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path: root/src/video_core/shader/control_flow.cpp (follow)
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* shader: Remove old shader managementReinUsesLisp2021-07-231-751/+0
* video_core: Make use of ordered container contains() where applicableLioncash2020-12-071-5/+5
* video_core: Resolve more variable shadowing scenarios pt.3Lioncash2020-12-051-2/+2
* video_core: Resolve more variable shadowing scenarios pt.2Lioncash2020-12-051-3/+3
* control_flow: emplace elements in place within TryQuery()Lioncash2020-09-231-6/+6
* control_flow: Make use of std::move in InsertBranch()Lioncash2020-09-231-7/+8
* General: Tidy up clang-format warnings part 2Lioncash2020-08-131-14/+16
* shader/memory_util: Deduplicate codeReinUsesLisp2020-04-261-11/+1
* General: Resolve warnings related to missing declarationsLioncash2020-04-171-2/+2
* control_flow: Make use of std::move in TryInspectAddress()Lioncash2020-04-161-3/+3
* video_core: Rename "const buffer locker" to "registry"ReinUsesLisp2020-03-091-6/+7
* control_flow: Silence -Wreorder warning for CFGRebuildStateLioncash2020-01-141-1/+1
* shader/control_flow: Specify constness on caller lambdasRodrigo Locatti2019-11-071-11/+12
* shader/control_flow: Use callable template instead of std::functionReinUsesLisp2019-11-071-6/+5
* shader/control_flow: Abstract repeated code chunks in BRX trackingReinUsesLisp2019-11-071-93/+101
* shader/control_flow: Silence Intellisense cast warningsReinUsesLisp2019-11-071-1/+1
* shader/control_flow: Remove brace initializer in std containersReinUsesLisp2019-11-071-9/+9
* Shader_IR: Address Feedback.Fernando Sahmkow2019-10-261-25/+21
* gl_shader_decompiler: Move entries to a separate functionReinUsesLisp2019-10-251-10/+8
* Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.Fernando Sahmkow2019-10-251-103/+159
* Shader_Cache: setup connection of ConstBufferLockerFernando Sahmkow2019-10-251-7/+15
* Shader_IR: Implement BRX tracking.Fernando Sahmkow2019-10-251-0/+113
* control_flow: Silence truncation warningsLioncash2019-10-161-2/+2
* video_core/control_flow: Eliminate variable shadowing warningsLioncash2019-10-051-6/+6
* video_core/control_flow: Eliminate pessimizing movesLioncash2019-10-051-5/+8
* Shader_ir: Address feedbackFernando Sahmkow2019-10-051-1/+1
* Shader_IR: allow else derivation to be optional.Fernando Sahmkow2019-10-051-1/+2
* Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes.Fernando Sahmkow2019-10-051-32/+60
* gl_shader_decompiler: Implement AST decompilingFernando Sahmkow2019-10-051-1/+1
* shader_ir: Declare Manager and pass it to appropiate programs.Fernando Sahmkow2019-10-051-31/+34
* shader_ir: Corrections to outward movements and misc stuffsFernando Sahmkow2019-10-051-2/+12
* shader_ir: Initial Decompile SetupFernando Sahmkow2019-10-051-3/+55
* video_core/control_flow: Prevent sign conversion in TryGetBlock()Lioncash2019-07-191-1/+1
* video_core/control_flow: Remove unnecessary BlockStack copy constructorLioncash2019-07-191-2/+1
* video_core/control_flow: Use std::move where applicableLioncash2019-07-191-10/+15
* video_core/control_flow: Use the prefix variant of operator++ for iteratorsLioncash2019-07-191-2/+2
* video_core/control_flow: Use empty() member function for checking emptinessLioncash2019-07-191-2/+2
* video_core: Resolve -Wreorder warningsLioncash2019-07-191-1/+1
* video_core/control_flow: Make program_size for ScanFlow() a std::size_tLioncash2019-07-191-2/+2
* video_core/control_flow: Place all internally linked types/functions within an anonymous namespaceLioncash2019-07-191-1/+2
* control_flow: Correct block breaking algorithm.Fernando Sahmkow2019-07-091-17/+17
* control_flow: Assert shaders bigger than limit.Fernando Sahmkow2019-07-091-0/+2
* control_flow: Address feedback.Fernando Sahmkow2019-07-091-89/+37
* shader_ir: Correct parsing of scheduling instructions and correct sizingFernando Sahmkow2019-07-091-12/+29
* shader_ir: Correct max sizingFernando Sahmkow2019-07-091-1/+1
* shader_ir: Remove unnecessary constructors and use optional for ScanFlow resultFernando Sahmkow2019-07-091-15/+6
* shader_ir: Corrections, documenting and asserting control_flowFernando Sahmkow2019-07-091-43/+37
* shader_ir: Unify blocks in decompiled shaders.Fernando Sahmkow2019-07-091-32/+15
* shader_ir: Decompile Flow StackFernando Sahmkow2019-07-091-11/+156
* shader_ir: Implement BRX & BRA.CCFernando Sahmkow2019-07-091-0/+3
* shader_ir: Implement a new shader scannerFernando Sahmkow2019-07-091-0/+393