
ReinUsesLisp
2021-07-23
1
-2
/
+1
*
shader_recompiler,video_core: Cleanup some GCC and Clang errors
lat9nq
2021-07-23
1
-10
/
+10
*
shader: Address feedback
FernandoS27
2021-07-23
1
-13
/
+9
*
shader: Implement indexed Position and ClipDistances
FernandoS27
2021-07-23
1
-8
/
+18
*
shader: Implement indexed attributes
FernandoS27
2021-07-23
1
-1
/
+35
*
shader: Add subgroup masks
ReinUsesLisp
2021-07-23
1
-0
/
+7
*
shader: Reimplement GetCbufU64 as GetCbufU32x2
ReinUsesLisp
2021-07-23
1
-4
/
+3
*
shader: Implement SR_LaneId
FernandoS27
2021-07-23
1
-0
/
+1
*
shader: Implement ViewportIndex
FernandoS27
2021-07-23
1
-0
/
+3
*
shader: Implement ClipDistance
FernandoS27
2021-07-23
1
-0
/
+10
*
shader: Implement ImageGradient
FernandoS27
2021-07-23
1
-1
/
+10
*
shader,spirv: Implement ImageQueryLod.
FernandoS27
2021-07-23
1
-1
/
+2
*
shader: Implement TLD
FernandoS27
2021-07-23
1
-0
/
+1
*
shader: Add PointCoord attribute
FernandoS27
2021-07-23
1
-0
/
+4
*
shader: Add PointSize attribute
ameerj
2021-07-23
1
-0
/
+3
*
shader: Implement FSWZADD
ameerj
2021-07-23
1
-0
/
+3
*
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
ReinUsesLisp
2021-07-23
1
-0
/
+6
*
shader: Better interpolation and disabled attributes support
ReinUsesLisp
2021-07-23
1
-1
/
+1
*
shader: Implement front face
ReinUsesLisp
2021-07-23
1
-0
/
+3
*
shader: Implement TXQ and fix FragDepth
ReinUsesLisp
2021-07-23
1
-1
/
+2
*
shader: Implement TLD4 and TLD4_B
FernandoS27
2021-07-23
1
-1
/
+7
*
shader: Implement SHFL
ameerj
2021-07-23
1
-0
/
+6
*
shader: Fix F2I
FernandoS27
2021-07-23
1
-0
/
+2
*
shader: Implement VOTE
ameerj
2021-07-23
1
-0
/
+6
*
shader: Implement DMNMX, DSET, DSETP
ameerj
2021-07-23
1
-0
/
+1
*
shader: Implement F2F
FernandoS27
2021-07-23
1
-1
/
+3
*
shader: Add missing fp64 usage flags
ReinUsesLisp
2021-07-23
1
-0
/
+34
*
shader: Add support for fp16 comparisons and misc fixes
ReinUsesLisp
2021-07-23
1
-0
/
+16
*
spirv: Implement VertexId and InstanceId, refactor code
ReinUsesLisp
2021-07-23
1
-0
/
+6
*
shader: Implement I2F
ReinUsesLisp
2021-07-23
1
-0
/
+28
*
shader: Add partial rasterizer integration
ReinUsesLisp
2021-07-23
1
-4
/
+56
*
shader: Implement CAL inlining function calls
ReinUsesLisp
2021-07-23
1
-5
/
+3
*
shader: Implement FCMP
ameerj
2021-07-23
1
-1
/
+13
*
shader: Partial implementation of LDC
ReinUsesLisp
2021-07-23
1
-7
/
+128
*
shader: Initial support for textures and TEX
ReinUsesLisp
2021-07-23
1
-0
/
+19
*
shader: Add denorm flush support
ReinUsesLisp
2021-07-23
1
-6
/
+65
*
spirv: Add lower fp16 to fp32 pass
ReinUsesLisp
2021-07-23
1
-1
/
+17
*
spirv: Initial bindings support
ReinUsesLisp
2021-07-23
1
-0
/
+81