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anonymous/yuzu
master
yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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video_core
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shader
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decode
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*
Merge pull request #2441 from ReinUsesLisp/al2p
bunnei
2019-05-19
2
-10
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+33
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shader_ir/other: Implement IPA.IDX
ReinUsesLisp
2019-05-03
1
-5
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+8
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shader_ir/memory: Assert on non-32 bits ALD.PHYS
ReinUsesLisp
2019-05-03
1
-0
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+3
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shader: Add physical attributes commentaries
ReinUsesLisp
2019-05-03
1
-1
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+1
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shader_ir/memory: Implement physical input attributes
ReinUsesLisp
2019-05-03
1
-3
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+6
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shader: Remove unused AbufNode Ipa mode
ReinUsesLisp
2019-05-03
2
-6
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+3
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shader_ir/memory: Emit AL2P IR
ReinUsesLisp
2019-05-03
1
-0
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+17
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video_core/shader/decode/texture: Remove unused variable from GetTld4Code()
Lioncash
2019-05-10
1
-1
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+0
*
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shader/decode/texture: Remove unused variable
Lioncash
2019-05-04
1
-1
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+0
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*
Merge pull request #2435 from ReinUsesLisp/misc-vc
bunnei
2019-04-29
1
-1
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+1
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shader_ir/texture: Fix sampler const buffer key shift
ReinUsesLisp
2019-04-26
1
-1
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+1
*
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Merge pull request #2322 from ReinUsesLisp/wswitch
bunnei
2019-04-29
2
-5
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+7
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video_core: Silent -Wswitch warnings
ReinUsesLisp
2019-04-18
2
-5
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+7
*
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Merge pull request #2423 from FernandoS27/half-correct
bunnei
2019-04-29
2
-15
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+16
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Corrections Half Float operations on const buffers and implement saturation.
Fernando Sahmkow
2019-04-21
2
-15
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+16
*
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Merge pull request #2407 from FernandoS27/f2f
bunnei
2019-04-20
1
-16
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+53
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*
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Do some corrections in conversion shader instructions.
Fernando Sahmkow
2019-04-16
1
-16
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+53
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*
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Merge pull request #2409 from ReinUsesLisp/half-floats
bunnei
2019-04-20
5
-36
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+32
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*
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shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmetic
ReinUsesLisp
2019-04-16
5
-29
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+21
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*
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shader_ir/decode: Implement half float saturation
ReinUsesLisp
2019-04-16
1
-4
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+2
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*
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shader_ir/decode: Reduce severity of unimplemented half-float FTZ
ReinUsesLisp
2019-04-16
3
-3
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+9
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*
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Merge pull request #2348 from FernandoS27/guest-bindless
bunnei
2019-04-18
1
-19
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+94
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*
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Adapt Bindless to work with AOFFI
Fernando Sahmkow
2019-04-08
1
-7
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+18
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*
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Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format.
Fernando Sahmkow
2019-04-08
1
-1
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+2
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*
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Fix TMML
Fernando Sahmkow
2019-04-08
1
-5
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+7
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*
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Refactor GetTextureCode and GetTexCode to use an optional instead of optional parameters
Fernando Sahmkow
2019-04-08
1
-23
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+24
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*
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Implement TXQ_B
Fernando Sahmkow
2019-04-08
1
-2
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+8
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*
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Implement TMML_B
Fernando Sahmkow
2019-04-08
1
-5
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+10
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*
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Corrections to TEX_B
Fernando Sahmkow
2019-04-08
1
-4
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+5
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*
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Unify both sampler types.
Fernando Sahmkow
2019-04-08
1
-10
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+12
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*
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Implement Bindless Samplers and TEX_B in the IR.
Fernando Sahmkow
2019-04-08
1
-6
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+52
*
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Merge pull request #2315 from ReinUsesLisp/severity-decompiler
bunnei
2019-04-17
1
-4
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+5
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*
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shader_ir/memory: Reduce severity of LD_L cache management and log it
ReinUsesLisp
2019-04-03
1
-2
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+2
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*
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shader_ir/memory: Reduce severity of ST_L cache management and log it
ReinUsesLisp
2019-04-03
1
-2
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+3
*
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shader_ir: Implement STG, keep track of global memory usage and flush
ReinUsesLisp
2019-04-14
1
-35
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+74
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_
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*
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Correct XMAD mode, psl and high_b on different encodings.
