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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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video_core
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host_shaders
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Author
Files
Lines
2024-02-10
host_shaders: add vendor workaround for adreno drivers
Liam
1
-6
/
+4
2024-02-09
nvnflinger/gpu: implement blending
Liam
12
-33
/
+35
2024-01-31
renderer_vulkan: implement layer stack composition
Liam
7
-40
/
+34
2024-01-31
renderer_vulkan: convert FSR to graphics pipeline
Liam
7
-28
/
+37
2024-01-31
renderer_opengl: split out FXAA
Liam
1
-2
/
+2
2024-01-07
Fix typos in video_core
Viktor Szépe
1
-9
/
+9
2023-10-16
Changes based on hardware tests
Squall-Leonhart
3
-22
/
+3
2023-10-15
added missing trailing line.
Squall Leonhart
1
-1
/
+1
2023-10-15
use texelfetch instead of texturelod
Squall-Leonhart
2
-2
/
+2
2023-10-15
Another missing copy connected to Bravely Default II
Squall-Leonhart
2
-0
/
+19
2023-10-15
Implement missing formats for Bravely Default 2
Squall-Leonhart
2
-0
/
+16
2023-10-07
update shader to confirmed format copy
Squall Leonhart
1
-1
/
+1
2023-10-04
lets not convert depth to greyscale since this makes the exhaust and tire smoke light gray/white
Squall-Leonhart
1
-1
/
+1
2023-10-04
Implements D32_Float to A8B8G8R8_UNORM format copy
Squall-Leonhart
2
-0
/
+15
2023-09-25
host_shaders: More proper handling of x2 MSAA copies
GPUCode
2
-4
/
+10
2023-09-23
Query Cache: Fix Prefix Sums
Fernando Sahmkow
2
-82
/
+109
2023-09-23
Query Cache: Simplify Prefix Sum compute shader
Fernando Sahmkow
3
-65
/
+227
2023-09-23
Query Cache: Implement host side sample counting.
Fernando Sahmkow
2
-0
/
+125
2023-09-23
Query Cachge: Fully rework Vulkan's query cache
Fernando Sahmkow
2
-0
/
+21
2023-09-07
video_core: Fix d24r8/s8d24 convert shader build error in moltenvk
Feng Chen
2
-8
/
+8
2023-08-19
Masked depthstencil clears
Kelebek1
2
-0
/
+13
2023-08-10
flatten color_values
Ameer J
1
-14
/
+9
2023-08-10
flatten encoding_values
Ameer J
1
-11
/
+10
2023-08-10
flatten result vector
Ameer J
1
-14
/
+5
2023-08-09
GetUnquantizedWeightVector
Ameer J
1
-69
/
+63
2023-08-06
Compute Replicate
Ameer J
1
-85
/
+20
2023-08-06
minor
Ameer J
1
-12
/
+6
2023-08-06
undo uint
Ameer J
1
-3
/
+3
2023-08-06
Revert "vulkan dims specialization"
Ameer J
3
-103
/
+16
2023-08-06
vulkan dims specialization
ameerj
3
-16
/
+103
2023-08-06
small_block opt
Ameer J
1
-4
/
+3
2023-08-06
remove TexelWeightParams
Ameer J
1
-46
/
+31
2023-08-06
error/void extent funcs
Ameer J
1
-48
/
+43
2023-08-06
more packing
Ameer J
1
-109
/
+109
2023-08-06
Revert "uint result index"
Ameer J
1
-1
/
+1
2023-08-06
Revert "bfe instead of mod"
Ameer J
1
-15
/
+13
2023-08-06
Revert "global endpoints"
Ameer J
1
-36
/
+40
2023-08-06
global endpoints
Ameer J
1
-40
/
+36
2023-08-06
bfe instead of mod
Ameer J
1
-13
/
+15
2023-08-06
uint result index
Ameer J
1
-1
/
+1
2023-08-06
amd opts
Ameer J
1
-16
/
+13
2023-08-06
const, pack result_vector and replicate tables,
