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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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shader_recompiler
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Author
Age
Files
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*
shader: Implement PSETP
ameerj
2021-07-23
4
-5
/
+40
*
Implement PSET, refactor common comparison funcs
ameerj
2021-07-23
9
-101
/
+88
*
shader: Implement FLO
ameerj
2021-07-23
8
-18
/
+75
*
shader: Implement ISET, add common_funcs
ameerj
2021-07-23
8
-50
/
+150
*
shader: Make IMNMX, SHR, SEL stylistically more consistent
ameerj
2021-07-23
3
-5
/
+5
*
shader: Implement ICMP
ameerj
2021-07-23
3
-16
/
+84
*
shader: Implement IMNMX
ameerj
2021-07-23
8
-12
/
+105
*
shader: Implement BFI
ameerj
2021-07-23
3
-16
/
+57
*
shader: Implement BFE
ameerj
2021-07-23
3
-12
/
+67
*
shader: Implement POPC
ameerj
2021-07-23
8
-12
/
+59
*
shader: Implement SHR
ameerj
2021-07-23
8
-18
/
+80
*
shader: Implement SEL
ameerj
2021-07-23
4
-16
/
+53
*
spirv: Move phi arguments emit to a separate function
ReinUsesLisp
2021-07-23
1
-27
/
+27
*
shader: Avoid infinite recursion when tracking global memory
ReinUsesLisp
2021-07-23
1
-5
/
+26
*
shader: Fix conditional execution of exit instructions
ReinUsesLisp
2021-07-23
2
-5
/
+6
*
spirv: Add support for self-referencing phi nodes
ReinUsesLisp
2021-07-23
1
-3
/
+10
*
shader: Fix control flow
ReinUsesLisp
2021-07-23
8
-20
/
+39
*
shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC
ReinUsesLisp
2021-07-23
5
-28
/
+76
*
shader: FMUL, select, RRO, and MUFU fixes
ReinUsesLisp
2021-07-23
18
-119
/
+507
*
shader: Fix MOV(reg), add SHL variants and emit neg and abs instructions
ReinUsesLisp
2021-07-23
4
-11
/
+11
*
spirv: Fixes and Intel specific workarounds
ReinUsesLisp
2021-07-23
10
-32
/
+43
*
shader: Rename, implement FADD.SAT and P2R (imm)
ReinUsesLisp
2021-07-23
17
-125
/
+211
*
shader: Add denorm flush support
ReinUsesLisp
2021-07-23
15
-60
/
+210
*
spirv: Add lower fp16 to fp32 pass
ReinUsesLisp
2021-07-23
28
-276
/
+465
*
shader: Primitive Vulkan integration
ReinUsesLisp
2021-07-23
28
-498
/
+573
*
shader: Add XMAD multiplication folding optimization
ReinUsesLisp
2021-07-23
1
-5
/
+77
*
shader: Simplify ISCADD
ReinUsesLisp
2021-07-23
1
-6
/
+1
*
shader: Add utility to resolve identities on a value
ReinUsesLisp
2021-07-23
2
-0
/
+8
*
spirv: Implement EmitIdentity
ReinUsesLisp
2021-07-23
2
-3
/
+3
*
spirv: Initial bindings support
ReinUsesLisp
2021-07-23
22
-292
/
+671
*
shader: Improve object pool
ReinUsesLisp
2021-07-23
3
-50
/
+66
*
shader: Fix tracking
ReinUsesLisp
2021-07-23
1
-50
/
+72
*
shader: Add support for forward declarations
ReinUsesLisp
2021-07-23
10
-68
/
+79
*
shader: Support SSA loops on IR
ReinUsesLisp
2021-07-23
12
-46
/
+150
*
shader: Misc fixes
ReinUsesLisp
2021-07-23
10
-89
/
+104
*
shader: Initial implementation of an AST
ReinUsesLisp
2021-07-23
32
-589
/
+1345
*
spirv: Initial SPIR-V support
ReinUsesLisp
2021-07-23
18
-34
/
+1400
*
shader: Better constant folding
ReinUsesLisp
2021-07-23
2
-13
/
+48
*
shader: Properly store phi on Inst
ReinUsesLisp
2021-07-23
6
-75
/
+132
*
shader: Add pools and rename files
ReinUsesLisp
2021-07-23
30
-108
/
+255
*
shader: Make typed IR
ReinUsesLisp
2021-07-23
19
-269
/
+495
*
shader: Remove illegal character in SSA pass
ReinUsesLisp
2021-07-23
1
-1
/
+1
*
shader: Constant propagation and global memory to storage buffer
ReinUsesLisp
2021-07-23
17
-63
/
+652
*
shader: Initial instruction support
ReinUsesLisp
2021-07-23
28
-334
/
+1450
*
shader: SSA and dominance
ReinUsesLisp
2021-07-23
24
-77
/
+570
*
shader: Initial recompiler work
ReinUsesLisp
2021-07-23
56
-0
/
+7060