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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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surface.h
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*
Surfaces: Implement R4G4B4A4U format.
Fernando Sahmkow
2019-10-09
1
-23
/
+29
*
Surfaces: Implement ASTC 6x6 10x10 12x12 8x6 6x5
Fernando Sahmkow
2019-10-09
1
-70
/
+130
*
video_core: Implement RGBX16F PixelFormat
FearlessTobi
2019-09-22
1
-22
/
+28
*
video_core/surface: Add function to detect sRGB surfaces
ReinUsesLisp
2019-09-13
1
-0
/
+2
*
texture_cache: Style changes
ReinUsesLisp
2019-06-30
1
-9
/
+9
*
video_core/surface: Address feedback
ReinUsesLisp
2019-06-24
1
-2
/
+2
*
texture_cache: Style and Corrections
Fernando Sahmkow
2019-06-21
1
-64
/
+64
*
gl_rasterizer_cache: Use texture buffers to emulate texture buffers
ReinUsesLisp
2019-06-21
1
-0
/
+1
*
texture_cache: General Fixes
Fernando Sahmkow
2019-06-21
1
-1
/
+83
*
surface_params: Optimize CreateForTexture
ReinUsesLisp
2019-06-21
1
-70
/
+72
*
video_core: Remove unused Fill surface type
ReinUsesLisp
2019-02-01
1
-2
/
+1
*
gl_shader_cache: Fix texture view for cubemaps as cubemap arrays
ReinUsesLisp
2019-01-30
1
-0
/
+2
*
gpu: Remove PixelFormat G8R8U and G8R8S, as they do not seem to exist.
bunnei
2018-12-28
1
-51
/
+41
*
Improve msvc codegen for hot-path array LUTs
heapo
2018-12-05
1
-275
/
+277
*
Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666)
greggameplayer
2018-11-13
1
-69
/
+79
*
Merge pull request #1616 from FernandoS27/cube-array
bunnei
2018-11-05
1
-0
/
+1
|
\
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*
Implement Cube Arrays
FernandoS27
2018-11-01
1
-0
/
+1
*
|
Fix ASTC Decompressor to support depth parameter
FernandoS27
2018-11-02
1
-13
/
+94
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/
*
video_core: Move surface declarations out of gl_rasterizer_cache
ReinUsesLisp
2018-10-30
1
-0
/
+385