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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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Author
Age
Files
Lines
*
maxwell_3d: Allow texture handles with TIC id zero
ReinUsesLisp
2019-02-03
1
-1
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+0
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Fixed uninitialized memory due to missing returns in canary
David Marcec
2018-12-19
1
-1
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+1
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Implemented Tile Width Spacing
FernandoS27
2018-11-26
3
-12
/
+19
*
Merge pull request #1717 from FreddyFunk/swizzle-gob
bunnei
2018-11-19
1
-37
/
+33
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textures/decoders: Replace magic numbers
Frederic Laing
2018-11-17
1
-37
/
+33
*
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Merge pull request #1693 from Tinob/master
bunnei
2018-11-19
1
-1
/
+14
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*
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fix sampler configuration, thanks to Marcos for his investigation
Rodolfo Bogado
2018-11-17
1
-1
/
+14
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*
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Eliminated unnessessary memory allocation and copy (#1702)
Frederic L
2018-11-19
2
-4
/
+18
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textures/decoders: Minor cleanup
Frederic Laing
2018-11-15
1
-16
/
+16
*
Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666)
greggameplayer
2018-11-13
1
-0
/
+4
*
set sampler max lod, min lod, lod bias and max anisotropy
Rodolfo Bogado
2018-11-11
1
-2
/
+11
*
Fix ASTC Decompressor to support depth parameter
FernandoS27
2018-11-02
2
-16
/
+18
*
Fix ASTC formats
FernandoS27
2018-11-01
2
-7
/
+9
*
Fixed mipmap block autosizing algorithm
FernandoS27
2018-10-29
1
-0
/
+6
*
Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB support
Rodolfo Bogado
2018-10-28
1
-0
/
+5
*
Merge pull request #1524 from FernandoS27/layers-fix
bunnei
2018-10-25
1
-3
/
+3
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*
Fixed Layered Textures Loading and Cubemaps
FernandoS27
2018-10-23
1
-3
/
+3
*
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decoders: Remove unused variable within SwizzledData()
Lioncash
2018-10-24
1
-1
/
+0
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/
*
decoders: Introduce functions for un/swizzling subrects.
bunnei
2018-10-19
2
-0
/
+49
*
Merge pull request #1488 from Hexagon12/astc-types
bunnei
2018-10-14
1
-0
/
+2
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*
Added ASTC 5x4; 8x5
Hexagon12
2018-10-13
1
-0
/
+2
*
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Shorten the implementation of 3D swizzle to only 3 functions
FernandoS27
2018-10-14
1
-70
/
+27
*
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Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBuffer
FernandoS27
2018-10-13
1
-1
/
+1
*
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Propagate depth and depth_block on modules using decoders
FernandoS27
2018-10-13
3
-28
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+28
*
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Remove old Swizzle algorithms and use 3d Swizzle
FernandoS27
2018-10-13
1
-93
/
+69
*
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Implement Precise 3D Swizzle
FernandoS27
2018-10-13
1
-3
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+71
*
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Implement Fast 3D Swizzle
FernandoS27
2018-10-13
1
-2
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+74
*
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Implemented helper function to correctly calculate a texture's size
FernandoS27
2018-10-12
2
-0
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+22
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Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth
FernandoS27
2018-10-10
1
-2
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+15
*
Implemented Depth Compare and Shadow Samplers
FernandoS27
2018-10-06
1
-1
/
+12
*
gl_rasterizer_cache: Implement render to cubemap.
bunnei
2018-09-30
1
-0
/
+2
*
Reverse stride align restriction on FastSwizzle due to lost performance
FernandoS27
2018-09-21
1
-3
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+2
*
Join both Swizzle methods within one interface function
FernandoS27
2018-09-21
1
-11
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+19
*
Standarized Legacy Swizzle to look alike FastSwizzle and use a Swizzling Table instead
FernandoS27
2018-09-21
1
-42
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+38
*
Remove same output bpp restriction on FastSwizzle
FernandoS27
2018-09-21
1
-4
/
+5
*
Improved Legacy Swizzler to be better documented and work better
FernandoS27
2018-09-21
1
-15
/
+21
*
Improved fast swizzle and removed restrictions to it
FernandoS27
2018-09-21
1
-7
/
+12
*
Merge pull request #1311 from FernandoS27/fast-swizzle
bunnei
2018-09-17
1
-2
/
+49
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*
Optimized Texture Swizzling
FernandoS27
2018-09-14
1
-2
/
+49
*
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Implement ASTC_2D_8X8 (Bayonetta 2)
raven02
2018-09-16
1
-0
/
+2
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/
*
gl_rasterizer_cache: Track texture depth.
bunnei
2018-09-08
1
-2
/
+10
*
Implement BC6H_UF16 & BC6H_SF16 (#1092)
greggameplayer
2018-08-31
1
-0
/
+4
*
textures: Refactor out for Texture/Depth FormatFromPixelFormat.
bunnei
2018-08-10
2
-83
/
+6
*
Implement BC5/DXN2 (#996)
Khangaroo
2018-08-09
1
-0
/
+3
*
Implement RGB32F PixelFormat (#886) (used by Go Vacation)
greggameplayer
2018-08-02
1
-0
/
+4
*
Implement R16_G16
Unknown
2018-07-26
1
-0
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+3
*
GPU: Implemented the Z32_S8_X24 depth buffer format.
