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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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renderer_opengl
/
gl_shader_cache.h
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Author
Age
Files
Lines
*
SMMU: Initial adaptation to video_core.
Fernando Sahmkow
2024-01-19
1
-5
/
+6
*
gl_compute_pipeline: Force context flush when loading shader cache
ameerj
2023-01-30
1
-1
/
+2
*
gl_graphics_pipeline: Force context flush when loading shader cache
ameerj
2023-01-30
1
-1
/
+2
*
renderer_opengl: refactor context acquire
Liam
2022-12-13
1
-0
/
+1
*
general: fix compile for Apple Clang
Liam
2022-11-23
1
-1
/
+0
*
VideoCore: implement channels on gpu caches.
Fernando Sahmkow
2022-10-06
1
-6
/
+3
*
general: Convert source file copyright comments over to SPDX
Morph
2022-04-23
1
-3
/
+2
*
video_core: Reduce unused includes
ameerj
2022-03-19
1
-5
/
+0
*
gl_shader_cache: Fixes for async shaders
ameerj
2021-07-23
1
-0
/
+2
*
shader: Unify shader stage types
ReinUsesLisp
2021-07-23
1
-1
/
+0
*
gl_shader_cache: Check previous pipeline before checking hash map
ReinUsesLisp
2021-07-23
1
-1
/
+4
*
shader: Split profile and runtime info headers
ReinUsesLisp
2021-07-23
1
-0
/
+1
*
shader: Add support for native 16-bit floats
ReinUsesLisp
2021-07-23
1
-0
/
+3
*
gl_shader_cache: Implement async shaders
ameerj
2021-07-23
1
-23
/
+11
*
gl_shader_cache: Store workers in shader cache object
ReinUsesLisp
2021-07-23
1
-0
/
+7
*
shader: Handle host exceptions
ReinUsesLisp
2021-07-23
1
-3
/
+2
*
gl_shader_cache: Add disk shader cache
ReinUsesLisp
2021-07-23
1
-4
/
+6
*
gl_shader_cache: Rename Program abstractions into Pipeline
ReinUsesLisp
2021-07-23
1
-16
/
+16
*
gl_shader_cache,glasm: Conditionally use typeless image reads extension
ReinUsesLisp
2021-07-23
1
-0
/
+2
*
shader: Initial OpenGL implementation
ReinUsesLisp
2021-07-23
1
-51
/
+47
*
shader: Move pipeline cache logic to separate files
ReinUsesLisp
2021-07-23
1
-13
/
+45
*
shader: Remove old shader management
ReinUsesLisp
2021-07-23
1
-100
/
+2
*
bootmanager: Use std::stop_source for stopping emulation
ReinUsesLisp
2021-06-22
1
-1
/
+1
*
video_core: Resolve more variable shadowing scenarios pt.3
Lioncash
2020-12-05
1
-4
/
+5
*
video_core: Resolve more variable shadowing scenarios
Lioncash
2020-12-04
1
-1
/
+1
*
video_core: Remove all Core::System references in renderer
ReinUsesLisp
2020-09-06
1
-8
/
+15
*
async shaders
David Marcec
2020-07-17
1
-6
/
+30
*
gl_shader_cache: Avoid use after move for program size
ReinUsesLisp
2020-06-24
1
-1
/
+0
*
gl_shader_cache: Use generic shader cache
ReinUsesLisp
2020-06-07
1
-31
/
+20
*
renderer_opengl: Add assembly program code paths
ReinUsesLisp
2020-05-19
1
-4
/
+11
*
ShaderCache/PipelineCache: Cache null shaders.
Fernando Sahmkow
2020-04-22
1
-0
/
+3
*
Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.
Fernando Sahmkow
2020-04-06
1
-7
/
+1
*
video_core: Rename "const buffer locker" to "registry"
ReinUsesLisp
2020-03-09
1
-4
/
+4
*
gl_shader_cache: Rework shader cache and remove post-specializations
ReinUsesLisp
2020-03-09
1
-64
/
+33
*
gl_shader_cache: Remove dynamic BaseBinding specialization
ReinUsesLisp
2019-11-23
1
-1
/
+1
*
video_core: Unify ProgramType and ShaderStage into ShaderType
ReinUsesLisp
2019-11-23
1
-6
/
+7
*
gl_shader_cache: Specialize shader workgroup
ReinUsesLisp
2019-11-23
1
-3
/
+3
*
gl_shader_cache: Implement locker variants invalidation
ReinUsesLisp
2019-10-25
1
-5
/
+10
*
gl_shader_disk_cache: Store and load fast BRX
ReinUsesLisp
2019-10-25
1
-1
/
+6
*
gl_shader_decompiler: Move entries to a separate function
ReinUsesLisp
2019-10-25
1
-27
/
+39
*
Shader_Cache: setup connection of ConstBufferLocker
Fernando Sahmkow
2019-10-25
1
-0
/
+1
*
gl_shader_cache: Remove special casing for geometry shaders
ReinUsesLisp
2019-09-04
1
-21
/
+0
*
