Commit message (Collapse) | Author | Age | Files | Lines | |
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* | shader: Remove old shader management | ReinUsesLisp | 2021-07-23 | 1 | -62/+0 |
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* | shader/decode: Reduce severity of arithmetic rounding warnings | ReinUsesLisp | 2019-11-07 | 1 | -2/+2 |
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* | Shader_Ir: Change Debug Asserts for Log Warnings | Fernando Sahmkow | 2019-07-20 | 1 | -4/+6 |
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* | Shader_Ir: correct clang format | Fernando Sahmkow | 2019-07-18 | 1 | -2/+2 |
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* | Shader_Ir: Downgrade precision and rounding asserts to debug asserts. | Fernando Sahmkow | 2019-07-18 | 1 | -2/+2 |
| | | | | | | This commit reduces the sevirity of asserts for FP precision and rounding as this are well known and have little to no consequences in gpu's accuracy. | ||||
* | shader: Use shared_ptr to store nodes and move initialization to file | ReinUsesLisp | 2019-06-06 | 1 | -0/+1 |
| | | | | | | | | | Instead of having a vector of unique_ptr stored in a vector and returning star pointers to this, use shared_ptr. While changing initialization code, move it to a separate file when possible. This is a first step to allow code analysis and node generation beyond the ShaderIR class. | ||||
* | shader/decode/*: Add missing newline to files lacking them | Lioncash | 2019-05-23 | 1 | -1/+1 |
| | | | | Keeps the shader code file endings consistent. | ||||
* | shader_ir: Rename BasicBlock to NodeBlock | ReinUsesLisp | 2019-02-03 | 1 | -1/+1 |
| | | | | It's not always used as a basic block. Rename it for consistency. | ||||
* | shader_ir: Pass decoded nodes as a whole instead of per basic blocks | ReinUsesLisp | 2019-02-03 | 1 | -1/+1 |
| | | | | | | | | | Some games call LDG at the top of a basic block, making the tracking heuristic to fail. This commit lets the heuristic the decoded nodes as a whole instead of per basic blocks. This may lead to some false positives but allows it the heuristic to track cases it previously couldn't. | ||||
* | shader_ir: Unify constant buffer offset values | ReinUsesLisp | 2019-01-30 | 1 | -2/+2 |
| | | | | | | | Constant buffer values on the shader IR were using different offsets if the access direct or indirect. cbuf34 has a non-multiplied offset while cbuf36 does. On shader decoding this commit multiplies it by four on cbuf34 queries. | ||||
* | shader_ir: Pass to decoder functions basic block's code | ReinUsesLisp | 2019-01-15 | 1 | -1/+1 |
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* | shader_decode: Improve zero flag implementation | ReinUsesLisp | 2019-01-15 | 1 | -2/+1 |
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* | video_core: Return safe values after an assert hits | ReinUsesLisp | 2019-01-15 | 1 | -0/+1 |
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* | shader_decode: Implement FFMA | ReinUsesLisp | 2019-01-15 | 1 | -1/+36 |
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* | shader_ir: Initial implementation | ReinUsesLisp | 2019-01-15 | 1 | -0/+24 |