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path: root/src/video_core/shader/shader_interpreter.cpp (unfollow)
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2018-01-13Remove references to PICA and rasterizers in video_coreJames Rowe1-701/+0
2017-08-19pica/shader/interpreter: implement SETEMIT and EMITwwylele1-0/+16
2017-07-27pica/shader_interpreter: fix off-by-one in LOOPwwylele1-1/+1
2017-05-11Pica: Set program code / swizzle data limit to 4096Jannik Vogel1-1/+1
2017-02-04VideoCore: Split shader regs from Regs structYuri Kunde Schlesner1-1/+1
2017-01-30VideoCore: Consistently use shader configuration to load attributesYuri Kunde Schlesner1-2/+2
2017-01-30VideoCore: Rename some types to more accurate namesYuri Kunde Schlesner1-2/+2
2017-01-26VideoCore/Shader: Move entry_point to SetupBatchYuri Kunde Schlesner1-10/+9
2017-01-26VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetupYuri Kunde Schlesner1-9/+7
2017-01-26Shader: Remove OutputRegisters structYuri Kunde Schlesner1-2/+2
2017-01-26Shader: Initialize conditional_code in interpreterYuri Kunde Schlesner1-0/+3
2017-01-26Shader: Don't read ShaderSetup from global stateYuri Kunde Schlesner1-3/+3
2017-01-26VideoCore/Shader: Split interpreter and JIT into separate ShaderEnginesYuri Kunde Schlesner1-5/+34
2017-01-04Fix some warnings (#2399)Jonathan Hao1-2/+0
2016-12-16VideoCore/Shader: Extract DebugData out from UnitStateYuri Kunde Schlesner1-74/+72
2016-12-16VideoCore/Shader: Extract evaluate_condition lambda to function scopeYuri Kunde Schlesner1-26/+24
2016-12-16VideoCore/Shader: Extract call lambda up a scope and remove unused paramYuri Kunde Schlesner1-21/+17
2016-12-16VideoCore/Shader: Move DebugData to a separate fileYuri Kunde Schlesner1-0/+1
2016-09-30VideoCore: Shader interpreter cleanupsYuri Kunde Schlesner1-32/+42
2016-09-21Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner1-1/+1
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot1-4/+1
2016-09-19Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner1-3/+2
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot1-143/+147
2016-09-16VideoCore: Fix dangling lambda context in shader interpreterYuri Kunde Schlesner1-1/+1
2016-05-16Retrieve shader result from new OutputRegisters-typeJannik Vogel1-2/+2
2016-05-13Use new shader-jit signature for interpreterJannik Vogel1-4/+4
2016-05-12Move program_counter and call_stack from UnitState to interpreterJannik Vogel1-26/+42
2016-04-30VideoCore: Run include-what-you-use and fix most includes.Emmanuel Gil Peyrot1-2/+10
2016-03-17video_core: Don't cast away constLioncash1-1/+1
2016-03-17shader_interpreter: use std::inner_product for the dot productLioncash1-5/+3
2016-03-15PICA: Fix MAD/MADI encodingJannik Vogel1-2/+5
2016-03-03Add immediate mode vertex submissionDwayne Slater1-0/+1
2016-01-25Shader: Implement "invert condition" feature of IFU instructionYuri Kunde Schlesner1-1/+2
2015-09-11video_core: Reorganize headersLioncash1-3/+2
2015-08-24Shaders: Explicitly conform to PICA semantics in MAX/MINYuri Kunde Schlesner1-2/+8
2015-08-23Shader: Use std::sqrt for float instead of sqrtaroulin1-1/+1
2015-08-23Shader: RCP and RSQ computes only the 1st componentaroulin1-6/+4
2015-08-22Shader: implement DPH/DPHI in interpreteraroulin1-1/+8
2015-08-19Shader: implement SGE, SGEI in interpreteraroulin1-0/+14
2015-08-16Shader: implement EX2 and LG2 in interpreteraroulin1-0/+36
2015-08-16Introduce a shader tracer to allow inspection of input/output values for each processed instruction.Tony Wasserka1-22/+82
2015-08-16Shader: Use a POD struct for registers.bunnei1-6/+6
2015-08-15Shader: Define a common interface for running vertex shader programs.bunnei1-128/+7
2015-08-15Shader: Move shader code to its own subdirectory, "shader".bunnei1-3/+3
2015-08-15GPU: Refactor "VertexShader" namespace to "Shader".bunnei1-7/+7
2015-07-26Videocore: Simplify variables in vertex shader interpreterYuri Kunde Schlesner1-24/+21
2015-07-26Videocore: Replace std::stack in shader interpreter with static_vectorYuri Kunde Schlesner1-6/+6
