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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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shader
/
decode
/
arithmetic.cpp
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Author
Files
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2021-07-23
shader: Remove old shader management
ReinUsesLisp
1
-166
/
+0
2020-12-07
video_core: Remove unnecessary enum class casting in logging messages
Lioncash
1
-2
/
+1
2020-10-28
shader/arithmetic: Implement FCMP immediate + register variant
ReinUsesLisp
1
-1
/
+2
2020-04-15
shader/arithmetic: Add FCMP_CR variant
ReinUsesLisp
1
-1
/
+2
2020-02-27
shader: FMUL switch to using LUT (#3441)
Nguyen Dac Nam
1
-19
/
+14
2020-01-27
shader/arithmetic: Implement FCMP
ReinUsesLisp
1
-1
/
+10
2019-11-07
shader/decode: Reduce severity of arithmetic rounding warnings
ReinUsesLisp
1
-4
/
+4
2019-11-07
shader/arithmetic: Reduce RRO stub severity
ReinUsesLisp
1
-1
/
+2
2019-07-20
Shader_Ir: Change Debug Asserts for Log Warnings
Fernando Sahmkow
1
-5
/
+8
2019-07-18
Shader_Ir: Downgrade precision and rounding asserts to debug asserts.
Fernando Sahmkow
1
-4
/
+4
2019-06-06
shader: Use shared_ptr to store nodes and move initialization to file
ReinUsesLisp
1
-0
/
+1
2019-05-23
shader/decode/*: Add missing newline to files lacking them
Lioncash
1
-1
/
+1
2019-05-23
shader/decode/*: Eliminate indirect inclusions
Lioncash
1
-0
/
+1
2019-02-03
shader_ir: Rename BasicBlock to NodeBlock
ReinUsesLisp
1
-1
/
+1
2019-02-03
shader_ir: Pass decoded nodes as a whole instead of per basic blocks
ReinUsesLisp
1
-1
/
+1
2019-01-30
shader_ir: Unify constant buffer offset values
ReinUsesLisp
1
-1
/
+1
2019-01-15
shader_ir: Pass to decoder functions basic block's code
ReinUsesLisp
1
-1
/
+1
2019-01-15
shader_decode: Improve zero flag implementation
ReinUsesLisp
1
-10
/
+5
2019-01-15
video_core: Return safe values after an assert hits
ReinUsesLisp
1
-0
/
+1
2019-01-15
shader_decode: Stub RRO_C, RRO_R and RRO_IMM
ReinUsesLisp
1
-0
/
+9
2019-01-15
shader_decode: Implement FMNMX_C, FMNMX_R and FMNMX_IMM
ReinUsesLisp
1
-0
/
+18
2019-01-15
shader_decode: Implement MUFU
ReinUsesLisp
1
-0
/
+29
2019-01-15
shader_decode: Implement FADD_C, FADD_R and FADD_IMM
ReinUsesLisp
1
-0
/
+15
2019-01-15
shader_decode: Implement FMUL_C, FMUL_R and FMUL_IMM
ReinUsesLisp
1
-0
/
+42
2019-01-15
shader_decode: Implement MOV_C and MOV_R
ReinUsesLisp
1
-1
/
+23
2019-01-15
shader_ir: Initial implementation
ReinUsesLisp
1
-0
/
+24