| Commit message (Collapse) | Author | Age | Files | Lines |
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GPU: Implemented the Z32_S8_X24 depth buffer format.
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This makes it match its const qualified equivalent.
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Only tiled->linear and linear->tiled copies that aren't offsetted are supported for now. Queries are not supported. Swizzled copies are not supported.
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GPU: Allow the usage of RGBA32_FLOAT and RGBA16_FLOAT in the texture copy engine.
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It doesn't belong in the PFIFO handler.
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This should reduce recompile times when editing the Maxwell3D register structure.
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Accumulate all arguments before calling the desired method.
Note: Maybe we should do the same for the NonIncreasing mode?
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Only QueryMode::Write is supported at the moment.
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Also moved the GPU MemoryManager class to video_core since it makes more sense for it to be there.
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