Fernando Sahmkow
2019-04-08
1
-9
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+30
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*
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shader_ir/decode: Silent implicit sign conversion warning
Mat M
2019-03-31
1
-2
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+2
*
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shader_ir/decode: Implement AOFFI for TEX and TLD4
ReinUsesLisp
2019-03-30
1
-24
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+88
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*
shader/decode: Remove extras from MetaTexture
ReinUsesLisp
2019-02-26
1
-14
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+23
*
shader/decode: Split memory and texture instructions decoding
ReinUsesLisp
2019-02-26
2
-493
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+525
*
Merge pull request #2118 from FernandoS27/ipa-improve
bunnei
2019-02-25
2
-3
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+14
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shader_decompiler: Improve Accuracy of Attribute Interpolation.
Fernando Sahmkow
2019-02-14
2
-3
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+14
*
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gl_shader_decompiler: Re-implement TLDS lod
ReinUsesLisp
2019-02-12
1
-1
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+1
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*
Merge pull request #2108 from FernandoS27/fix-cc
bunnei
2019-02-12
1
-2
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+2
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\
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*
Fix incorrect value for CC bit in IADD
Fernando Sahmkow
2019-02-11
1
-2
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+2
*
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Merge pull request #2109 from FernandoS27/fix-f2i
bunnei
2019-02-12
1
-3
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+3
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\
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*
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Corrected F2I None mode to RoundEven.
Fernando Sahmkow
2019-02-11
1
-3
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+3
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*
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shader_ir: Remove F4 prefix to texture operations
ReinUsesLisp
2019-02-07
1
-8
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+7
*
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shader_ir: Clean texture management code
ReinUsesLisp
2019-02-07
1
-96
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+58
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*
Merge pull request #2083 from ReinUsesLisp/shader-ir-cbuf-tracking
bunnei
2019-02-07
25
-34
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+34
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*
shader_ir: Rename BasicBlock to NodeBlock
ReinUsesLisp
2019-02-03
25
-33
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+32
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*
shader_ir: Pass decoded nodes as a whole instead of per basic blocks
ReinUsesLisp
2019-02-03
25
-26
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+27
*
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Merge pull request #2081 from ReinUsesLisp/lmem-64
bunnei
2019-02-05
1
-12
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+43
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\
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*
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shader_ir/memory: Add ST_L 64 and 128 bits stores
ReinUsesLisp
2019-02-03
1
-3
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+11
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*
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shader_ir/memory: Add LD_L 128 bits loads
ReinUsesLisp
2019-02-03
1
-7
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+19
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*
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shader_bytecode: Rename BytesN enums to BitsN
ReinUsesLisp
2019-02-03
1
-4
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+4
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*
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shader_ir/memory: Add LD_L 64 bits loads
ReinUsesLisp
2019-02-03
1
-6
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+17
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*
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Merge pull request #2082 from FernandoS27/txq-stl
bunnei
2019-02-05
1
-6
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+9
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\
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/
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*
Fix TXQ not using the component mask.
