summaryrefslogtreecommitdiffstats
path: root/src/common/CMakeLists.txt
blob: 263c457cd72a05c8cff1c902d7e6f1a9eeca8bfd (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
# Add a custom command to generate a new shader_cache_version hash when any of the following files change
# NOTE: This is an approximation of what files affect shader generation, its possible something else
# could affect the result, but much more unlikely than the following files. Keeping a list of files
# like this allows for much better caching since it doesn't force the user to recompile binary shaders every update
set(VIDEO_CORE "${CMAKE_SOURCE_DIR}/src/video_core")
if (DEFINED ENV{AZURECIREPO})
  set(BUILD_REPOSITORY $ENV{AZURECIREPO})
endif()
if (DEFINED ENV{TITLEBARFORMATIDLE})
  set(TITLE_BAR_FORMAT_IDLE $ENV{TITLEBARFORMATIDLE})
endif ()
if (DEFINED ENV{TITLEBARFORMATRUNNING})
  set(TITLE_BAR_FORMAT_RUNNING $ENV{TITLEBARFORMATRUNNING})
endif ()
if (DEFINED ENV{DISPLAYVERSION})
  set(DISPLAY_VERSION $ENV{DISPLAYVERSION})
endif ()

# Pass the path to git to the GenerateSCMRev.cmake as well
find_package(Git QUIET)

add_custom_command(OUTPUT scm_rev.cpp
    COMMAND ${CMAKE_COMMAND}
      -DSRC_DIR="${CMAKE_SOURCE_DIR}"
      -DBUILD_REPOSITORY="${BUILD_REPOSITORY}"
      -DTITLE_BAR_FORMAT_IDLE="${TITLE_BAR_FORMAT_IDLE}"
      -DTITLE_BAR_FORMAT_RUNNING="${TITLE_BAR_FORMAT_RUNNING}"
      -DBUILD_TAG="${BUILD_TAG}"
      -DBUILD_ID="${DISPLAY_VERSION}"
      -DGIT_EXECUTABLE="${GIT_EXECUTABLE}"
      -P "${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake"
    DEPENDS
      # WARNING! It was too much work to try and make a common location for this list,
      # so if you need to change it, please update CMakeModules/GenerateSCMRev.cmake as well
      "${VIDEO_CORE}/renderer_opengl/gl_arb_decompiler.cpp"
      "${VIDEO_CORE}/renderer_opengl/gl_arb_decompiler.h"
      "${VIDEO_CORE}/renderer_opengl/gl_shader_cache.cpp"
      "${VIDEO_CORE}/renderer_opengl/gl_shader_cache.h"
      "${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.cpp"
      "${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.h"
      "${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.cpp"
      "${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.h"
      "${VIDEO_CORE}/shader/decode/arithmetic.cpp"
      "${VIDEO_CORE}/shader/decode/arithmetic_half.cpp"
      "${VIDEO_CORE}/shader/decode/arithmetic_half_immediate.cpp"
      "${VIDEO_CORE}/shader/decode/arithmetic_immediate.cpp"
      "${VIDEO_CORE}/shader/decode/arithmetic_integer.cpp"
      "${VIDEO_CORE}/shader/decode/arithmetic_integer_immediate.cpp"
      "${VIDEO_CORE}/shader/decode/bfe.cpp"
      "${VIDEO_CORE}/shader/decode/bfi.cpp"
      "${VIDEO_CORE}/shader/decode/conversion.cpp"
      "${VIDEO_CORE}/shader/decode/ffma.cpp"
      "${VIDEO_CORE}/shader/decode/float_set.cpp"
      "${VIDEO_CORE}/shader/decode/float_set_predicate.cpp"
      "${VIDEO_CORE}/shader/decode/half_set.cpp"
      "${VIDEO_CORE}/shader/decode/half_set_predicate.cpp"
      "${VIDEO_CORE}/shader/decode/hfma2.cpp"
      "${VIDEO_CORE}/shader/decode/image.cpp"
      "${VIDEO_CORE}/shader/decode/integer_set.cpp"
      "${VIDEO_CORE}/shader/decode/integer_set_predicate.cpp"
      "${VIDEO_CORE}/shader/decode/memory.cpp"
      "${VIDEO_CORE}/shader/decode/texture.cpp"
      "${VIDEO_CORE}/shader/decode/other.cpp"
      "${VIDEO_CORE}/shader/decode/predicate_set_predicate.cpp"
      "${VIDEO_CORE}/shader/decode/predicate_set_register.cpp"
      "${VIDEO_CORE}/shader/decode/register_set_predicate.cpp"
      "${VIDEO_CORE}/shader/decode/shift.cpp"
      "${VIDEO_CORE}/shader/decode/video.cpp"
      "${VIDEO_CORE}/shader/decode/warp.cpp"
      "${VIDEO_CORE}/shader/decode/xmad.cpp"
      "${VIDEO_CORE}/shader/ast.cpp"
      "${VIDEO_CORE}/shader/ast.h"
      "${VIDEO_CORE}/shader/compiler_settings.cpp"
      "${VIDEO_CORE}/shader/compiler_settings.h"
      "${VIDEO_CORE}/shader/control_flow.cpp"
      "${VIDEO_CORE}/shader/control_flow.h"
      "${VIDEO_CORE}/shader/decode.cpp"
      "${VIDEO_CORE}/shader/expr.cpp"
      "${VIDEO_CORE}/shader/expr.h"
      "${VIDEO_CORE}/shader/node.h"
      "${VIDEO_CORE}/shader/node_helper.cpp"
      "${VIDEO_CORE}/shader/node_helper.h"
      "${VIDEO_CORE}/shader/registry.cpp"
      "${VIDEO_CORE}/shader/registry.h"
      "${VIDEO_CORE}/shader/shader_ir.cpp"
      "${VIDEO_CORE}/shader/shader_ir.h"
      "${VIDEO_CORE}/shader/track.cpp"
      "${VIDEO_CORE}/shader/transform_feedback.cpp"
      "${VIDEO_CORE}/shader/transform_feedback.h"
      # and also check that the scm_rev files haven't changed
      "${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in"
      "${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.h"
      # technically we should regenerate if the git version changed, but its not worth the effort imo
      "${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake"
)