2015-07-26VideoCore: #ifdef out some debugging routinesYuri Kunde Schlesner1-0/+2
2015-07-23VideoCore: Saturate vertex colors before interpolatingYuri Kunde Schlesner1-0/+6
2015-07-20Pica: Fix DP3 instruction, which wasn't assigning to the w componentYuri Kunde Schlesner1-1/+1
2015-07-19Vertex Shader : Undo castingzawata1-1/+1
2015-07-19Video_Core : Fix Conversion Warningszawata1-1/+1
2015-07-15Pica/Shader: Add geometry shader definitions.Tony Wasserka1-9/+7
2015-05-31vertex_shader: Use address offset on src2 in inverted mode.bunnei1-3/+3
2015-05-31vertex_shader: Implement SLT/SLTI instructions.bunnei1-4/+10
2015-05-31vertex_shader: Implement MIN instruction.bunnei1-0/+9
2015-05-29Remove every trailing whitespace from the project (but externals).Emmanuel Gil Peyrot1-2/+2
2015-05-23Pica: Create 'State' structure and move state memory there.bunnei1-69/+27
2015-05-15Memmap: Re-organize memory function in two filesYuri Kunde Schlesner1-2/+0
2015-05-12GPU: Add more fine grained profiling for vertex shader and rasterizationYuri Kunde Schlesner1-0/+5
2015-05-10vertex_shader: Implement FLR instruction.bunnei1-0/+9
2015-05-10vertex_shader: Implement MADI instruction.bunnei1-4/+7
2015-05-07GPU: Implemented default vertex shader attributes.Subv1-16/+23
2015-03-12Pica/VertexShader: Fix a bug caused due to incorrect assumptions of consecutive output register tables.Tony Wasserka1-20/+24
2015-03-08Update nihstro submodule to the initial release version.archshift1-37/+38
2015-02-21Pica/VertexShader: Fixed LOOP with more than one iteration.Subv1-1/+4
2015-02-18Pica/VertexShader: Implement the LOOP instruction.Tony Wasserka1-14/+36
2015-02-12Build: Fixed some warningsSubv1-2/+2
2015-02-11Asserts: break/crash program, fit to style guide; log.h->assert.harchshift1-8/+5
2015-01-13Pica/VertexShader: Implement JMPC/JMPU/CALLC/CALLU.Tony Wasserka1-23/+52
2015-01-13Pica/VertexShader: Implement the MAD instruction.Tony Wasserka1-0/+69
2014-12-31Pica/VertexShader: Coding style fixes.Tony Wasserka1-16/+8
2014-12-31Pica/CommandProcessor: Add support for integer uniforms.Tony Wasserka1-0/+7
2014-12-29Vertex Shader: Zero OutputVertex to avoid denormalsYuri Kunde Schlesner1-0/+4
2014-12-21Fix visual studio ambiguous symbol errorApology111-4/+4
2014-12-21License changepurpasmart961-1/+1
2014-12-20Pica/VertexShader: Promote a log message to critical status.Tony Wasserka1-1/+1
2014-12-20Pica/VertexShader: Small optimization.Tony Wasserka1-7/+7
2014-12-20Pica/VertexShader: Be robust against invalid inputs.Tony Wasserka1-2/+9
2014-12-20Pica/VertexShader: Clarify a comment.Tony Wasserka1-1/+3
2014-12-20Pica/VertexShader: Cleanup flow control logic and implement CMP/IFU instructions.Tony Wasserka1-50/+56
2014-12-20Pica/VertexShader: Run instruction handlers according to the effective opcode.Tony Wasserka1-1/+1
2014-12-20Pica/VertexShader: Implement MAX instructions.Tony Wasserka1-0/+9
2014-12-20Pica: Add support for boolean uniforms.Tony Wasserka1-1/+7
2014-12-20Pica/VertexShader: Add support for MOVA, CMP and IFC.Tony Wasserka1-7/+130
2014-12-20Pica/VertexShader: Move code around a bit.Tony Wasserka1-42/+58
2014-12-20Pica/VertexShader: Some cleanups using std::array.Tony Wasserka1-5/+16
2014-12-20Pica/VertexShader: Support negating src2.Tony Wasserka1-2/+9
2014-12-20Pica/VertexShader: Remove (now) duplicated shader bytecode definitions in favor of nihstro's ones.Tony Wasserka1-13/+30
2014-12-13Convert old logging calls to new logging macrosYuri Kunde Schlesner1-3/+3
2014-12-07Integrate Boost into build system and perform a trivial cleanup in vertex_shader.cpp.Tony Wasserka1-6/+10
2014-10-08Fix warnings in video_coreLioncash1-1/+1
2014-08-25Pica/VertexShader: Fix a bug in the call stack handling.Tony Wasserka1-2/+3
2014-08-25Pica/VertexShader: Fix a bug in the bitfield definitions and add the "negate" field for swizzlers.Tony Wasserka1-11/+17
2014-08-25Pica: Add debug utilities for dumping shaders.Tony Wasserka1-0/+18
2014-08-12Pica: Add vertex shader implementation.Tony Wasserka1-0/+270