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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
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/
src
/
video_core
/
textures
/
decoders.cpp
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Author
Age
Files
Lines
*
gl_rasterizer: Implement texture format ASTC_2D_4X4.
bunnei
2018-06-18
1
-0
/
+3
*
GPU: Implemented the R11FG11FB10F texture and rendertarget formats.
Subv
2018-06-06
1
-0
/
+3
*
GPU: Implemented the DXN1 (BC4) texture format.
Subv
2018-06-02
1
-1
/
+5
*
gl_rasterizer_cache: Implement PixelFormat RGBA16F.
bunnei
2018-05-31
1
-0
/
+3
*
GPU: Implemented the R8 texture format (0x1D)
Subv
2018-05-30
1
-0
/
+4
*
GPU: Implemented the A1B5G5R5 texture format (0x14)
Subv
2018-05-27
1
-0
/
+3
*
GPU: Make the Textures::CopySwizzledData function accessible from the outside of the file.
Subv
2018-04-25
1
-3
/
+2
*
gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.
bunnei
2018-04-25
1
-0
/
+1
*
GPU: Implement the A2BGR10 texture format.
Subv
2018-04-22
1
-0
/
+3
*
GPU: Add support for the DXT23 and DXT45 compressed texture formats.
Subv
2018-04-19
1
-1
/
+9
*
GPU: Implemented the B5G6R5 format.
Subv
2018-04-19
1
-0
/
+4
*
GPU: Allow using a configurable block height when unswizzling textures.
Subv
2018-04-18
1
-5
/
+4
*
Frontend: Updated the surface view debug widget to work with Maxwell surfaces.
Subv
2018-03-24
1
-0
/
+11
*
GPU: Added a method to unswizzle a texture without decoding it.
Subv
2018-03-24
1
-2
/
+82
*
GPU: Preliminary work for texture decoding.
Subv
2018-03-24
1
-0
/
+14