Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | GPU: Process command mode 5 (IncreaseOnce) differently from other commands. | Subv | 2018-03-17 | 6 | -1/+56 |
| | | | | | | Accumulate all arguments before calling the desired method. Note: Maybe we should do the same for the NonIncreasing mode? | ||||
* | GPU: Intercept writes to the VERTEX_END_GL register. | Subv | 2018-03-05 | 2 | -1/+18 |
| | | | | | | This is the register that gets written after a game calls DrawArrays(). We should collect all GPU state and draw using our graphics API here. | ||||
* | maxwell_3d: Make constructor explicit | Lioncash | 2018-02-14 | 1 | -1/+1 |
| | |||||
* | GPU: Partially implemented the QUERY_* registers in the Maxwell3D engine. | Subv | 2018-02-12 | 2 | -2/+94 |
| | | | | Only QueryMode::Write is supported at the moment. | ||||
* | Make a GPU class in VideoCore to contain the GPU state. | Subv | 2018-02-12 | 6 | -18/+24 |
| | | | | Also moved the GPU MemoryManager class to video_core since it makes more sense for it to be there. | ||||
* | GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines. | Subv | 2018-02-12 | 6 | -0/+99 |