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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
/
renderer_opengl
/
gl_graphics_pipeline.h
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Author
Age
Files
Lines
*
gl_graphics_pipeline: GLASM: Fix transform feedback attribs buffer mode
Ameer J
2023-11-18
1
-0
/
+1
*
gl_graphics_pipeline: GLASM: Fix transform feedback with multiple buffers
Ameer J
2023-08-13
1
-2
/
+0
*
shaders: Track local memory usage
ameerj
2023-06-26
1
-0
/
+5
*
gl_graphics_pipeline: Force context flush when loading shader cache
ameerj
2023-01-30
1
-1
/
+1
*
MacroHLE: Add OpenGL Support
Fernando Sahmkow
2023-01-01
1
-0
/
+1
*
Update 3D regs
Kelebek1
2022-10-07
1
-2
/
+2
*
VideoCore: Fix channels with disk pipeline/shader cache.
Fernando Sahmkow
2022-10-06
1
-6
/
+10
*
general: Convert source file copyright comments over to SPDX
Morph
2022-04-23
1
-3
/
+2
*
video_core: Reduce unused includes
ameerj
2022-03-19
1
-1
/
+0
*
gl_graphics_pipeline: Improve shader builder synchronization using fences (#7969)
Ameer J
2022-03-06
1
-4
/
+3
*
opengl: Fix asynchronous shaders
ReinUsesLisp
2021-07-23
1
-1
/
+6
*
renderer_opengl: Use ARB_separate_shader_objects
ReinUsesLisp
2021-07-23
1
-1
/
+1
*
video_core: Enable GL SPIR-V shaders
lat9nq
2021-07-23
1
-0
/
+1
*
gl_graphics_pipeline: Inline hash and operator== key functions
ReinUsesLisp
2021-07-23
1
-2
/
+8
*
gl_shader_cache: Check previous pipeline before checking hash map
ReinUsesLisp
2021-07-23
1
-2
/
+7
*
gl_graphics_pipeline: Port optimizations from Vulkan pipelines
ReinUsesLisp
2021-07-23
1
-2
/
+16
*
gl_shader_cache: Implement async shaders
ameerj
2021-07-23
1
-2
/
+12
*
gl_shader_cache: Remove const from pipeline source arguments
ameerj
2021-07-23
1
-2
/
+2
*
gl_shader_cache: Move OGL shader compilation to the respective Pipeline constructor
ameerj
2021-07-23
1
-2
/
+2
*
buffer_cache: Reduce uniform buffer size from shader usage
ReinUsesLisp
2021-07-23
1
-1
/
+2
*
buffer_cache: Mark uniform buffers as dirty if any enable bit changes
ReinUsesLisp
2021-07-23
1
-0
/
+1
*
glasm: Use storage buffers instead of global memory when possible
ReinUsesLisp
2021-07-23
1
-2
/
+10
*
gl_shader_cache: Rename Program abstractions into Pipeline
ReinUsesLisp
2021-07-23
1
-0
/
+118