Fernando Sahmkow
2019-02-03
1
-6
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+9
*
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shader_ir: Unify constant buffer offset values
ReinUsesLisp
2019-01-30
13
-21
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+23
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/
*
shader_decode: Implement LDG and basic cbuf tracking
ReinUsesLisp
2019-01-30
1
-0
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+49
*
shader_ir: Fixup clang build
ReinUsesLisp
2019-01-16
1
-4
/
+6
*
shader_decode: Fixup XMAD
ReinUsesLisp
2019-01-15
1
-1
/
+1
*
shader_ir: Pass to decoder functions basic block's code
ReinUsesLisp
2019-01-15
25
-25
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+25
*
shader_decode: Improve zero flag implementation
ReinUsesLisp
2019-01-15
13
-73
/
+53
*
shader_ir: Remove composite primitives and use temporals instead
ReinUsesLisp
2019-01-15
1
-145
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+149
*
shader_decode: Use proper primitive names
ReinUsesLisp
2019-01-15
2
-8
/
+8
*
shader_decode: Use BitfieldExtract instead of shift + and
ReinUsesLisp
2019-01-15
5
-46
/
+18
*
shader_ir: Remove Ipa primitive
ReinUsesLisp
2019-01-15
1
-3
/
+2
*
shader_ir: Remove RZ and use Register::ZeroIndex instead
ReinUsesLisp
2019-01-15
1
-6
/
+11
*
shader_decode: Implement TEXS.F16
ReinUsesLisp
2019-01-15
1
-13
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+25
*
shader_decode: Fixup R2P
ReinUsesLisp
2019-01-15
1
-2
/
+3
*
shader_decode: Fixup WriteLogicOperation zero comparison
ReinUsesLisp
2019-01-15
1
-1
/
+1
*
shader_decode: Fixup PSET
ReinUsesLisp
2019-01-15
1
-2
/
+3
*
shader_decode: Fixup clang-format
ReinUsesLisp
2019-01-15
2
-2
/
+4
*
video_core: Implement IR based geometry shaders
ReinUsesLisp
2019-01-15
1
-0
/
+25
*
shader_decode: Implement VMAD and VSETP
ReinUsesLisp
2019-01-15
1
-0
/
+120
*
shader_decode: Implement HSET2
ReinUsesLisp
2019-01-15
1
-1
/
+43
*
shader_decode: Rework HSETP2
ReinUsesLisp
2019-01-15
1
-3
/
+5
*
shader_decode: Implement R2P
ReinUsesLisp
2019-01-15
1
-1
/
+28
*
shader_decode: Implement CSETP
ReinUsesLisp
2019-01-15
1
-14
/
+37
*
shader_decode: Implement PSET
ReinUsesLisp
2019-01-15
1
-1
/
+16
*
shader_decode: Implement HFMA2
ReinUsesLisp
2019-01-15
1
-1
/
+53
*
shader_decode: Implement POPC
ReinUsesLisp
2019-01-15
1
-0
/
+10
*
shader_decode: Implement TLDS (untested)
ReinUsesLisp
2019-01-15
1
-8
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+61
*
shader_decode: Update TLD4 reflecting #1862 changes
ReinUsesLisp
2019-01-15
1
-52
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+49
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shader_ir: Fixup TEX and TEXS and partially fix TLD4 decompiling
ReinUsesLisp
2019-01-15
1
-50
/
+49
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shader_decode: Fixup FSET
ReinUsesLisp
2019-01-15
1
-2
/
+2
*
shader_decode: Implement IADD32I
ReinUsesLisp
2019-01-15
1
-0
/
+11
*
video_core: Return safe values after an assert hits
ReinUsesLisp
2019-01-15
6
-8
/
+12
*
shader_decode: Implement FFMA
ReinUsesLisp
2019-01-15
1
-1
/
+36
*
shader_ir: Fixup file inclusions and clang-format
ReinUsesLisp
2019-01-15
1
-1
/
+1
*
shader_decode: Fixup clang-format
ReinUsesLisp
2019-01-15
2
-3
/
+2
*
shader_decode: Implement LEA
ReinUsesLisp
2019-01-15
1
-0
/
+55
*
shader_decode: Implement IADD3
ReinUsesLisp
2019-01-15
1
-0
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+61
*
shader_decode: Implement LOP3
ReinUsesLisp
2019-01-15
1
-0
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+60
*
shader_decode: Implement ST_L
ReinUsesLisp
2019-01-15
1
-0
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+17
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shader_decode: Implement LD_L
ReinUsesLisp
2019-01-15
1
-0
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+18
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shader_decode: Implement HSETP2
ReinUsesLisp
2019-01-15
1
-1
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+37
*
shader_decode: Implement HADD2 and HMUL2
ReinUsesLisp
2019-01-15
1
-1
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+48
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shader_decode: Implement HADD2_IMM and HMUL2_IMM
ReinUsesLisp
2019-01-15
1
-1
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+28
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shader_decode: Implement MOV_SYS
ReinUsesLisp
2019-01-15
1
-0
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+27
*
shader_decode: Implement IMNMX
ReinUsesLisp
2019-01-15
1
-0
/
+16
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shader_decode: Implement F2F_C
ReinUsesLisp
2019-01-15
1
-2
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+10
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shader_decode: Implement I2I
ReinUsesLisp
2019-01-15
1
-0
/
+26
*
shader_decode: Implement BRA internal flag
ReinUsesLisp
2019-01-15
1
-4
/
+8
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shader_decode: Implement ISCADD
