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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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video_core
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shader
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shader_interpreter.h
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Author
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2018-01-13
Remove references to PICA and rasterizers in video_core
James Rowe
1
-32
/
+0
2017-02-27
Doxygen: Amend minor issues (#2593)
Mat M
1
-1
/
+2
2017-02-04
VideoCore: Split shader regs from Regs struct
Yuri Kunde Schlesner
1
-1
/
+1
2017-01-30
VideoCore: Consistently use shader configuration to load attributes
Yuri Kunde Schlesner
1
-2
/
+1
2017-01-30
VideoCore: Rename some types to more accurate names
Yuri Kunde Schlesner
1
-1
/
+1
2017-01-26
VideoCore/Shader: Move entry_point to SetupBatch
Yuri Kunde Schlesner
1
-3
/
+3
2017-01-26
VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetup
Yuri Kunde Schlesner
1
-7
/
+4
2017-01-26
VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngine
Yuri Kunde Schlesner
1
-1
/
+10
2017-01-26
VideoCore/Shader: Split interpreter and JIT into separate ShaderEngines
Yuri Kunde Schlesner
1
-8
/
+11
2017-01-26
VideoCore/Shader: Split shader uniform state and shader engine
Yuri Kunde Schlesner
1
-0
/
+1
2016-12-16
VideoCore/Shader: Extract DebugData out from UnitState
Yuri Kunde Schlesner
1
-2
/
+5
2016-09-18
Sources: Run clang-format on everything.
Emmanuel Gil Peyrot
1
-2
/
+3
2016-05-13
Use new shader-jit signature for interpreter
Jannik Vogel
1
-1
/
+1
2016-04-30
VideoCore: Run include-what-you-use and fix most includes.
Emmanuel Gil Peyrot
1
-2
/
+2
2015-09-11
video_core: Reorganize headers
Lioncash
1
-1
/
+1
2015-09-11
video_core: Remove unnecessary includes from headers
Lioncash
1
-2
/
+0
2015-08-16
Introduce a shader tracer to allow inspection of input/output values for each processed instruction.
Tony Wasserka
1
-1
/
+2
2015-08-15
Shader: Define a common interface for running vertex shader programs.
bunnei
1
-56
/
+3
2015-08-15
Shader: Move shader code to its own subdirectory, "shader".
bunnei
1
-1
/
+1
2015-08-15
GPU: Refactor "VertexShader" namespace to "Shader".
bunnei
1
-2
/
+1
2015-07-15
Pica/Shader: Add geometry shader definitions.
Tony Wasserka
1
-1
/
+1
2015-06-28
Common: Cleanup emu_window includes.
Emmanuel Gil Peyrot
1
-3
/
+2
2015-05-23
Pica: Create 'State' structure and move state memory there.
bunnei
1
-11
/
+0
2015-05-07
GPU: Implemented default vertex shader attributes.
Subv
1
-0
/
+1
2014-12-31
Pica/CommandProcessor: Add support for integer uniforms.
Tony Wasserka
1
-0
/
+1
2014-12-21
License change
purpasmart96
1
-1
/
+1
2014-12-20
Pica: Add support for boolean uniforms.
Tony Wasserka
1
-0
/
+1
2014-12-20
Pica/VertexShader: Some cleanups using std::array.
Tony Wasserka
1
-0
/
+3
2014-12-20
Pica/VertexShader: Support negating src2.
Tony Wasserka
1
-1
/
+0
2014-12-20
Pica/VertexShader: Remove (now) duplicated shader bytecode definitions in favor of nihstro's ones.
Tony Wasserka
1
-209
/
+0
2014-12-20
Pica: Initial support for multitexturing.
Tony Wasserka
1
-2
/
+7
2014-11-16
vertex_shader: Fix control reaches end of function warning
Lioncash
1
-1
/
+1
2014-10-08
Fix warnings in video_core
Lioncash
1
-1
/
+1
2014-08-25
Pica/Math: Improved the design of the Vec2/Vec3/Vec4 classes and simplified rasterizer code accordingly.
Tony Wasserka
1
-1
/
+2
2014-08-25
Pica/VertexShader: Fix a bug in the bitfield definitions and add the "negate" field for swizzlers.
Tony Wasserka
1
-3
/
+75
2014-08-12
Pica: Add vertex shader implementation.
Tony Wasserka
1
-0
/
+211