Ameer J
1
-227
/
+260
2023-08-06
minor redundancy cleanup
Ameer J
1
-12
/
+2
2023-08-06
extractbits robustness
Ameer J
1
-5
/
+8
2023-08-06
reuse vectors memory
Ameer J
1
-33
/
+17
2023-08-06
EncodingData pack
Ameer J
1
-44
/
+69
2023-08-06
flattening
Ameer J
1
-43
/
+44
2023-08-06
weights refactor
Ameer J
1
-26
/
+22
2023-08-06
params.max_weight
Ameer J
1
-5
/
+2
2023-08-06
skip bits
Ameer J
1
-9
/
+14
2023-08-06
restrict
Ameer J
1
-2
/
+2
2023-06-26
OpenGL: Add Local Memory warmup shader
ameerj
2
-0
/
+48
2023-03-12
general: fix spelling mistakes
Liam
2
-2
/
+2
2023-02-11
texture_cache: OpenGL: Implement MSAA uploads and copies
ameerj
3
-0
/
+61
2023-01-28
video_core: Implement vulkan clear specified channel
FengChen
3
-0
/
+26
2023-01-26
video_core/opengl: Add FSR upscaling filter to the OpenGL renderer
Wollnashorn
4
-2
/
+154
2023-01-16
Address feedback
Feng Chen
1
-1
/
+1
2023-01-05
video_core: Implement opengl/vulkan draw_texture
Feng Chen
3
-18
/
+12
2023-01-05
video_core: Implement maxwell3d draw texture method
Feng Chen
1
-0
/
+13
2023-01-05
vulkan: implement 'turbo mode' clock booster
Liam
2
-0
/
+30
2022-12-26
video_core: Implement vulkan QuadStrip topology
FengChen
1
-2
/
+4
2022-12-08
video_core: Integrate SMAA
Liam
9
-5
/
+1564
2022-09-15
video_core: Modify astc texture decode error fill value
FengChen
1
-1
/
+1
2022-07-27
chore: make yuzu REUSE compliant
Andrea Pappacoda
5
-0
/
+15
2022-04-28
chore: add missing SPDX tags
Andrea Pappacoda
1
-21
/
+2
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
29
-87
/
+58
2022-04-07
OpenGL: fix S8D24 to ABGR8 conversions
Liam
2
-0
/
+19
2022-03-16
Address review comments
Liam
2
-2
/
+2
2022-03-16
Vulkan: convert S8D24 <-> ABGR8
Liam
2
-0
/
+24
2022-01-16
astc_decoder: Combine FastReplicate functions to work around new NV driver bug
ameerj
1
-34
/
+46
2021-11-22
Texture Cache: Correct conversion shaders.
Fernando Sahmkow
2
-2
/
+2
2021-11-22
TextureCache: Simplify blitting of D24S8 formats and fix bugs.
Fernando Sahmkow
5
-104
/
+0
2021-11-21
HostShaders: Fix D24S8 convertion shaders.
Fernando Sahmkow
6
-23
/
+47
2021-11-20
TextureCache: Assure full conversions on depth/stencil write shaders.
Fernando Sahmkow
3
-6
/
+6
2021-11-20
TextureCache: Add R16G16 to D24S8 converter.
Fernando Sahmkow
2
-0
/
+19
2021-11-19
TextureCache: Add B10G11R11 to D24S8 converter.
Fernando Sahmkow
2
-0
/
+20
2021-11-19
TextureCache: Implement additional D24S8 convertions.
Fernando Sahmkow
3
-0
/
+44
2021-11-19
Vulkan: implement D24S8 <-> RGBA8 convertions.
Fernando Sahmkow
3
-0
/
+40
2021-11-16
HostShader: fix Gaussian filter.
FernandoS27
1
-2
/
+2
2021-11-16
host_shaders: Misc copyright/style changes
ameerj
4
-10
/
+12
2021-11-16
Presentation: Only use FP16 in scaling shaders on supported devices in Vulkan
Marshall Mohror
9
-95
/
+147
2021-11-16
HostShader: Fix gaussian and add attribution.
Fernando Sahmkow
1
-23
/
+19
2021-11-16
Vulkan: Implement FXAA
FernandoS27
1
-1
/
+1
2021-11-16
OpenGL: Implement FXAA
Marshall Mohror
3
-0
/
+114
2021-11-16
VideoCore: Add gaussian filtering.