ReinUsesLisp
2019-01-15
1
-0
/
+15
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shader_decode: Implement XMAD
ReinUsesLisp
2019-01-15
1
-1
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+85
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shader_decode: Implement PBK and BRK
ReinUsesLisp
2019-01-15
1
-1
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+22
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shader_decode: Implement LOP
ReinUsesLisp
2019-01-15
1
-0
/
+15
*
shader_decode: Implement SEL
ReinUsesLisp
2019-01-15
1
-0
/
+8
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shader_decode: Implement IADD
ReinUsesLisp
2019-01-15
1
-1
/
+28
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shader_decode: Implement ISETP
ReinUsesLisp
2019-01-15
1
-1
/
+30
*
shader_decode: Implement BFI
ReinUsesLisp
2019-01-15
1
-1
/
+22
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shader_decode: Implement ISET
ReinUsesLisp
2019-01-15
1
-1
/
+27
*
shader_decode: Implement LD_C
ReinUsesLisp
2019-01-15
1
-0
/
+31
*
shader_decode: Implement SHL
ReinUsesLisp
2019-01-15
1
-0
/
+8
*
shader_decode: Implement SHR
ReinUsesLisp
2019-01-15
1
-1
/
+26
*
shader_decode: Implement LOP32I
ReinUsesLisp
2019-01-15
1
-1
/
+67
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shader_decode: Implement BFE
ReinUsesLisp
2019-01-15
1
-1
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+25
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shader_decode: Implement FSET
ReinUsesLisp
2019-01-15
1
-1
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+36
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shader_decode: Implement F2I
ReinUsesLisp
2019-01-15
1
-0
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+37
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shader_decode: Implement I2F
ReinUsesLisp
2019-01-15
1
-0
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+23
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shader_decode: Implement F2F
ReinUsesLisp
2019-01-15
1
-1
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+37
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shader_decode: Stub DEPBAR
ReinUsesLisp
2019-01-15
1
-0
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+4
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shader_decode: Implement SSY and SYNC
ReinUsesLisp
2019-01-15
1
-0
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+19
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shader_decode: Implement PSETP
ReinUsesLisp
2019-01-15
1
-1
/
+21
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shader_decode: Implement TMML
ReinUsesLisp
2019-01-15
1
-3
/
+45
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shader_decode: Implement TEX and TXQ
ReinUsesLisp
2019-01-15
1
-0
/
+219
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shader_decode: Implement TEXS (F32)
ReinUsesLisp
2019-01-15
1
-0
/
+199
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shader_decode: Implement FSETP
ReinUsesLisp
2019-01-15
1
-1
/
+33
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shader_decode: Partially implement BRA
ReinUsesLisp
2019-01-15
1
-0
/
+12
*
shader_decode: Implement IPA
ReinUsesLisp
2019-01-15
1
-0
/
+12
*
shader_decode: Implement EXIT
ReinUsesLisp
2019-01-15
1
-1
/
+32
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shader_decode: Implement ST_A
ReinUsesLisp
2019-01-15
1
-0
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+30
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shader_decode: Implement LD_A
ReinUsesLisp
2019-01-15
1
-1
/
+39
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shader_decode: Implement FADD32I
ReinUsesLisp
2019-01-15
1
-0
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+12
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shader_decode: Implement FMUL32_IMM
ReinUsesLisp
2019-01-15
1
-0
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+10
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shader_decode: Implement MOV32_IMM
ReinUsesLisp
2019-01-15
1
-1
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+9
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shader_decode: Stub RRO_C, RRO_R and RRO_IMM
ReinUsesLisp
2019-01-15
1
-0
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+9
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shader_decode: Implement FMNMX_C, FMNMX_R and FMNMX_IMM
ReinUsesLisp
2019-01-15
1
-0
/
+18
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shader_decode: Implement MUFU
ReinUsesLisp
2019-01-15
1
-0
/
+29
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shader_decode: Implement FADD_C, FADD_R and FADD_IMM
ReinUsesLisp
2019-01-15
1
-0
/
+15
*
shader_decode: Implement FMUL_C, FMUL_R and FMUL_IMM
ReinUsesLisp
2019-01-15
1
-0
/
+42
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shader_decode: Implement MOV_C and MOV_R
ReinUsesLisp
2019-01-15
1
-1
/
+23
*
shader_ir: Initial implementation
ReinUsesLisp
2019-01-15
25
-0
/
+576