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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <memory>
#include "audio_core/audio_core.h"
#include "common/logging/log.h"
#include "core/arm/arm_interface.h"
#include "core/arm/dynarmic/arm_dynarmic.h"
#include "core/arm/dyncom/arm_dyncom.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/gdbstub/gdbstub.h"
#include "core/hle/hle.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/memory.h"
#include "core/hle/kernel/thread.h"
#include "core/hw/hw.h"
#include "core/loader/loader.h"
#include "core/settings.h"
#include "video_core/video_core.h"
namespace Core {
/*static*/ System System::s_instance;
System::ResultStatus System::RunLoop(int tight_loop) {
if (!app_core) {
return ResultStatus::ErrorNotInitialized;
}
if (GDBStub::IsServerEnabled()) {
GDBStub::HandlePacket();
// If the loop is halted and we want to step, use a tiny (1) number of instructions to
// execute. Otherwise, get out of the loop function.
if (GDBStub::GetCpuHaltFlag()) {
if (GDBStub::GetCpuStepFlag()) {
GDBStub::SetCpuStepFlag(false);
tight_loop = 1;
} else {
return ResultStatus::Success;
}
}
}
// If we don't have a currently active thread then don't execute instructions,
// instead advance to the next event and try to yield to the next thread
if (Kernel::GetCurrentThread() == nullptr) {
LOG_TRACE(Core_ARM11, "Idling");
CoreTiming::Idle();
CoreTiming::Advance();
HLE::Reschedule(__func__);
} else {
app_core->Run(tight_loop);
}
HW::Update();
if (HLE::IsReschedulePending()) {
Kernel::Reschedule();
}
return ResultStatus::Success;
}
System::ResultStatus System::SingleStep() {
return RunLoop(1);
}
System::ResultStatus System::Load(EmuWindow* emu_window, const std::string& filepath) {
if (app_loader) {
app_loader.reset();
}
app_loader = Loader::GetLoader(filepath);
if (!app_loader) {
LOG_CRITICAL(Core, "Failed to obtain loader for %s!", filepath.c_str());
return ResultStatus::ErrorGetLoader;
}
boost::optional<u32> system_mode{ app_loader->LoadKernelSystemMode() };
if (!system_mode) {
LOG_CRITICAL(Core, "Failed to determine system mode!");
return ResultStatus::ErrorSystemMode;
}
ResultStatus init_result{ Init(emu_window, system_mode.get()) };
if (init_result != ResultStatus::Success) {
LOG_CRITICAL(Core, "Failed to initialize system (Error %i)!", init_result);
System::Shutdown();
return init_result;
}
const Loader::ResultStatus load_result{ app_loader->Load() };
if (Loader::ResultStatus::Success != load_result) {
LOG_CRITICAL(Core, "Failed to load ROM (Error %i)!", load_result);
System::Shutdown();
switch (load_result) {
case Loader::ResultStatus::ErrorEncrypted:
return ResultStatus::ErrorLoader_ErrorEncrypted;
case Loader::ResultStatus::ErrorInvalidFormat:
return ResultStatus::ErrorLoader_ErrorInvalidFormat;
default:
return ResultStatus::ErrorLoader;
}
}
return ResultStatus::Success;
}
System::ResultStatus System::Init(EmuWindow* emu_window, u32 system_mode) {
if (app_core) {
app_core.reset();
}
Memory::Init();
if (Settings::values.use_cpu_jit) {
app_core = std::make_unique<ARM_Dynarmic>(USER32MODE);
} else {
app_core = std::make_unique<ARM_DynCom>(USER32MODE);
}
CoreTiming::Init();
HW::Init();
Kernel::Init(system_mode);
HLE::Init();
AudioCore::Init();
GDBStub::Init();
if (!VideoCore::Init(emu_window)) {
return ResultStatus::ErrorVideoCore;
}
LOG_DEBUG(Core, "Initialized OK");
return ResultStatus::Success;
}
void System::Shutdown() {
GDBStub::Shutdown();
AudioCore::Shutdown();
VideoCore::Shutdown();
HLE::Shutdown();
Kernel::Shutdown();
HW::Shutdown();
CoreTiming::Shutdown();
LOG_DEBUG(Core, "Shutdown OK");
}
} // namespace
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