index
:
anonymous/yuzu
master
yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
mirror
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
video_core
/
shader
/
decode
/
memory.cpp
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
shader: Remove old shader management
ReinUsesLisp
2021-07-23
1
-493
/
+0
*
Implement texture offset support for TexelFetch and TextureGather and add offsets for Tlds
Kelebek1
2021-02-15
1
-0
/
+1
*
video_core: Remove unnecessary enum class casting in logging messages
Lioncash
2020-12-07
1
-13
/
+12
*
shader/memory: Amend UNIMPLEMENTED_IF_MSG without a message
Lioncash
2020-08-14
1
-1
/
+2
*
General: Tidy up clang-format warnings part 2
Lioncash
2020-08-13
1
-3
/
+3
*
shader/memory: Implement non-addition operations in RED
ReinUsesLisp
2020-05-22
1
-2
/
+1
*
decode/memory: Resolve unused variable warning
Lioncash
2020-04-17
1
-1
/
+1
*
shader/memory: Implement RED.E.ADD
ReinUsesLisp
2020-04-06
1
-1
/
+15
*
shader/memory: Add "using std::move"
ReinUsesLisp
2020-04-06
1
-11
/
+13
*
shader/memory: Minor fixes in ATOM
ReinUsesLisp
2020-04-06
1
-32
/
+30
*
shader/memory: Silence no return value warning
ReinUsesLisp
2020-04-02
1
-0
/
+3
*
clang-format
Nguyen Dac Nam
2020-03-31
1
-2
/
+1
*
shader_decode: fix by suggestion
Nguyen Dac Nam
2020-03-31
1
-27
/
+22
*
clang-format
namkazy
2020-03-30
1
-3
/
+3
*
shader_decode: ATOM/ATOMS: add function to avoid code repetition
namkazy
2020-03-30
1
-70
/
+39
*
shader_decode: implement ATOM operation for S32 and U32
Nguyen Dac Nam
2020-03-30
1
-6
/
+39
*
clang-format
namkazy
2020-03-30
1
-3
/
+3
*
shader_decode: implement ATOMS instr partial.
Nguyen Dac Nam
2020-03-30
1
-10
/
+42
*
Merge pull request #3347 from ReinUsesLisp/local-mem
bunnei
2020-01-30
1
-30
/
+55
|
\
|
*
shader/memory: Implement STL.S16 and STS.S16
ReinUsesLisp
2020-01-25
1
-3
/
+10
|
*
shader/memory: Implement unaligned LDL.S16 and LDS.S16
ReinUsesLisp
2020-01-25
1
-5
/
+3
|
*
shader/memory: Move unaligned load/store to functions
ReinUsesLisp
2020-01-25
1
-18
/
+27
|
*
shader/memory: Implement LDL.S16 and LDS.S16
ReinUsesLisp
2020-01-25
1
-12
/
+23
*
|
shader/memory: Implement ATOM.ADD
ReinUsesLisp
2020-01-26
1
-1
/
+21
|
/
*
shader/memory: Implement ATOMS.ADD.U32
ReinUsesLisp
2020-01-16
1
-0
/
+19
*
shader_ir/memory: Implement u16 and u8 for STG and LDG
ReinUsesLisp
2020-01-09
1
-33
/
+51
*
shader/memory: Implement LDG.U8 and unaligned U8 loads
ReinUsesLisp
2019-12-18
1
-6
/
+32
*
shader_ir/memory: Implement patch stores
ReinUsesLisp
2019-12-10
1
-16
/
+18
*
shader_ir/memory: Ignore global memory when tracking fails
ReinUsesLisp
2019-10-22
1
-16
/
+23
*
shader_ir: Implement LD_S
ReinUsesLisp
2019-09-05
1
-10
/
+13
*
shader_ir: Implement ST_S
ReinUsesLisp
2019-09-05
1
-9
/
+16
*
shader_ir: Rename Get/SetTemporal to Get/SetTemporary
Lioncash
2019-07-17
1
-11
/
+11
*
shader: Allow tracking of indirect buffers without variable offset
ReinUsesLisp
2019-07-15
1
-12
/
+7
*
shader: Use shared_ptr to store nodes and move initialization to file
ReinUsesLisp
2019-06-06
1
-4
/
+5
*
Merge pull request #2485 from ReinUsesLisp/generic-memory
bunnei
2019-05-25
1
-27
/
+55
|
\
|
*
shader/memory: Implement ST (generic memory)
ReinUsesLisp
2019-05-21
1
-21
/
+35
|
*
shader/memory: Implement LD (generic memory)
ReinUsesLisp
2019-05-21
1
-7
/
+21
*
|
shader/decode/memory: Remove left in debug pragma
Lioncash
2019-05-22
1
-2
/
+0
|
/
*
shader_ir/memory: Assert on non-32 bits ALD.PHYS
ReinUsesLisp
2019-05-03
1
-0
/
+3
*
shader: Add physical attributes commentaries
ReinUsesLisp
2019-05-03
1
-1
/
+1
*
shader_ir/memory: Implement physical input attributes
ReinUsesLisp
2019-05-03
1
-3
/
+6
*
shader: Remove unused AbufNode Ipa mode
ReinUsesLisp
2019-05-03
1
-5
/
+2
*
shader_ir/memory: Emit AL2P IR
ReinUsesLisp
2019-05-03
1
-0
/
+17
*
Merge pull request #2315 from ReinUsesLisp/severity-decompiler
bunnei
2019-04-17
1
-4
/
+5
|
\
|
*
shader_ir/memory: Reduce severity of LD_L cache management and log it
ReinUsesLisp
2019-04-03
1
-2
/
+2
|
*
shader_ir/memory: Reduce severity of ST_L cache management and log it
ReinUsesLisp
2019-04-03
1
-2
/
+3
*
|
shader_ir: Implement STG, keep track of global memory usage and flush
ReinUsesLisp
2019-04-14
1
-35
/
+74
|
/
*
shader/decode: Split memory and texture instructions decoding
ReinUsesLisp
2019-02-26
1
-493
/
+0
*
Merge pull request #2118 from FernandoS27/ipa-improve
bunnei
2019-02-25
1
-1
/
+1
|
\
|
*
shader_decompiler: Improve Accuracy of Attribute Interpolation.