video_core: Silent miscellaneous warnings (#2820)
Rodrigo Locatti
2019-08-30
1
-1
/
+0
*
gl_shader_cache: Fix clang-format issues
ReinUsesLisp
2019-07-16
1
-2
/
+1
*
gl_shader_cache: Address review commentaries
ReinUsesLisp
2019-07-15
1
-3
/
+3
*
gl_rasterizer: Implement compute shaders
ReinUsesLisp
2019-07-15
1
-3
/
+12
*
Merge pull request #2601 from FernandoS27/texture_cache
Zach Hilman
2019-07-05
1
-9
/
+8
|
\
|
*
gl_rasterizer: Track texture buffer usage
ReinUsesLisp
2019-06-21
1
-9
/
+8
*
|
gl_shader_cache: Make CachedShader constructor private
Zach Hilman
2019-07-04
1
-3
/
+3
*
|
gl_shader_cache: Use static constructors for CachedShader initialization
ReinUsesLisp
2019-06-08
1
-10
/
+19
|
/
*
gl_shader_cache: Store a system class and drop global accessors
ReinUsesLisp
2019-05-30
1
-0
/
+1
*
gl_shader_cache: Use shared contexts to build shaders in parallel
ReinUsesLisp
2019-05-21
1
-5
/
+9
*
Merge pull request #2413 from FernandoS27/opt-gpu
Rodrigo Locatti
2019-05-14
1
-3
/
+4
|
\
|
*
RasterizerCache Redesign: Flush
Fernando Sahmkow
2019-04-20
1
-3
/
+4
*
|
gl_shader_decompiler: Use variable AOFFI on supported hardware
ReinUsesLisp
2019-04-14
1
-2
/
+6
|
/
*
video_core/renderer_opengl: Remove unnecessary includes
Lioncash
2019-04-04
1
-3
/
+2
*
video_core: Refactor to use MemoryManager interface for all memory access.
bunnei
2019-03-16
1
-4
/
+4
*
gpu: Use host address for caching instead of guest address.
bunnei
2019-03-15
1
-9
/
+10
*
gl_shader_disk_cache: Use unordered containers
ReinUsesLisp
2019-02-07
1
-10
/
+10
*
gl_shader_cache: Link loading screen with disk shader cache load
ReinUsesLisp
2019-02-07
1
-1
/
+4
*
gl_shader_disk_cache: Pass core system as argument and guard against games without title ids
ReinUsesLisp
2019-02-07
1
-1
/
+5
*
gl_shader_disk_cache: Address miscellaneous feedback
ReinUsesLisp
2019-02-07
1
-3
/
+3
*
gl_shader_disk_cache: Save GLSL and entries into the precompiled file
ReinUsesLisp
2019-02-07
1
-5
/
+4
*
gl_shader_cache: Refactor to support disk shader cache
ReinUsesLisp
2019-02-07
1
-16
/
+43
*
gl_shader_disk_cache: Add file and move BaseBindings declaration
ReinUsesLisp
2019-02-07
1
-10
/
+1
*
rasterizer_interface: Add disk cache entry for the rasterizer
ReinUsesLisp
2019-02-07
1
-0
/
+3
*
gl_shader_cache: Use explicit bindings
ReinUsesLisp
2019-01-30
1
-53
/
+37
*
gl_rasterizer: Implement global memory management
ReinUsesLisp
2019-01-30
1
-1
/
+5
*
video_core: Rename glsl_decompiler to gl_shader_decompiler
ReinUsesLisp
2019-01-15
1
-1
/
+1
*
video_core: Replace gl_shader_decompiler
ReinUsesLisp
2019-01-15
1
-0
/
+1
*
gl_shader_cache: Use dirty flags for shaders
ReinUsesLisp
2019-01-07
1
-0
/
+4
*
Fixed uninitialized memory due to missing returns in canary
David Marcec
2018-12-19
1
-0
/
+1
*
Implemented a shader unique identifier.
Fernando Sahmkow
2018-12-09
1
-0
/
+2
*
shader_cache: Only lock covered instructions.
Markus Wick
2018-11-20
1
-1
/
+2
*
Merge pull request #1669 from ReinUsesLisp/fixup-gs
bunnei
2018-11-11
1
-6
/
+7
|
\
|
*
gl_shader_decompiler: Guard out of bound geometry shader input reads
ReinUsesLisp
2018-11-10
1
-6
/
+7
*
|
rasterizer_cache: Remove reliance on the System singleton
Lioncash
2018-11-08
1
-0
/
+4
|
/
*
rasterizer_cache: Refactor to support in-order flushing.
bunnei
2018-10-16
1
-6
/
+4
*
rasterizer_cache: Reintroduce method for flushing.
bunnei
2018-10-16
1
-0
/
+3
*
gl_shader_decompiler: Implement geometry shaders
ReinUsesLisp
2018-10-07
1
-2
/
+44
*
Port #4182 from Citra: "Prefix all size_t with std::"
fearlessTobi
2018-09-15
1
-1
/
+1
*
gl_shader_cache: Use an u32 for the binding point cache.
Markus Wick
2018-09-04
1
-5
/
+5
*
gl_renderer: Cache textures, framebuffers, and shaders based on CPU address.
bunnei
2018-08-31
1
-4
/
+3
*
Report correct shader size.
Markus Wick
2018-08-31
1
-1
/
+1
*
renderer_opengl: Implement a new shader cache.
bunnei
2018-08-28
1
-0
/
+69