Subv
2018-07-25
1
-0
/
+3
*
GPU: Implemented the R16 and R16F texture formats.
Subv
2018-07-24
1
-0
/
+3
*
Merge pull request #799 from Subv/tex_r32f
bunnei
2018-07-24
1
-0
/
+3
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GPU: Implement texture format R32F.
Subv
2018-07-24
1
-0
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+3
*
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gl_rasterizer: Implement texture border color.
bunnei
2018-07-24
1
-4
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+4
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*
gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.
bunnei
2018-07-24
1
-0
/
+4
*
video_core: Use nested namespaces where applicable
Lioncash
2018-07-21
3
-12
/
+6
*
decoders: Fix calc of swizzle image_width_in_gobs.
bunnei
2018-07-19
1
-1
/
+4
*
astc: Initialize vector size directly in Decompress
Lioncash
2018-07-18
1
-2
/
+1
*
astc: Mark functions as internally linked where applicable
Lioncash
2018-07-18
1
-17
/
+20
*
astc: const-correctness changes where applicable
Lioncash
2018-07-18
1
-14
/
+13
*
astc: Delete Bits' copy contstructor and assignment operator
Lioncash
2018-07-18
1
-8
/
+6
*
astc: In-class initialize member variables where appropriate
Lioncash
2018-07-18
1
-39
/
+22
*
gl_rasterizer_cache: Implement texture format G8R8.
bunnei
2018-07-15
1
-0
/
+3
*
gl_rasterizer_cache: Implement depth format Z16_UNORM.
bunnei
2018-07-15
1
-0
/
+3
*
GPU: Implemented the BC7U texture format.
Subv
2018-07-07
1
-0
/
+3
*
GPU: Implemented the 32 bit float depth buffer format.
Subv
2018-07-04
1
-0
/
+2
*
gl_rasterizer_cache: Implement PixelFormat S8Z24.
bunnei
2018-07-03
1
-0
/
+2
*
GPU: Implemented the Z24S8 depth format and load the depth framebuffer.
Subv
2018-07-02
2
-0
/
+37
*
GPU: Implemented the RGBA32_UINT rendertarget format.
Subv
2018-06-30
1
-0
/
+4
*
gl_rasterizer: Implement texture format ASTC_2D_4X4.
bunnei
2018-06-18
3
-0
/
+1664
*
GPU: Support changing the texture swizzles for Maxwell textures.
Subv
2018-06-07
1
-0
/
+16
*
GPU: Implemented the R11FG11FB10F texture and rendertarget formats.
Subv
2018-06-06
1
-0
/
+3
*
GPU: Implemented the DXN1 (BC4) texture format.
Subv
2018-06-02
1
-1
/
+5
*
gl_rasterizer_cache: Implement PixelFormat RGBA16F.
bunnei
2018-05-31
1
-0
/
+3
*
GPU: Implemented the R8 texture format (0x1D)
Subv
2018-05-30
1
-0
/
+4
*
add all the known TextureFormat (#474)
greggameplayer
2018-05-29
1
-2
/
+71
*
GPU: Implemented the A1B5G5R5 texture format (0x14)
Subv
2018-05-27
2
-0
/
+4
*
GPU: Make the Textures::CopySwizzledData function accessible from the outside of the file.
Subv
2018-04-25
2
-3
/
+6
*
gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.
bunnei
2018-04-25
1
-0
/
+1
*
GPU: Implement the A2BGR10 texture format.
Subv
2018-04-22
2
-0
/
+4
*
GPU: Add support for the DXT23 and DXT45 compressed texture formats.
Subv
2018-04-19
1
-1
/
+9
*
GPU: Implemented the B5G6R5 format.
Subv
2018-04-19
2
-0
/
+5
*
GPU: Allow using a configurable block height when unswizzling textures.
Subv
2018-04-18
3
-6
/
+13
*
GPU/TIC: Added the pitch and block height fields to the TIC structure.
Subv
2018-04-18
1
-1
/
+16
*
texture: Add missing formats.
bunnei
2018-04-18
1
-1
/
+3
*
GPU: Assert when finding a texture with a format type other than UNORM.
Subv
2018-04-07
1
-4
/
+14
*
Textures: Added a helper function to know if a texture is blocklinear or pitch.
Subv
2018-04-07
1
-0
/
+5
*
GPU: Added the TSC structure. It contains information about the sampler.
Subv
2018-03-26
1
-0
/
+50
*
GPU: Added more fields to the TIC structure.
Subv
2018-03-26
1
-4
/
+30
*
Frontend: Updated the surface view debug widget to work with Maxwell surfaces.
Subv
2018-03-24
1
-0
/
+11
*
GPU: Added a method to unswizzle a texture without decoding it.
Subv
2018-03-24
3
-4
/
+94
*
GPU: Preliminary work for texture decoding.
Subv
2018-03-24
3
-0
/
+91