Fernando Sahmkow
2019-02-14
1
-1
/
+1
*
|
gl_shader_decompiler: Re-implement TLDS lod
ReinUsesLisp
2019-02-12
1
-1
/
+1
|
/
*
shader_ir: Remove F4 prefix to texture operations
ReinUsesLisp
2019-02-07
1
-8
/
+7
*
shader_ir: Clean texture management code
ReinUsesLisp
2019-02-07
1
-96
/
+58
*
Merge pull request #2083 from ReinUsesLisp/shader-ir-cbuf-tracking
bunnei
2019-02-07
1
-6
/
+6
|
\
|
*
shader_ir: Rename BasicBlock to NodeBlock
ReinUsesLisp
2019-02-03
1
-5
/
+4
|
*
shader_ir: Pass decoded nodes as a whole instead of per basic blocks
ReinUsesLisp
2019-02-03
1
-2
/
+3
*
|
Merge pull request #2081 from ReinUsesLisp/lmem-64
bunnei
2019-02-05
1
-12
/
+43
|
\
\
|
*
|
shader_ir/memory: Add ST_L 64 and 128 bits stores
ReinUsesLisp
2019-02-03
1
-3
/
+11
|
*
|
shader_ir/memory: Add LD_L 128 bits loads
ReinUsesLisp
2019-02-03
1
-7
/
+19
|
*
|
shader_bytecode: Rename BytesN enums to BitsN
ReinUsesLisp
2019-02-03
1
-4
/
+4
|
*
|
shader_ir/memory: Add LD_L 64 bits loads
ReinUsesLisp
2019-02-03
1
-6
/
+17
|
|
/
*
|
Merge pull request #2082 from FernandoS27/txq-stl
bunnei
2019-02-05
1
-6
/
+9
|
\
\
|
|
/
|
/
|
|
*
Fix TXQ not using the component mask.
Fernando Sahmkow
2019-02-03
1
-6
/
+9
*
|
shader_ir: Unify constant buffer offset values
ReinUsesLisp
2019-01-30
1
-3
/
+3
|
/
*
shader_decode: Implement LDG and basic cbuf tracking
ReinUsesLisp
2019-01-30
1
-0
/
+49
*
shader_ir: Pass to decoder functions basic block's code
ReinUsesLisp
2019-01-15
1
-1
/
+1
*
shader_ir: Remove composite primitives and use temporals instead
ReinUsesLisp
2019-01-15
1
-145
/
+149
*
shader_decode: Use proper primitive names
ReinUsesLisp
2019-01-15
1
-2
/
+2
*
shader_ir: Remove RZ and use Register::ZeroIndex instead
ReinUsesLisp
2019-01-15
1
-6
/
+11
*
shader_decode: Implement TEXS.F16
ReinUsesLisp
2019-01-15
1
-13
/
+25
*
shader_decode: Implement TLDS (untested)
ReinUsesLisp
2019-01-15
1
-8
/
+61
*
shader_decode: Update TLD4 reflecting #1862 changes
ReinUsesLisp
2019-01-15
1
-52
/
+49
*
shader_ir: Fixup TEX and TEXS and partially fix TLD4 decompiling
ReinUsesLisp
2019-01-15
1
-50
/
+49
*
shader_decode: Implement ST_L
ReinUsesLisp
2019-01-15
1
-0
/
+17
*
shader_decode: Implement LD_L
ReinUsesLisp
2019-01-15
1
-0
/
+18
*
shader_decode: Implement LD_C
ReinUsesLisp
2019-01-15
1
-0
/
+31
*
shader_decode: Implement TMML
ReinUsesLisp
2019-01-15
1
-3
/
+45
*
shader_decode: Implement TEX and TXQ
ReinUsesLisp
2019-01-15
1
-0
/
+219
*
shader_decode: Implement TEXS (F32)
ReinUsesLisp
2019-01-15
1
-0
/
+199
*
shader_decode: Implement ST_A
ReinUsesLisp
2019-01-15
1
-0
/
+30
*
shader_decode: Implement LD_A
ReinUsesLisp
2019-01-15
1
-1
/
+39
*
shader_ir: Initial implementation
ReinUsesLisp
2019-01-15
1
-0
/
+24