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// Copyright 2020 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#pragma once

#include <atomic>
#include <functional>
#include <mutex>
#include <string>
#include <type_traits>
#include <vector>
#include <queue>

#include "common/thread.h"
#include "common/unique_function.h"

namespace Common {

template <class StateType = void>
class StatefulThreadWorker {
    static constexpr bool with_state = !std::is_same_v<StateType, void>;

    struct DummyCallable {
        int operator()() const noexcept {
            return 0;
        }
    };

    using Task =
        std::conditional_t<with_state, UniqueFunction<void, StateType*>, UniqueFunction<void>>;
    using StateMaker = std::conditional_t<with_state, std::function<StateType()>, DummyCallable>;

public:
    explicit StatefulThreadWorker(size_t num_workers, std::string name, StateMaker func = {})
        : workers_queued{num_workers}, thread_name{std::move(name)} {
        const auto lambda = [this, func] {
            Common::SetCurrentThreadName(thread_name.c_str());
            {
                std::conditional_t<with_state, StateType, int> state{func()};
                while (!stop) {
                    Task task;
                    {
                        std::unique_lock lock{queue_mutex};
                        if (requests.empty()) {
                            wait_condition.notify_all();
                        }
                        condition.wait(lock, [this] { return stop || !requests.empty(); });
                        if (stop) {
                            break;
                        }
                        task = std::move(requests.front());
                        requests.pop();
                    }
                    if constexpr (with_state) {
                        task(&state);
                    } else {
                        task();
                    }
                    ++work_done;
                }
            }
            ++workers_stopped;
            wait_condition.notify_all();
        };
        for (size_t i = 0; i < num_workers; ++i) {
            threads.emplace_back(lambda);
        }
    }

    ~StatefulThreadWorker() {
        {
            std::unique_lock lock{queue_mutex};
            stop = true;
        }
        condition.notify_all();
        for (std::thread& thread : threads) {
            thread.join();
        }
    }

    void QueueWork(Task work) {
        {
            std::unique_lock lock{queue_mutex};
            requests.emplace(std::move(work));
            ++work_scheduled;
        }
        condition.notify_one();
    }

    void WaitForRequests() {
        std::unique_lock lock{queue_mutex};
        wait_condition.wait(lock, [this] {
            return workers_stopped >= workers_queued || work_done >= work_scheduled;
        });
    }

private:
    std::vector<std::thread> threads;
    std::queue<Task> requests;
    std::mutex queue_mutex;
    std::condition_variable condition;
    std::condition_variable wait_condition;
    std::atomic_bool stop{};
    std::atomic<size_t> work_scheduled{};
    std::atomic<size_t> work_done{};
    std::atomic<size_t> workers_stopped{};
    std::atomic<size_t> workers_queued{};
    std::string thread_name;
};

using ThreadWorker = StatefulThreadWorker<>;

} // namespace Common