add_library(common STATIC
    algorithm.h
    alignment.h
    assert.h
    atomic_ops.h
    detached_tasks.cpp
    detached_tasks.h
    bit_cast.h
    bit_field.h
    bit_set.h
    bit_util.h
    cityhash.cpp
    cityhash.h
    common_funcs.h
    common_paths.h
    common_types.h
    concepts.h
    div_ceil.h
    dynamic_library.cpp
    dynamic_library.h
    fiber.cpp
    fiber.h
    file_util.cpp
    file_util.h
    hash.h
    hex_util.cpp
    hex_util.h
    intrusive_red_black_tree.h
    logging/backend.cpp
    logging/backend.h
    logging/filter.cpp
    logging/filter.h
    logging/log.h
    logging/text_formatter.cpp
    logging/text_formatter.h
    lz4_compression.cpp
    lz4_compression.h
    math_util.h
    memory_detect.cpp
    memory_detect.h
    microprofile.cpp
    microprofile.h
    microprofileui.h
    misc.cpp
    nvidia_flags.cpp
    nvidia_flags.h
    page_table.cpp
    page_table.h
    param_package.cpp
    param_package.h
    parent_of_member.h
    quaternion.h
    ring_buffer.h
    scm_rev.cpp
    scm_rev.h
    scope_exit.h
    spin_lock.cpp
    spin_lock.h
    stream.cpp
    stream.h
    string_util.cpp
    string_util.h
    swap.h
    telemetry.cpp
    telemetry.h
    thread.cpp
    thread.h
    thread_queue_list.h
    thread_worker.cpp
    thread_worker.h
    threadsafe_queue.h
    time_zone.cpp
    time_zone.h
    tree.h
    uint128.cpp
    uint128.h
    uuid.cpp
    uuid.h
    vector_math.h
    virtual_buffer.cpp
    virtual_buffer.h
    wall_clock.cpp
    wall_clock.h
    zstd_compression.cpp
    zstd_compression.h
)

if(ARCHITECTURE_x86_64)
    target_sources(common
        PRIVATE
            x64/cpu_detect.cpp
            x64/cpu_detect.h
            x64/native_clock.cpp
            x64/native_clock.h
            x64/xbyak_abi.h
            x64/xbyak_util.h
    )
endif()

if (MSVC)
  target_compile_definitions(common PRIVATE
    # The standard library doesn't provide any replacement for codecvt yet
    # so we can disable this deprecation warning for the time being.
    _SILENCE_CXX17_CODECVT_HEADER_DEPRECATION_WARNING
  )
  target_compile_options(common PRIVATE
    /W4
    /WX
  )
else()
  target_compile_options(common PRIVATE
    -Werror

    $<$<CXX_COMPILER_ID:Clang>:-fsized-deallocation>
  )
endif()

create_target_directory_groups(common)

target_link_libraries(common PUBLIC ${Boost_LIBRARIES} fmt::fmt microprofile)
target_link_libraries(common PRIVATE lz4::lz4 xbyak)
if (MSVC)
  target_link_libraries(common PRIVATE zstd::zstd)
else()
  target_link_libraries(common PRIVATE zstd)
endif()