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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
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src
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video_core
/
textures
/
decoders.h
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Author
Age
Files
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*
decoders: Minor style changes
ReinUsesLisp
2019-02-27
1
-12
/
+6
*
Implemented Tile Width Spacing
FernandoS27
2018-11-26
1
-3
/
+4
*
Eliminated unnessessary memory allocation and copy (#1702)
Frederic L
2018-11-19
1
-0
/
+7
*
Fix ASTC formats
FernandoS27
2018-11-01
1
-2
/
+2
*
Fixed mipmap block autosizing algorithm
FernandoS27
2018-10-29
1
-0
/
+6
*
decoders: Introduce functions for un/swizzling subrects.
bunnei
2018-10-19
1
-0
/
+9
*
Propagate depth and depth_block on modules using decoders
FernandoS27
2018-10-13
1
-9
/
+6
*
Implemented helper function to correctly calculate a texture's size
FernandoS27
2018-10-12
1
-0
/
+6
*
textures: Refactor out for Texture/Depth FormatFromPixelFormat.
bunnei
2018-08-10
1
-2
/
+2
*
video_core: Use nested namespaces where applicable
Lioncash
2018-07-21
1
-4
/
+2
*
GPU: Implemented the Z24S8 depth format and load the depth framebuffer.
Subv
2018-07-02
1
-0
/
+6
*
GPU: Make the Textures::CopySwizzledData function accessible from the outside of the file.
Subv
2018-04-25
1
-0
/
+4
*
GPU: Allow using a configurable block height when unswizzling textures.
Subv
2018-04-18
1
-1
/
+2
*
GPU: Added a method to unswizzle a texture without decoding it.
Subv
2018-03-24
1
-2
/
+8
*
GPU: Preliminary work for texture decoding.
Subv
2018-03-24
1
-0
/
+20