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path: root/src/video_core/shader_cache.cpp (follow)
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* SMMU: Initial adaptation to video_core.Fernando Sahmkow2024-01-191-3/+4
* Revert "video_core: use interval map for page count tracking"liamwhite2023-12-181-2/+2
* video_core: use interval map for page count trackingLiam2023-12-151-2/+2
* Fix shader dumps with nvdisasmKelebek12023-08-031-0/+5
* Memory Tracking: Optimize tracking to only use atomic writes when contested with the host GPUFernando Sahmkow2023-06-281-1/+1
* Remove memory allocations in some hot pathsKelebek12023-06-221-3/+1
* Fix code resize to use word size rather than byte sizeKelebek12023-05-031-2/+2
* Update 3D regsKelebek12022-10-071-6/+6
* VideoCore: implement channels on gpu caches.Fernando Sahmkow2022-10-061-18/+15
* code: dodge PAGE_SIZE #defineKyle Kienapfel2022-08-201-6/+6
* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
* video_core: Replace lock_guard with scoped_lockMerry2022-04-071-1/+1
* video_core/shader_cache: Take std::span in RemoveShadersFromStorage()Lioncash2022-02-011-2/+2
* shader: Initial OpenGL implementationReinUsesLisp2021-07-231-0/+17
* shader: Move pipeline cache logic to separate filesReinUsesLisp2021-07-231-0/+233