blob: c011aa927f0f963b3108d8d0f7872ec3ad65b059 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
|
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <array>
#include <string>
#include "audio_core/renderer/command/icommand.h"
#include "audio_core/renderer/effect/compressor.h"
#include "common/common_types.h"
namespace AudioCore::ADSP::AudioRenderer {
class CommandListProcessor;
}
namespace AudioCore::Renderer {
/**
* AudioRenderer command for limiting volume between a high and low threshold.
* Version 1.
*/
struct CompressorCommand : ICommand {
/**
* Print this command's information to a string.
*
* @param processor - The CommandListProcessor processing this command.
* @param string - The string to print into.
*/
void Dump(const AudioRenderer::CommandListProcessor& processor, std::string& string) override;
/**
* Process this command.
*
* @param processor - The CommandListProcessor processing this command.
*/
void Process(const AudioRenderer::CommandListProcessor& processor) override;
/**
* Verify this command's data is valid.
*
* @param processor - The CommandListProcessor processing this command.
* @return True if the command is valid, otherwise false.
*/
bool Verify(const AudioRenderer::CommandListProcessor& processor) override;
/// Input mix buffer offsets for each channel
std::array<s16, MaxChannels> inputs;
/// Output mix buffer offsets for each channel
std::array<s16, MaxChannels> outputs;
/// Input parameters
CompressorInfo::ParameterVersion2 parameter;
/// State, updated each call
CpuAddr state;
/// Game-supplied workbuffer (Unused)
CpuAddr workbuffer;
/// Is this effect enabled?
bool effect_enabled;
};
} // namespace AudioCore::Renderer
|