FernandoS27
2
-0
/
+75
2021-11-16
Update scaleforce to use FP16
Marshall Mohror
1
-88
/
+55
2021-11-16
vulkan: Implement FidelityFX Super Resolution
Marshall Mohror
4
-2
/
+155
2021-11-16
Renderers: Unify post processing filter shaders
ameerj
5
-202
/
+28
2021-11-16
Renderer: Implement Bicubic and ScaleForce filters.
Fernando Sahmkow
5
-0
/
+388
2021-09-17
host_shaders: Remove opengl_copy_bgra.comp
ameerj
2
-16
/
+0
2021-08-01
astc_decoder: Reduce workgroup size
ameerj
1
-1
/
+1
2021-08-01
astc_decoder: Compute offset swizzles in-shader
ameerj
1
-33
/
+13
2021-08-01
astc_decoder: Make use of uvec4 for payload data
ameerj
1
-79
/
+43
2021-08-01
astc_decoder: Simplify Select2DPartition
ameerj
1
-38
/
+19
2021-08-01
astc_decoder: Optimize the use EncodingData
ameerj
1
-25
/
+25
2021-06-19
astc_decoder.comp: Remove unnecessary LUT SSBOs
ameerj
1
-19
/
+16
2021-06-19
astc: Various robustness enhancements for the gpu decoder
ameerj
1
-9
/
+6
2021-06-16
astc_decoder: Fix LDR CEM1 endpoint calculation
ameerj
1
-1
/
+1
2021-06-13
cmake: Fix find_program usage for 3.15
lat9nq
1
-1
/
+4
2021-03-25
astc_decoder: Refactor for style and more efficient memory use
ameerj
1
-262
/
+307
2021-03-13
astc_decoder: Reimplement Layers
Rodrigo Locatti
1
-18
/
+15
2021-03-13
astc_decoder: Fix out of bounds memory access
ameerj
1
-2
/
+10
2021-03-13
renderer_vulkan: Accelerate ASTC decoding
ameerj
1
-21
/
+22
2021-03-13
host_shaders: Modify shader cmake integration to allow for larger shaders
ameerj
3
-2
/
+25
2021-03-13
renderer_opengl: Accelerate ASTC texture decoding with a compute shader
ameerj
1
-0
/
+1288
2021-03-04
renderer_opengl: Swizzle BGR textures on copy
ameerj
2
-0
/
+16
2021-02-13
video_core: Reimplement the buffer cache
ReinUsesLisp
3
-30
/
+8
2021-02-02
video_core: host_shaders: Don't pass --quiet to glslangValidator if unavailable
lat9nq
1
-1
/
+19
2021-01-24
host_shaders/cmake: Pass --quiet to glslang to keep it quiet
ReinUsesLisp
1
-1
/
+1
2020-12-30
host_shaders: Add Vulkan assembler compute shaders
ReinUsesLisp
4
-0
/
+96
2020-12-30
host_shaders: Add helper to blit depth stencil fragment shader
ReinUsesLisp
2
-0
/
+17
2020-12-30
host_shaders: Add texture color blit fragment shader
ReinUsesLisp
2
-0
/
+15
2020-12-30
host_shaders: Add shaders to present to the swapchain
ReinUsesLisp
3
-0
/
+36
2020-12-30
host_shaders: Add shaders to convert between depth and color images
ReinUsesLisp
3
-0
/
+28
2020-12-30
host_shaders: Add compute shader to copy BC4 as RG32UI to RGBA8
ReinUsesLisp
2
-0
/
+71
2020-12-30
host_shaders: Add shader to render a full screen triangle
ReinUsesLisp
2
-0
/
+30
2020-12-30
host_shaders: Add pitch linear upload compute shader
ReinUsesLisp
2
-0
/
+87
2020-12-30
host_shaders: Add block linear upload compute shaders
ReinUsesLisp
3
-0
/
+249
2020-12-30
host_shaders: Add copyright headers to OpenGL present shaders
ReinUsesLisp
2
-0
/
+8
2020-12-30
video_core/host_shaders: Add support for prebuilt SPIR-V shaders
ReinUsesLisp
1
-16
/
+37
2020-09-24
video_core: Fix instances where msbuild always regenerated host shaders
ReinUsesLisp
2
-12
/
+7
2020-08-24
video_core/host_shaders: Add CMake integration for string shaders
ReinUsesLisp
5
-0
/
+97